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Season's Greetings


As we're heading into the Holiday season, we'd like to thank you for your continuous support! You never cease to amaze, surprise and inspire us with your creativity.

Thanks to Bentley Systems' support, we've welcomed several new team mates this year to help us grow and scale even more. Namely Isabelle in Sales and Academic, Ana in Marketing and Communication, Barry as our Community Administrator, Patrice as our Studio Relationship Manager, and Frederic for an undisclosed project ;-).

We are preparing major updates for the year to come, and are really excited and looking forward to start sharing that with you beginning of next year.

We also feel a great sense of appreciation for none of this would be possible without you.

So from all of us at e-on, we wish you Happy Holidays and see you in 2017!

Best,



VUE 2016 is Here!




VUE 2016: Create Seamlessly Integrated Natural 3D Environments

VUE 2016 is packed with new features and advancements that accelerate modeling and animation, enabling computer graphics, artists, and others to seamlessly enrich their natural environment and standout visuals for their movies, games, and architectural landscape.


Olivier Pron, supervising art director and head of art department, Method Studios, said, "VUE and PlantFactory are helping us be more creative and productive across the entire workflow for our productions, regardless the tools we currently use."




Key new features in VUE 2016 include(1):

  • Integration: Export almost any assets, including full scenes and EcoSystem populations
  • xStream Convert tool: render your scenes with any renderer such as RenderMan, Arnold, Octane, VRayRT, etc.
  • Hybrid GPU/CPU Interactive Path Tracer enabling GPU rendering
  • Heightfield Terrains: New Terrain Modeling technology, more flexible and a lot more Powerful!
  • Multiple Global EcoSystem Layers, that can be saved as EcoPainter Brushes
  • PlantFactory Variations: Easily and quickly add more realism to your scenes and improve productivity at the same time!
  • Fully customizable workspace and HiDPI display support
  • And a lot more...

Check out some of the new features in action!


Import and Export



HeightField Terrain Technology



Hybrid GPU/CPU Interactive Path Tracer



PlantFactory Preset Variations

Multiple Global EcoSystems

Customizable Workspace

More information:











Professional Solutions Artist Product Line


(1) Not all features are available in all VUE titles. Check the comparative charts for more information.



PlantFactory 2016 Now Available!




PlantFactory 2016: Create, Refine, and Export high-quality animated 3D Plants

PlantFactory is an innovative 3D vegetation modeling, animation, and rendering software developed for the CG, SFX, architecture and gaming communities.


"PlantFactory is a must have for any vfx pipeline -- not only as an ideal companion to VUE, but also as a strong ally in any general environment production scenario." said Peter Baustaedter, VFX art director and environment artist.


Key new features in PlantFactory 2016 include (2):

  • Growth Simulation: Easily generate geometry using a biologically inspired growth simulation
  • PlantFactory Variations: Easily and quickly add more realism to your scenes and improve your productivity at the same time!
  • Fully customizable Level of Detail (LOD)
  • And a lot more...

Check out some of the new features in action!


Growth Simulation

Preset Variations

Level Of Detail (LOD)

More information:











plantfactory-tech.com

(2) Not all features are available in all PlantFactory titles. Check the comparative charts for more information.



Doctor Strange Pre-Production Concepts with VUE & Photoshop



Would you believe us if we told you the above images were done with VUE? Well you should! ;-)

Olivier Pron, supervising art director and head of art department at Method Studios, has done a fantastic work using VUE to create these fascinating images.

Check out his pre-production concept art for Dr Strange, and all his other galleries on his personal blog:

olivierpron.blogspot.fr



VUE Skies in Kubo And The Two Strings



In this exclusive interview with our friends at Art of VFX, Steve Emerson, VFX Supervisor at LAIKA explains how they have successfully merged traditional stop-motion with CGI.

And guess what tool they've used to create their skyscapes?

artofvfx.com



Creating In-Game Vistas for TitanFall 2 with VUE



Ethan Ayer, Matte Painter at Respawn Entertainment, shared the studio's work for the TitanFall|2 in-game vistas, using a combination of VUE, Maya, Mari, Photoshop and WorldMachine.

Check out his amazing work on his ArtStation portfolio, and his Vimeo channel!

artstation.com/artist/ethanayervfx



Happy VUE-ing,
the e-on software team