E-on software is the leading developer of quality solutions for the creation, rendering and integration of natural 3D environments.
This section provides e-on software corporate information. If you need further information, please contact our press department.
Beyond inspiration!™ e-on software translates its passion for art into high quality 3D tools for the graphics community!
A 200 word description of e-on software
Founded in 1997, e-on software creates, markets and supports the highest quality 3D graphics products that exemplify ease-of-use and professional results, specializing in the natural world.
E-on software's flagship products, Vue xStream and Vue Infinite, are the winner of many computer graphics and animation awards worldwide. Like all e-on software products, Vue empowers artists to translate their passion for art into digital works using intuitive tools.
Other e-on software products, including the Ozone product line, extend and integrate this paradigm into the leading tools of the 3D still graphics and motion picture industry.
E-on software's team of expert software engineers, programmers, trainers, and technicians assists users from installation through production, and for years of growth to come.
"At e-on software we believe that the tools you choose are only as good as the support staff that stands behind them". Responsive and dedicated, our team is thoroughly trained to provide fast, effective, and professional support.
E-on software's products are available worldwide in English, French, German and Japanese (except for Vue xStream and Infinite which are only available in English), for both Microsoft Windows and Apple Computer's Mac OS X platforms, making full use of the native software and hardware acceleration.
E-on software is located in Beaverton, Oregon and has a European office in Paris, France.
A 80 word description of e-on software
Founded in 1997, e-on software was established to develop and promote the highest quality graphics tools with professional strength features, specializing in the natural world.
Established by graphics enthusiasts for graphics enthusiasts, e-on software translates its passion for art into tools for the graphics community.
E-on software has offices in Beaverton, Oregon and Paris, France.
The company has achieved worldwide reputation for its award winning 3D scenery generator Vue, and its Ozone, Carbon Scatter and LumenRT suite of plugins.
A 30 word description of e-on software
Beaverton, Oregon and Paris, France-based e-on software creates award winning 3D rendering and animation products specializing in the natural world.
Its flagship products include the Vue product line, Ozone, Carbon Scatter and LumenRT.
E-on Software Brief History
E-on software was founded in 1997 by Vue d'Esprit creator Nicholas Phelps.
Vue d'Esprit, e-on software's scenery generator was created in late 1992. Vue d'Esprit 1.0 was completed in 1994 and version 1.2 released one year later. Vue d'Esprit 2 was released in 1997, Vue d'Esprit 3 in 1999, Vue d'Esprit 4 in 2001, Vue 4 Professional in 2003, Vue 5 Esprit and Vue 5 Pro Studio in late 2004, Vue 5 Infinite in 2005, Vue 5 xStream in 2006, the complete Vue 6 line in 2007. End of 2008, e-on software started a twice yearly release schedule and released the complete Vue 7 line in November, and Vue 7.5 6 months after, in April 2009. The entire Vue 8 product line was released end 2009, 8.5 in April 2010, the whole Vue 9 family was released in November 2010, and finally Vue 9.5 Infinite and xStream were released in May 2011.
The current Vue product line is now organized in 3 families: Vue for CG Professionals, Vue for 3D Artists and Vue for 3D Enthusiasts.
Each familiy provides Digital Nature authoring with the best blend of capabilites and features:
- Vue for CG Professionals: Vue Infinite and Vue xStream. Offers CG professionals the premiere solution for creating exceptionally rich and realistic Digital Nature environments with seamless integration into any production workflow.
- Vue for 3D Artists: Vue Esprit, Vue Studio and Vue Complete. Provides 3D artists with powerful modular applications to create richly natural 3D Digital Nature scenery and landscapes.
- Vue for 3D Enthusiasts: Vue Pioneer & T-Packs, Vue 3D Superhero and Vue Frontier. Features content-filled, easy-to-use scenic nature creation for home and family use, with the addition of the cost effective Vue Frontier, specifically dedicated to Poser™ and Daz|Studio™ users.
Extra Modules for Vue
E-on also develops a set of plug-ins for the Vue product line for 3D Artists and 3D Enthusiasts, helping them to animate their scenes, named HyperVue (superseding to Mover in 2005), Botanica, LighTune, DeepAccess, 3D Import, RenderUp, EcoSystem, EcoPainter, Zephyr, AdvanceGraph, KronosFX, and Exporter. Mover 1 appeared in 1996, then in its second version in 1998 (Mover 2), Mover 4 (allowing animated Curious Labs' Poser model import) in 2002 and finally Mover 5 in 2004. All other plug-ins were released between 2004 and 2011.
E-on also created an atmosphere generator as a plug-in, made from a part of Vue's rendering engine, named Ozone. Ozone 3D for Lightwave 3D was created in 1999, then e-on developed Ozone 2.0 for lightWave in 2002 and made it possible also for Cinema 4D in 2003. Ozone 3 was released in 2007, and Ozone 4 in 2009, getting additional compatibility with 3ds Max, Maya and Softimage at the same time. Ozone 5 was released in January 2011.
The Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside leading CG applications. Carbon Scatter allows artists to populate their scenes with millions of native objects using the native instancing technologies of 3ds Max, Maya, Cinema4D, Softimage or LightWave, and render them with their favorite renderer.
The Carbon Scatter plugins were previewed at Siggraph 2010 in Los Angeles. Carbon Scatter for 3ds Max was released in March of 2011, and versions for Maya and C4D are currently in development. Carbon Scatter for LightWave and Softimage are under consideration.
LumenRT is a powerful 3D solution for visualizing architectural and design projects in real-time. LumenRT extends the concept of static rendering by adding the ability to move around "inside pictures", in fully photo-realistic quality.
LumenRT was previewed at Siggraph 2010 in Los Angeles. The first release version of LumenRT is expected to ship Q2 2011.