Germany - November 04, 2016





Join us for our premier e-on software event in Germany

e-on software Premier Event in Germany, led jointly with 3DPowerstore, will take place in Bergisch Gladbach on November 4, at 13:00.

You will hear from Michel Rondberg, Drea Horvath, Daniel Seebacher, Patrice Paradis and Walther Beck, how VUE and PlantFactory can help you create new and innovative 3D digital nature environments in a timely and friendly manner.

Create stunning 3D digital environments!


Registration for this event is closed.

Agenda:

13:00 - 14:00

Entry - Networking - Exhibition

14:00 - 14:10

Welcome by Ron Martin and Isabelle Soulas

14:10 - 14:40

Heroes of the Day #1- VUE to VR - Working from Every Angle - Michel and Drea from D&D Creations

14:40 - 15:10

E-on software Strategy - Patrice Paradis

15:10 - 16:10

Networking - Exhibition

16:10 - 17:10

VUE and PlantFactory 2016 - Patrice Paradis

17:10 - 17:40

Hero of the Day #2 - Daniel Seebacher

17:40 -18:00

Q&A - Patrice Paradis, Walther Beck

18:00 - 19:00

Networking - Exhibition

19:00

End


We look forward to seeing you in Bergisch Gladbach! Seats are limited, pls. register as soon as possible!

Jointly with our Local Reseller:


Save the date:

Friday 4 November 2016 13:00 - 19:00

Venue:

Haus Steinbreche

51427 Bergisch Gladbach

www.steinbreche.de



HEROES of the DAY:

Michel Rondberg

Co-Founder, 3D Visualization Pipeline TD, Audio Engineer

Born in Tiel, The Netherlands, Michel's talent in music was discovered as early as age 5, when he started playing the piano. By the age of 10, he composed his own tracks, and at the age of 15, he released his first trance album. He successfully completed the Digital Recording, Mixing and Mastering Engineering course of Sound Seminar Rotterdam. His 2005 album "Voices of Angels" ranked no.1 in the USA.

Michel also became interested in 3D art and game development at a very young age; at the age of 13 he wrote the codes for a game just for fun. He started learning 3D applications (predominantly 3ds Max) at the age of 15, and has improved his technical and artistic skills to a professional level in VUE, starting with the 1999 release of VUE d'Esprit 2. He spent over 8 years working for a game studio as a terrain & level designer, and he also composed more than 3 hours of music for the studio.

In 2013, he founded D&D Creations with VUE Environment Artist Drea Horvath. Currently, he works at DnD as a 3D Visualization Pipeline TD, Certified Sound and Video Engineer and Music Composer. He has worked on several projects focusing on animation, Virtual Reality, interactive visualization, content development and soundtrack writing.


Drea Horvath

Co-Founder, VUE Environment Artist, 3D Content Developer

Drea was born in Budapest, Hungary, where she became interested in 3D Landscape Art during her college studies. After some doodling in Bryce, she discovered VUE Infinite in 2008, and her passion for creating 3D landscapes has not faded ever since. Before founding D&D Creations, she worked for three years together with Michel in the video game industry as a terrain & level designer, and she has completed several 3D visualization projects as a freelance artist.

In 2010, Drea signed with 3D Artist Magazine as a Contributing Author. Since then, she also joined 3D World, 3D Art Direct and 3D Total as well, publishing several articles and tutorials. She designed the cover image for 3D World Issue 156, and some of her making-of tutorials are available at Cornucopia3D as well.

Drea moved to central Netherlands in 2012, where she founded D&D Creations in 2013 with Michel. At DnD, she works as a VUE Environment Artist and 3D Content Developer. She is also following a training in Digital Matte Painting. Drea has contributed to several projects focusing on animation, Virtual Reality, interactive visualization and content development.

See more at ddcreations.eu/about-us/


Daniel Seebacher

Daniel Seebacher has been using VUE since version 5 for more than 10 years. His area of expertise lies in VUE's Function Editor and PlantFactory's node-based plant construction. He has contributed preset content and tutorial files to both VUE and PlantFactory and is currently writing a comprehensive book on VUE's Spectral Cloud System and the corresponding cloud functions for building Cumulonimbus clouds and much more. Daniel was featured in 3D World Magazine and has contributed a VUE chapter to Duncan Evan's "Digital Mayhem: 3D Landscape Techniques". In 2010, he was among the finalists of e-on's 3D Environment Competition.

Besides rendering natural environments, Daniel works in the German publishing industry. He is a trained bookseller and has a Master of Arts Degree from the Ludwig-Maximilian-University of Munich in Publishing. He is currently employed as an Author Relations Manager at one of Germany's biggest self-publishing platforms and in charge of e-book distribution, marketing and sales for self-publishing authors. In his spare time, he plays in various orchestras and loves all kind of gaming, books and movies.

Daniel's Cornucopia3D portfolio gallery: www.cornucopia3d.com/portfolio/daniel-seebacher


Patrice Paradis

Global Studio Relationship Manager, DCC Venture Subsidiary at Bentley Systems

Patrice spent the first decade of his career in America in production and in post-production. After he joined Alias|Wavefront in 1995, he moved to France to ensure the adoption of Maya first release in South Europe. He worked for Autodesk for another decade after the acquisition of Alias Systems by Autodesk.

Patrice is a creative strategist with a large know-how in cloud computing, interactive game engine, VFX, design visualization, advance character animation and production pipeline management workflow.

Patrice recently accepted a new challenge in joining Bentley Systems / e-on software, to ensure the relationship with the customer and studios and leverage connections with product development.


Walther Beck

Walther started with computer simulations in 1981 at the Fraunhofer Institute Stuttgart, simulation of industrial robots. Between 1984 and 1986 he worked for Bavaria Film Munich, he did there computer animations for film (Enemy Mine) and German TV. From 1986 to 1991 he worked for TC-Studios Ludwigsburg as animator and designer, later as head oft he department. Part of this job was a cooperation with the Academy of Arts Stuttgart. Walther lectured computer animations there. Out of this cooperation the Filmakademie Ludwigsburg was formed, a very well known academy for digital media.

Since 2001 Walther works with Vue on Mac, from almost this year on he was beta tester and from the very beginning of Cornucopia3D he is moderator and tester there as well, together with Barry Marshall he started the VUE Galleries group at Facebook.