About
  •   Corporate Overview
  •   Corporate Information
  •   Contact Us
  •   Latest Newsletter
  •   Technology
  •   Customers
  •   Partners
  •   Privacy Policy
  •   Press Materials
  •   Press Releases
  •   Search
Products
  •   Solutions For...
    •   Animation
    •   Architecture
    •   Matte Painting
    •   Art and Illustration
    •   Product Visualization
    •   Landscape Visualization
    •   Education
  •   Vue For Professionals
    •   Vue 8 xStream
    •   Vue 8 Infinite
    •   License Server
    •   Network Rendering
    •   Maintenance
  •   Vue For 3D Artists
    •   Vue 8 Complete
    •   Vue 8 Studio
    •   Vue 8 Esprit
  •   Vue For 3D Enthusiasts
    •   Vue 8 Frontier
    •   Vue Fantasy
    •   Vue Fairy Tale
    •   Vue Science Fiction
    •   Vue 8 Pioneer
  •   Ozone Plugins
    •   Ozone 4.0
  •   Trial Versions
Customer Care
  •   My Account
  •   Frequent Questions
  •   Knowledge Base
  •   Information Center
  •   Contact A Sales Rep.
  •   Advanced Support
  •   Product Registration
  •   Registered User Forums
  •   Software Updates
  •   Technical Support
  •   Contact a Technician
  •   Feedback Center
Showcase
  •   Competition 2009
  •   Spotlights
  •   User Projects
  •   Solutions
  •   Galleries
  •   Picture Of The Day
  •   Past Day Pictures
  •   Submit Your Work
Resources
  •   Demos and Tutorials
  •   Trial Versions
  •   Software Updates
  •   Training Materials
  •   Goodies
  •   Cornucopia3D
  •   Forums
Buy
  •   Buy Now!
  •   Pricelist
  •   Need Advice?
  •   Track My Orders
  •   Academic Store
  •   Locate a Reseller
  •   Reseller Center
  • Login
  • Search
  • Contact us
Home > Products 









ILM creates Vue digital jungles for Indiana Jones 4 »





ILM populates The Spiderwick Chronicles' lands with Vue »





Whiskytree uses Vue to destroy L.A. in Terminator Salvation »




Which Vue is Best For Me?

All Vue products in the 3D Artit line share similar technologies. They will all let you achieve high quality results. The difference is in ease of use, level of control and integration with other tools.

By adding modules, you will be able to progressively upgrade all the way from Pioneer up to Complete.



Vue 8 Bundles

Vue 8 Esprit, Studio and Complete represent pre-bundled, cost-effective alternatives to the modular approach of Pioneer:



Vue 8 Pioneer Vue 8 Esprit Vue 8 Studio Vue 8 Complete

Free $199.00 $399.00 $599.00
Description Lets 3D-newcomers and casual artists easily create realistic 3D landscapes Serious creative power for 3D artists, with full 3D import capability Extended creative power for advanced 3D Artists Complete natural scenery solution for expert 3D artists and small studios
Contents
Core application
Content Starter Pack
RenderUp
3DImport
Botanica

DeepAccess

LightTune

HyperVue

EcoSystem

EcoPainter


KronosFx


AdvancedGraph


Exporter


Zephyr




Modules for Vue 8

Vue 8 Pioneer grows with you!

Add optional modules to gradually expand Vue 8 Pioneer's feature set as your proficiency increases. You can go all the way up to Vue 8 Complete - at your own pace!


Click to follow link
 Botanica - $39
Edit your plants and create your very own species.
 
Click to follow link
 DeepAccess - $39
Advanced scene and asset management.
Click to follow link
 LightTune - $39
Pump up your lighting effects!
 
Click to follow link
 Zephyr - $39
Add wind effects to your trees and plants.
Click to follow link
 AdvancedGraph - $39
Access the Scene Graph, craft custom shaders, create advanced object interactions.
 
Click to follow link
 KronosFX - $39
Advanced control for your animations.
Click to follow link
 RenderUp - $69
Create larger, higher quality images.
 
Click to follow link
 HyperVue - $69
Render up to 5 times faster with network rendering.
Click to follow link
 EcoSystem - $99
Instantly populate your scenes with massive forests, cities or crowds of characters.
 
Click to follow link
 EcoPainter - $99
Add thousands of trees, buildings or objects to your scenes, with a stroke of your mouse.
Click to follow link
 3DImport - $129
Import objects in all popular 3D formats, and add them to your scenes.
 
Click to follow link
 Exporter - $149
Export trees, skies, terrains, objects to other 3D applications.


Comparative Chart


Only show differences

Lighting Vue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Global Illumination••••
Global Radiosity••••
Fast in-depth computation of reciprocal object lighting for accurate indoor lighting••••
Radiosity engine optimized for...Indoor or infinite sceneryIndoor or infinite sceneryIndoor or infinite sceneryIndoor or infinite scenery
Global ambiance••••
Ambient occlusion with user definable occlusion range••••
HDRI support••••
Image based lighting••••
Background and environment mapping••••
Sub-Surface Scattering: Absorption••••
Sub-Surface Scattering: Multiple Internal Scattering••••
Easy GI single slider Global Illumination render quality setting••••
Adjustment of Global light intensity••••
Indirect lighting can be ignored on specific objectsWith LightTuneWith LightTune••
Influence of specific lights can be ignored from the Radiosity solutionWith LightTuneWith LightTune••
Advanced control over the indirect lighting engineWith RenderUp•••
Separate map option for background, IBL and global reflection map channelsWith RenderUp•••
Shadow and volumetric light optimization for dramatic increase in rendering speed••••
Light gels with realistic projection modes••••
Adjustable light shadow density, negative lights ••••
Enable diffuse and highlight on a per-light basisWith LightTuneWith LightTune••
Custom light intensity vs. distance profilesWith LightTuneWith LightTune••
Lights can affect specific objects onlyWith LightTuneWith LightTune••
Variable light color based on distance to lightWith LightTuneWith LightTune••
Area light panel for soft, natural lighting••••
Light emitting objects••••
One-click conversion of objects into light sources••••
Fast, fake caustics in the shadows of transparent materials. Caustics realistically depend on the Index of Refraction••••
Accurate computation of caustics in the shadows of transparent objects••••
Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect)••••
Per-light adjustment of the quality of soft shadowsWith LightTuneWith LightTune••
Complete lens flare system••••
Controllable lens flares per light••••
Lens flare editor••••
Lens flare reflections editorWith LightTuneWith LightTune••
Polygonal reflections••••
Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light ••••
Lens Glare effect simulates internal lens diffusion••••
Lights can be disabled with a single clickWith DeepAccessWith DeepAccess••

Atmosphere Vue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Atmosphere presets Over 160Over 160Over 160Over 160
Ultra-realistic spectral atmosphere model••••
Choice of 4 different types of atmosphere models••••
Volumetric clouds, lights, materials (visible rays, with optional dust)••••
Spectral Volume Cloud layers for extremely realistic cloudscapes••••
Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds)••••
Realistic cloud shadowing on objects as well as internal shadowing••••
Automatic detail refining for very close-up clouds••••
Cloud anisotropy setting for advanced control of internal light scattering••••
Fast indirect lighting in Spectral and Spectral 2 clouds••••
Create spherical cloud layers at the surface of your planets••••
Import real-world cloud density data to recreate existing cloudscapes••••
Add tornadoes using your favorite paint tool••••
God rays in clouds••••
Fly through clouds••••
Cloud layers near ground simulate fog••••
Realistic "peaking" of mountains through clouds••••
Create multiple layers of overlapping clouds••••
Efficient model for cross-shadowing of objects on clouds••••
MetaClouds individual cloud formations••••
Library of MetaCloud models••••
Predefined cloud shapesOver 140Over 140Over 140Over 140
Unlimited cloud layers••••
Customize the shape of MetaClouds••••
Stars, rainbows, ice rings...••••
Individual lights can illuminate spectral cloud layers and MetaClouds••••

EcoSystemsVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
EcoSystem patented technology to easily distribute millions of objects in scenes••••
Use preset EcoSystem materials to automatically populate your scenes with millions of objects••••
Create EcoSystems from multiple objectsWith EcoSystemWith EcoSystem••
Create entire forests of treesWith EcoSystemWith EcoSystem••
Create forests of trees blowing in the windWith ZephyrWith ZephyrWith Zephyr•
Scatter millions of animated objectsWith EcoSystemWith EcoSystem••
Mix EcoSystems with standard materials••••
Mix several EcoSystems together depending on environment (slope, altitude...)••••
Automatic placement of EcoSystem population according to a user defined SmartGraph density function (that can depend on position, altitude, slope...)With EcoSystemWith EcoSystem••
Advanced coloring control to vary the colors of the population over the EcoSystemWith EcoSystemWith EcoSystem••
Accurate control over the orientation of the EcoSystem populationWith EcoSystemWith EcoSystem••
Accurate control over the size and variation in size of the EcoSystem populationWith EcoSystemWith EcoSystem••
Automatic decay of EcoSystem density near foreign objects••••
Optional size reduction and color decay at low EcoSystem densitiesWith EcoSystemWith EcoSystem••
EcoSystem 2 technology: paint instances directly onto objectsWith EcoPainterWith EcoPainterWith EcoPainter•
Add, remove and resize EcoSystem instances interactivelyWith EcoPainterWith EcoPainterWith EcoPainter•
Select individual instances or groups of instances and move/rotate/resize them interactivelyWith EcoPainterWith EcoPainterWith EcoPainter•
Paint size, color or density of EcoSystems using a pressure sensitive tablet With EcoPainterWith EcoPainterWith EcoPainter•
Convert EcoSystem instances to real objects for editing, move them back to the EcoSystem laterWith EcoPainterWith EcoPainterWith EcoPainter•
Paint EcoSystems as individual material layers or on a global basisWith EcoPainterWith EcoPainterWith EcoPainter•
Layered EcoSystems to control individual EcoSystem populationsWith EcoSystemWith EcoSystem••
Control "affinity" between EcoSystem layersWith EcoSystemWith EcoSystem••
Paint EcoSystems from all sides, in any viewWith EcoPainterWith EcoPainterWith EcoPainter•
EcoSystem 3 Technology dynamically populates EcoSystems for potentially unlimited populations••••
Dynamic EcoSystem 3 density adjustments for improved control of density on slopesWith EcoSystemWith EcoSystem••
Multi-processor EcoSystem population••••

VegetationVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Ultra-realistic SolidGrowth vegetation10+ species70+ species70+ species70+ species
Compatible with modified plant species••••
Easy-to-Use Plant Editor for plant customization With BotanicaWith Botanica••
Instantly create variations of existing plants••••
Plant Editor and Leaf Editor let you modify existing plants or create entirely new plant speciesWith BotanicaWith Botanica••
Create and save new plant species as stand-alone files for future use in your scenesWith BotanicaWith Botanica••
Support for new, extremely detailed plant species••••

TerrainsVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Solid3D real-time terrain modeling••••
Sculpt terrains in all directions••••
Create overhangs and grottoes••••
Sculpt, inflate, free form and smooth brushes••••
User definable brush tip profile••••
Automatic subdivision of terrain geometry when sculpting••••
Adaptive subdivision adds polygons only where needed••••
Edit terrains in context (view entire scene in editor)••••
Option to view terrain clipping planes in editor••••
Option to display the terrain with a shiny surface to enhance details••••
Constrain painting and effects to clipping zone••••
Option to display the terrain in wireframe mode to view polygons••••
Create edition "zones" to modify procedural terrains locally••••
Create nested "zones" to build massive detail where needed••••
Paint material distributions at the surface of terrains••••
Import, view and edit distribution maps in the Terrain Editor••••
Terrain effects optionally affect material distribution map••••
Preset terrain styles8888
Erosion types9999
Geological algorithms12121212
Glaciation, alluvium and dissolve erosion effects••••
High definition data in standard terrains••••
Procedural terrains with infinite details••••
Infinite procedural terrains••••
Planetary terrain rendering••••
Flat, spherical and planetary procedural terrains••••
Switch between flat, spherical and planetary terrains (geometry may be affected)••••
Combine image data with procedural functions using dedicated blending nodes••••
Ability to switch from one form of terrain to another easily••••
Skin terrains••••
Symmetrical terrains••••
Pressure-sensitive tablet editing of terrains••••
Customizable brush shape for terrain editing••••
Control distribution of materials on terrains from within the procedural terrain altitude functionWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Control procedural terrain altitudes based on relationships with other objectsWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
The altitude of procedural terrains can be dynamically affected by other objectsWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Realistic procedural terrains thanks to new dedicated natural effects noise nodes••••
Infinite and local procedural terrain style presets to easily create each-time-different terrains of the given style••••
Library of procedural terrain presets with associated materials••••
Create your own procedural terrain style presets••••
Efficient displacement mapping of infinitely detailed procedural terrains••••
Procedural terrain preview in function editorWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Multi-processor procedural terrain construction••••
Stratified terrains thanks to the recursive strata filters••••

Modeling Vue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Primitive and Boolean modeling••••
3D Text edition tool••••
Customizable text beveling, extrusion... and material effects••••
Import Postscript and Illustrator data into the text editor••••
Optimized memory management for handling large polygon meshes••••
True Metablobs organic modeling from all Vue Boolean primitives••••
Adjustable Metablob envelopes and contribution••••
Welding of multiple meshes into a single mesh••••
Random rock generator••••
Multiple planets (moon and other planets of the solar system)••••
Create billboards that always face the camera (with a 'force vertical' option)••••

RenderingVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
New radiosity algorithms that dramatically reduce low frequency blotches ••••
Generate high-quality indoor and outdoor renders••••
Bucket rendering for lower memory requirements and improved spatial coherence when rendering••••
Indirect lighting calculation can be easily re-used between "tweak" renders••••
Option to update the Indirect lighting "on demand" only••••
One-click displacement mapping••••
Dynamic render-time displacement to handle extremely large "displaced" polygon counts••••
Optional dynamic geometry smoothing to avoid sharp polygonal edges••••
Automatic camera exposure option compensates for the strong variations in illumination between noon and sunset••••
Natural film response••••
Post-render exposure control••••
Use an image or animation as a backdrop for your rendersWith KronosFXWith KronosFXWith KronosFX•
Rendering PresetsPreview, final, superior – With RenderUp: OpenGL, broadcast, ultra, user settings OpenGL,Preview, final, broadcast,superior, ultra, user settings OpenGL,Preview, final, broadcast,superior, ultra, user settings OpenGL, preview, final, broadcast, superior, ultra, user settings
Render size limitationFull HD, with logo – With RenderUp: limited by memory only, without logoLimited by memory onlyLimited by memory onlyLimited by memory only
Pictures larger than screen resolution can be rendered to screen••••
Custom render size••••
Navigation inside the rendered picture using pan controls ••••
Alpha and Z depth directly computed during the render process••••
Ray-traced depth of fieldWith RenderUp•••
Realistic Hybrid 2.5D depth of field••••
Ray-traced [soft] shadows••••
Advanced soft shadow computation to produce perfectly smooth soft shadows••••
Ray-traced [blurry] reflections and refractions••••
Blurry reflection and refraction settings for each material independently ••••
Fake [blurry] reflections using reflection mapsWith RenderUp•••
AccuShadows shadow mapping technology for faster [soft] shadowsWith LightTuneWith LightTune••
Exclude ground from Alpha map optionWith RenderUp•••
Objects can be easily hidden from renderWith DeepAccessWith DeepAccess••
Hide objects from render and disable lights by clicking their icon in World BrowserOptionalOptionalOptionalOptional
Global and per-material reflection mapsWith RenderUp•••
Rendering in unlimited color depth••••
Optional details in render information panelWith RenderUp•••
Panoramic rendering with adjustable rotation angle••••
Spherical panoramic renderingWith RenderUp•••
Multi-processor panoramic rendering••••
Rendering in all views (including orthogonal rendering)With RenderUp•••
Render in views can be set to a different quality than normal renderingWith RenderUp•••
Stand alone renderer handles rendering while you work on the sceneWith RenderUp•••
Network rendering of animationsWith HyperVueWith HyperVue••
Network rendering of picturesWith HyperVueWith HyperVue••
Rendering across hybrid network of computers (OS X and Windows)With HyperVueWith HyperVue••
Fail-safe HyperVue network renderingWith HyperVueWith HyperVue••
Number of render nodes (RenderCow) licenses included in product5 with HyperVue5 with HyperVue55
Maximum number of render nodesUp to 5 with HyperVueUp to 5 with HyperVueUp to 5Up to 5
SmartCow automatic node detection and activationWith HyperVueWith HyperVue••
Hotplug render nodes to add/remove nodes during renderWith HyperVue, on MacOS X and WindowsWith HyperVue, on MacOS X and WindowsMacOS X and WindowsMacOS X and Windows
NewCow automatic updating of render nodesWith HyperVueWith HyperVue••
Render area can be temporarily disabled••••
Render blow-up optionWith RenderUp•••
Geometry anti-aliasing••••
User definable geometry anti-aliasingWith RenderUp: up to 64 rays/pixelUp to 64 rays/pixelUp to 64 rays/pixelUp to 64 rays/pixel
HyperMipMap material anti-aliasing (including procedural materials)With RenderUp•••
User definable anti-aliasing strategies to optimize speed vs. SmoothnessWith RenderUp•••
Improved anti-aliasing strategies produce much smoother results••••
Optimized render memory management to allow the rendering of very large imagesWith RenderUp•••
Post processing to adjust color, contrast, saturation, gamma... ••••
Ability to load/save independent post-processing settings••••
Ability to resume an interrupted render••••
Abort rendering on mouse-click in render area OptionalOptionalOptionalOptional
The total amount of RAM allocated to displacement mapping is adjustableWith RenderUp•••
Images can be saved to disk at regular (user definable) intervals during renderWith RenderUp•••
Dual destination render option (e.g. display to screen while rendering to disk)With RenderUp•••

MaterialsVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Material presets Over 550Over 550Over 550Over 550
Level(s) of material Edition3, 4 With AdvancedGraph3, 4 With AdvancedGraph3, 4 With AdvancedGraph4
Basic material editor with possibility of importing images as textures and bump maps••••
Advanced procedural material creation/mixing••••
Advanced Material Editor••••
SmartGraph function Editor••••
Control all material parameters via function graphsWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Advanced SmartGraph input nodes: screen position, angle of incidence, distance to camera, distance on ray, depth in object, distance to object below, incident light angle, light direction, light color, reflected direction, etcWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Time dependent noises (including animated 'Open Ocean' water node)With KronosFXWith KronosFXWith KronosFX•
Browse material hierarchy inside material editor, with direct access to sub-materials and layers••••
Layered material system••••
Add names and comments to SmartGraph nodes••••
Individual access to identical material zones••••
Change material settings for several materials simultaneously••••
Stack layers according to alpha, slope, altitude and orientation••••
Alpha (non refractive) transparency channel••••
Color and alpha map editor••••
Rendering of Poser characters using the Poser shading treeWith 3DImport•••
Perfect blending of lighting and GI with Poser shading treeWith 3DImport•••
Optional texture mip-mapping••••
Global control over the level of mip-mappingWith RenderUp•••
16 bit texture support••••
Materials can be mixed seamlessly••••
Mixed material can be set to react to environment properties (slope, altitude and orientation...)••••
Material mapping modes (World and Object mapping)standard, cylindrical, spherical, parametric standard, cylindrical, spherical, parametric standard, cylindrical, spherical, parametric standard, cylindrical, spherical, parametric
Easy access to all materials in scene••••
Direct access to all materials inside multi-material objects••••
Direct access to all texture maps and imported objectsWith DeepAccessWith DeepAccess••
Rotoscoping (Use animations as texture maps)With KronosFXWith KronosFXWith KronosFX•
Detailed function output observerWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Detailed node previews in function editorWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Baking of procedural materials as texture mapsWith ExporterWith ExporterWith Exporter•
Adjustable maximum ray depth and Total Internal ReflectionsWith RenderUp•••
Anti-aliasing can be disabled for given materials••••
Receive shadows material option••••
Shadow only material optionWith RenderUp•••
Backlight option (for one-sided materials only) for realistic backlighting of opaque materials••••
Mixed/Layered materials displayed as hierarchies in World BrowserWith DeepAccessWith DeepAccess••
Volumetric materials••••
Volumetric materials with internal volumetric color and shading••••
Hypertextures••••
Luminous and Glowing materials••••
Easy highlighting of sub-materials and layers to visualize the influence of each material in the final render ••••
Ability to map textures only once, controllable independently for each axis••••
Control materials based on the properties of other objectsWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Highly realistic natural material effects thanks to dedicated noise and coloring nodes••••
Easily control bump or displacement amplitude based on slope••••
Option to re-evaluate contribution of materials based on displaced surfaces••••
"Foam" output in Open Ocean node to easily control the distribution of foam on water surfaces••••
Separate bump and displacement channels••••
Constrained displacement (horizontal, vertical, etc)••••
Ability to control the direction of displacement through the material graphWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Displacement smoothing to eliminate noisy displacement artifacts••••
Normal mapping••••
Recursive strata and constrained strata filters for stratified effects••••
Direct access to the alpha channel in the Advanced Material editor••••
Per material texture anti-aliasing quality boost••••
Per material simplification of sub-ray effect calculation••••
Planetary mapping node with ability to set location of origin (latitude and longitude)With AdvancedGraphWith AdvancedGraphWith AdvancedGraph•

AnimationVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Animation output resolutionLimited to 720 pixels wide, 1920 With KronosFXLimited to 720 pixels wide, 1920 With KronosFXLimited to 720 pixels wide, 1920 With KronosFXLimited to 1920 pixels wide
Camera animation••••
Animate objects, materials, atmospheres, clouds, waves...••••
Import animated Poser charactersWith 3DImport•••
Intuitive Animation wizard for easy animation setup••••
OpenGL rendering of animations for quick proofingWith KronosFXWith KronosFXWith KronosFX•
Dynamic Motion Reaction™ easy secondary movement setup••••
Option to ignore time spline when computing motion (e.g. to look forward even when moving back)••••
Customizable Dynamic Motion Reaction effects••••
Easy setup of cloud movement using direction and speed of movement controls••••
Rigged Mesh support••••
Animated post-processing effects••••
Camera switcher lets you switch cameras during render (ideal for storyboarding)••••
Spin and vibration effects••••
Twinkling stars••••
Timeline with animation preview••••
Easily change the duration of an entire animationWith KronosFXWith KronosFXWith KronosFX•
Allow clipping of time slider to animation durationWith KronosFXWith KronosFXWith KronosFX•
Animation properties in the Timeline••••
Spline time control••••
Field interlacing, non-square pixels, flicker reductionWith KronosFXWith KronosFXWith KronosFX•
Enhanced time spline editorWith KronosFXWith KronosFXWith KronosFX•
Advanced flicker reduction optionsWith KronosFXWith KronosFXWith KronosFX•
Indirect lighting evaluation mode that reduces pulsation effectsWith RenderUp•••
Automatic keyframe creation••••
Auto-keyframing can be disabledWith KronosFXWith KronosFXWith KronosFX•
Copy-pasting of animation keyframesWith KronosFXWith KronosFXWith KronosFX•
Keyframes can be created for single properties onlyWith KronosFXWith KronosFXWith KronosFX•
Graph display of animated parameter values in TimelineWith KronosFXWith KronosFXWith KronosFX•
Accurate control over tangents and tension of animated parameters curvesWith KronosFXWith KronosFXWith KronosFX•
High precision animation curve control With KronosFXWith KronosFXWith KronosFX•
Access to individual coordinates in animation graphWith KronosFXWith KronosFXWith KronosFX•
Step, linear and smooth interpolation modesWith KronosFXWith KronosFXWith KronosFX•
Automatic ease-in/ease-out keyframe optionWith KronosFXWith KronosFXWith KronosFX•
Animate rotation using quaternions or Euler anglesWith KronosFXWith KronosFXWith KronosFX•
Fast Hybrid 2.5D™ motion blur••••
Separate animation channel for camera exposure••••
Automatic simulation of breeze on plantsWith ZephyrWith ZephyrWith Zephyr•
Strong wind effects defined on individual plants or groups of plantsWith ZephyrWith ZephyrWith Zephyr•
Advanced breeze customization with OpenGL previewWith ZephyrWith ZephyrWith Zephyr•
Animated wind intensity and directionWith ZephyrWith ZephyrWith Zephyr•
Omni and directional ventilators for local modifications of plantsWith ZephyrWith ZephyrWith Zephyr•
Ventilators can be made to influence EcoSystemsWith ZephyrWith ZephyrWith Zephyr•
Plant geometry key framing for spectacular animated life cyclesWith BotanicaWith Botanica••
Ability to mark objects as never becoming animatedWith KronosFXWith KronosFXWith KronosFX•
Object linking and tracking - forward dynamics••••
"Scene graph" approach allows advanced relationships between objectsWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Access and control object properties using SmartGraphWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Save and reload entire object graphs in a single fileWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Loose forward dynamics for "real world" linking and tracking••••
"PID" and "Delay" controllers in SmartGraph for improved realism in object interactionsWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Time display asSMPTESMPTESMPTESMPTE
EcoSystem populations can be made to evolve over timeWith EcoSystemWith EcoSystem••
Create custom rigged mesh animations••••

User InterfaceVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Productive, uncluttered interface layout ••••
Re-posing of Poser meshes directly inside VueWith 3DImport•••
Direct re-posing of rigged meshes••••
Support for mesh morphs••••
Select and manipulate bones directly in views••••
Manipulate bones numerically using the Skeleton editor••••
Support for wired helpers••••
Highly optimized mesh skinning for fast refresh during animation scrubbing••••
Efficient memory management: multiple instances of identical objects are stored only once in memory••••
Automatic object instantiation••••
Interactive alignment tool••••
Accurate alignment and drop operations••••
Quick color selection tool with customizable color presets••••
Custom previews can be used to represent saved items••••
Drag items (e.g. objects, materials...) into your scene from the non-modal browsers••••
Unified light editor••••
Place an image in the background of the OpenGL views for reference••••
Change the size of the animation preview in the TimelineWith KronosFXWith KronosFXWith KronosFX•
Merge scenes••••
Repeat last operation to create an array (extend or subdivide)••••
Alt + move object creates a copy of the object••••
Gizmo object manipulators (optional)••••
Adjustable gizmo size••••
Spherical abstraction gizmos••••
Dynamic spherical terrain unwrapping allows easy object placement••••
Local, global, camera and parent manipulation modes••••
Multiple object renaming••••
Fully multi-threaded interface for fast response••••
One view/4 view layout••••
Real-time scene preview••••
World Browser scene management••••
Organize objects in layers8 layers max/ unlimited with DeepAccess8 layers max/ unlimited with DeepAccessUnlimited layersUnlimited layers
Enhanced World Browser with direct access to materials, texture maps and imported objects for efficient management of complex projectsWith DeepAccessWith DeepAccess••
Display material hierarchies with direct access to sub-materialsWith DeepAccessWith DeepAccess••
Easy replacement of textures throughout the entire sceneWith DeepAccessWith DeepAccess••
Library tab in World Browser shows all objects used several timesWith DeepAccessWith DeepAccess••
Easily modify all instances of a reference object using the Library tabWith DeepAccessWith DeepAccess••
Scatter-replicate tool••••
Scatter replicate tool creates variations of plants, terrains, rocks...••••
Replication tool with configurable position/size/orientation offset••••
Random scattering and replication of objects••••
Automatic instantiation of scattered/replicated objects ••••
Summary of materials to quickly access all materials in the scene••••
Resizable material summary••••
Drop button to easily set objects on the surface of underlying objects••••
Smart drop rests the dropped object on the surface of the underlying object••••
Undo-RedoThree operations – With DeepAccess: multiple undo-redo on 64bit OSThree operations – With DeepAccess: multiple undo-redoMultiple undo-redoMultiple undo-redo
Resizable viewports••••
Dockable Timeline••••
Trackball-type camera operations and advanced camera management grouped into Camera Control Center••••
Each camera possesses a target object for easier aiming and setting of focus point••••
Camera targets can be linked to other objects in the scene (e.g. to automatically keep that object in focus) ••••
All cameras can appear on screenWith DeepAccessWith DeepAccess••
Camera group manager in World BrowserWith DeepAccessWith DeepAccess••
Resizable World Browser and Scene PreviewWith DeepAccessWith DeepAccess••
Sort objects by size, name or typeWith DeepAccessWith DeepAccess••
Lock or hide entire layers••••
Run Cornucopia3D third party Python scripts••••
Directly access frequently used scripts••••
Picture printing with user definable DPI resolution••••
Real units for object sizes••••
Display measurements as real-world units (metric or Imperial)••••
Coherent display of real-world units••••
Centered or relative to opposite corner object resizing••••
Mesh splitting by material••••
Spotlight view through for accurate aiming (OpenGL only)With LightTuneWith LightTune••
Full-screen modeWith DeepAccessWith DeepAccess••
Non-modal object editors••••
Objects can be locked or hidden individually in OpenGL views••••
Incorporation of texture maps in scenes••••
"Only show active layer" preview option••••
Object replacement by other objectsWith DeepAccessWith DeepAccess••
When replacing plants, use the geometry of the replaced plants to generate the new plantsWith DeepAccessWith DeepAccess••
Automatic detection and creation of new browser collections••••
Cloud layers can be easily hidden/restoredWith DeepAccessWith DeepAccess••
Linear and angular snapping grids when moving and rotating objects ••••
Content files accessible from all system accounts••••
Easily change the location of your content folder after installation••••
Intelligent re-titling of files when saving under new filename••••
Use preset MetaNodes to easily assemble elaborate SmartGraph graphs••••
Group parts of SmartGraph graphs as MetaNodesWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
"Publish" specific MetaNode parameters for easy access from the level aboveWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Build your own MetaNodes library of commonly used graph snippetsWith AdvancedGraphWith AdvancedGraphWith AdvancedGraph•
Ability to fix the altitude of the camera above the ground••••
Press "Ctrl" to slow down the controls in the Camera Control Center••••
Dedicated water editor to easily create and adjust infinite water planes••••
Go from still to stormy waters with a single slider••••
Easily add true displacement to the water surface••••
Customize the look of water surfaces using the new MetaWater materials••••
Support for 3Dconnexion tracking devices (SpaceNavigator, SpaceExplorer, etc)With DeepAccessWith DeepAccess••
Automatic renaming of Standalone- and HyperVue-generated frames if overwritingWith HyperVueWith HyperVue••
Global EcoSystem visible as proxy object in World BrowserWith EcoPainterWith EcoPainter••
Select and delete Global EcoSystem instances with one clickWith EcoPainterWith EcoPainter••
Format specific options accessible through a special button in Save file box, and no longer prompted for each time••••
Adjustable separator in Timeline to change width of animated items list••••
Material preview option which displays materials mapped onto a small terrain object••••
Name of atmosphere appears in Atmosphere editor caption••••
Name of edited function appears in Function editor caption••••

Real-Time PreviewVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
High-speed OpenGL real-time preview engine••••
Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options••••
Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs••••
Completely threaded OpenGL architecture makes the best of multi-core systems••••
Fully customizable OpenGL previewing options••••
Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere... with instant and detailed feedback••••
Dual-resolution OpenGL preview for faster response••••
Preview specular highlights in real time••••
OpenGL preview of EcoSystem instances as billboards, boxes or full geometryWith EcoSystemWith EcoSystem••
Preview EcoSystem instances as shaded billboardsWith EcoSystemWith EcoSystem••
User definable radius around the camera in which EcoSystem instances appear at full resolutionWith EcoSystemWith EcoSystem••
Dynamically populated EcoSystems around the camera can be viewed in viewportsWith EcoSystemWith EcoSystem••
Textured OpenGL preview••••
OpenGL and Wireframe preview modes••••
OpenGL Preview of Boolean operations••••
OpenGL Preview of Metablobs••••
Threaded previewing of procedural terrains with dynamic LOD••••
Anti-aliased real-time OpenGL preview••••
Automatic selection of preview color based on procedural material color••••
Show objects as box, wireframe, shaded or smooth shaded••••
Axis preview in viewports••••
OpenGL and rendered plant preview in Plant EditorWith BotanicaWith Botanica••
Sky preview with clouds••••
Realistic MetaCloud preview••••
Realistic sun shadows••••
Colored EcoSystem instance preview••••
Dynamic plant display optimization••••
Decimated object preview for faster previewing••••
Selected objects appear with a red wireframe••••
Parts of selected objects that use the current material appear highlighted••••
Selection wireframe always appears on top of other objects that are in frontOptionalOptionalOptionalOptional
Selected objects are "ghosted" in red••••
High quality texture and terrain previewing••••
Rendered images can be displayed in the background of all viewports••••

Import/ExportVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Static Poser scene import With 3DImport•••
Support for Poser dynamic clothes and hairWith 3DImport•••
Animated Poser scene importWith 3DImport•••
Support for Poser 8With 3DImport•••
Compatible with Cornucopia3D cost-effective copy-protected content••••
Cornucopia3D items are identified in the Visual Browsers using a small icon••••
Cornucopia3D content display options in Visual Browsers: "All", "Best Selection" or "None"••••
Import options dialog to control imported object position and sizing••••
When loading objects, option to automatically drop them to the ground••••
2D ImportBMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, PSD, TGA, TGD, Tiff, Vistapro DEMBMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, PSD, TGA, TGD, Tiff, Vistapro DEMBMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, PSD, TGA, TGD, Tiff, Vistapro DEMBMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, PSD, TGA, TGD, Tiff, Vistapro DEM
Animated 2D importWith KronosFX: Sequence of pictures, MOV (Macintosh only), AVI (Windows only)With KronosFX: Sequence of pictures, MOV (Macintosh only), AVI (Windows only)With KronosFX: Sequence of pictures, MOV (Macintosh only), AVI (Windows only)Sequence of pictures, MOV (Macintosh only), AVI (Windows only)
Vector data importPostscript and Illustrator up to 3.2Postscript and Illustrator up to 3.2Postscript and Illustrator up to 3.2Postscript and Illustrator up to 3.2
Textured model imports as With 3DImport: 3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, SKP, VRML3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, SKP, VRML3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, SKP, VRML3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, SKP, VRML
Textured and animated Collada file importWith 3DImport•••
Support for rigged Collada meshesWith 3DImport•••
Support for Sketchup 7 (Win 32 only)With 3DImport•••
2D ExportTiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM, DEMTiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM, DEMTiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM, DEMTiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM, DEM
Export high dynamic range images (including skydomes)With RenderUp•••
Export 48 bit color imagesWith RenderUp•••
High Dynamic Range 2D ExportWith RenderUp: HDRHDRHDRHDR
Embed alpha information in Tiff and PNG formatsWith RenderUp•••
Object export (with textures)With ExporterWith ExporterWith Exporter•
Optimized object and texture map exportsWith ExporterWith ExporterWith Exporter•
Textured object export as With Exporter: 3DS, C4D, COB, DXF, LWO, OBJ, SHDWith Exporter: 3DS, C4D, COB, DXF, LWO, OBJ, SHDWith Exporter: 3DS, C4D, COB, DXF, LWO, OBJ, SHD3DS, C4D, COB, DXF, LWO, OBJ, SHD
Sky exports as sky-boxes or sky-domesWith ExporterWith ExporterWith Exporter•
User-definable mesh and texture map resolution for exportsWith ExporterWith ExporterWith Exporter•
Automatic re-importing of externally modified texture maps and 3D objectsWith DeepAccessWith DeepAccess••
Advanced unwrap algorithms for low-distortion UV mappingWith ExporterWith ExporterWith Exporter•

System Resource ManagementVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Robust threading architecture••••
Texture virtualization allows rendering with extremely high resolution texture maps••••
Geometry virtualization allows rendering of polygon-intensive objects••••
"Purge Memory" command to cleanup memory and reduce fragmentation••••
Automatic memory monitoring system attempts to preserve scene integrity after memory allocation failures••••
Optional compatibility mode minimizes hardware compatibility issues••••
Automatic software updating (optional)••••
Video-board compatibility checking••••
Automatic checking of OpenGL driver compatibility••••
Embedded error-reporting feature to help reduce time-to-fix••••
User definable maximum video board memory usageWith DeepAccessWith DeepAccess••

MiscellaneousVue 8 PioneerVue 8 EspritVue 8 Studio Vue 8 Complete
Multi-processor renderingUp to 2 CPUs – With RenderUp: resp. 4/8 CPUs on 32/64 bit OS Respectively 4/8 CPUs on 32/64 bit OSRespectively 4/8 CPUs on 32/64 bit OSRespectively 4/8 CPUs on 32/64 bit OS
Hundreds of preset atmospheres, objects, materials...••••
Terrainscapes preset terrain material library••••
Optimized for PowerPC and Intel Macs••••
64 bit version optimized for Windows XP64 and Vista 64••••
License valid for commercial use-•••
Inline helpPDF ManualPDF ManualPDF ManualPDF Manual
Documentation600 page manual600 page manual600 page manual600 page manual
Media1 DVD1 Application CD + 1 Extras DVD1 Application CD + 1 Extras DVD1 Application CD + 1 Extras DVD


Compare Versions of Vue
    Vue 5 Easel
Vue 5 Esprit
Vue 5 Pro Studio
Vue 6 Easel
Vue 6 Esprit
Vue 6 Pro Studio
Vue 7 Pioneer
Vue 7 Fairy Tale
Vue 7 Fantasy
Vue 7 Science Fiction
    Vue 7 Esprit
Vue 7 Pro Studio
Vue 7 Complete
Vue 8 Pioneer
Vue Fairy Tale
Vue Fantasy
Vue Science Fiction
Vue 8 Frontier
Vue 8 Esprit
Vue 8 Studio
Vue 8 Complete
    
 


Further Information

You can find detailed product descriptions here:

  • Vue 8 Pioneer
  • Vue 8 Frontier
  • Vue 8 Esprit
  • Vue 8 Studio
  • Vue 8 Complete

Vue 8 Complete is the highest product in the "Products for 3D Artist" line. You can find a comparison of Vue 8 Complete with Vue 8 Infinite here.

If you have any further questions, please visit our Information Center.



e-on software: beyond inspiration!   privacy policy   contact us   resellers ©2010 e-on software, inc.