Import & Export    

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VUE provides maximum exchange compatibility with other applications, using an extensive set of import/export filters for both 3D and 2D content.

VUE also lets you export any native element such as trees, terrains, skies, and even complete scenes, to other 3D applications, using dedicated polygon reduction and UV unwrapping tools.

Importing and Exporting From VUE Infinite 2016

VUE Infinite 2016 now lets you export almost every single assets of your scenes: Plants, Rocks, Terrains, in a wide variety of file formats, such as Alembic, 3ds, Collada and more.

As every software imports assets differently, VUE Infinite 2016 includes many custom tailored export presets depending on where you're exporting to, e.g to 3ds Max, Maya, Unity, Cinema4D and more. Of course you can also fine tune your exports settings to your specific needs.

Intelligent Import Filters

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Import 3D content from almost any program. VUE's advanced import filters will retain accurate texturing and mapping information so that your models can be readily used (supports multiple UV layers (up to 4 layers)).

You can choose to automatically simplify the geometry of imported meshes to quickly setup scenes involving complex models, then instantly switch back to full mesh resolution for final rendering.

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2D content can be imported in a variety of formats, including High Dynamic Range (HDR) images.

Auto-Sense Dynamic Import Update

Imported objects and materials can be dynamically updated. If you modify an object in another application, VUE will automatically update that object in the scene.

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Max Animated Mesh Import

VUE contains special import plugins for 3ds Max that convert static and animated objects created in this program into native VUE objects, and creates motion files that can be applied to other characters.

Vector Data Import

Postscript, encapsulated postscript and Adobe Illustrator data can be imported to be used as base shapes in the 3D text editor.

Collada File Import

VUE supports the open-standard Collada file format and is able to import Collada objects with full texturing information as well as rigging and animation.

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MDD file format

VUE fully supports importing of MDD format. The MDD file format packs together an exact copy of the geometry of an animated object for each frame of the animation. This is ideal for importing animated geometry, as it preserves the exact geometry of the source application accross the entire animation.

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Extensive Object and Scene Export

VUE lets you export content to other 3D applications in a wide variety of industry standard file formats such as Alembic, Collada, Autodesk 3DS, Wavefront OBJ, LightWave LWO, Cinema 4D C4D, and AutoCAD DXF.

Export rocks, terrains, plants, skies and even full scenes. Complex geometries are automatically unwrapped with minimum distortion and exported complete with all UV mapping and texturing information. You can adjust the level of detail of for both geometry and texture maps.

Skies can be exported as skydomes or skycubes. Exported skies can include illumination data in HDR image format.

Basic object animation information (motion, scale and orientation) can be exported as 3DS or LightWave MOT/LWS.

Custom import/export filters can also be created with Python scripting.

Still Images and Animation Export

Rendered images can be saved in all major graphic formats, including HDR and 48 bit color images. In addition to all standard video formats, animations can be exported in After Effects file format for a smooth transition to the compositing phase.

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Atmosphere exported as a cubic map

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3D Import Filters

ABC: Alembic (Supports Ogawa and HDF5)

3DS: 3D Studio™ object file format, Conversion of Max animated objects to VUE format (using the included plugins)

3DMF: 3D Metafile object file format.

COB: TrueSpace™ object file format.

DAE: Collada animated object file format.

DTED, SDTS/DDF, GeoTIFF, DEM: Terrains are placed according to information in the file (ideal for importing multi-part DEMs).

DXF: AutoCad™ object file format.

LWO, LWO2: LightWave™ object file format.

MDD: MDD file format (for importing animated geometry).

OBJ: Wavefront™ object file format (with automatic MTL library conversion).

PZ3, PZZ: Smith Micro™ Poser® static/animated scene import.

RAW: Raw geometry file format.

TGA: 16 bit RG encoded Targa altitude map.

WML: VRML object file format.

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3D Export Filters

ABC: Alembic (Supports Ogawa and HDF5)

DAE: Collada animated object file format.

3DS: 3D Studio™ object file format.

C4D: Cinema 4D™ object file format.

COB: TrueSpace™ object file format.

DXF: AutoCad™ object file format.

LWO, MOT, LWS: LightWave™ file formats.

OBJ: Wavefront™ object file format.

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2D Import/Export Filters

EXR: 32 bit floating point EXR image format

BMP: standard Windows bitmap, uncompressed.

PICT: standard Macintosh picture file format.

JPG: Jpeg compressed picture file format.

TGA: Targa picture file format.

TIFF: Tagged Image File Format.

GIF: Compuserve GIF color mapped bitmap.

BUM: Poser bump map.

DEM: USGS/SDTS Digital Elevation Model.

IFF: Image File Format.

PCX: PCX picture file format.

PNG: Portable Network Graphics file format.

PSD: Photoshop Image File Format (Multi-layer PSD when used for multi-pass renders).

QTVR: QuickTime VR panorama. (Mac only)

RLA: Run Length encoded version file format (stores partial G-Buffer information).

RPF: Rich Pixel Format file format (stores all G-Buffer information).

HDR: High Dynamic Range image format.

OpenEXR: ILM's high dynamic range format.

EPX: Piranesi EPix file format.

VIM: VUE image file format.

VUE skies can be exported as HDR sky-spheres or sky-cubes for use in other applications.

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Vector data import

PS: Postscript.

EPS: Encapsulated Postscript.

AI: Adobe Illustrator 3.2

Animation Export Filters

MOV: QuickTime movie format. (Note: Not supported by Windows 64 bit Editions)

AVI: Audio Video Interleaved animation format.

MA: Camera animation export (e.g. to After Effects).

Mpeg1: moving picture expert group, Ver.1 animation format.

Mpeg2: moving picture expert group, Ver.2 animation format.

Independent Frame animation in all supported picture file formats.

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Animated Texture Map Import Filters

MOV: QuickTime movie format (Macintosh only).

AVI: Audio Video Interleaved animation format (Windows only).

Camera Tracking Import / Export

VUE imports motion tracking information from MatchMover, Boujou and SynthEyes. Together with camera tracking information, you can also import the motion track points.

Other Import and Export Features

  • Set specific export quality for all assets in your scene independantly or globally
  • Export textured assets as Collada
  • Choose to export all texture maps when exporting to Alembic
  • Import all objects included in an Alembic File, including instantiated objects
  • VUE will automatically detect and apply a global scale factor when importing scenes or assets coming from other software
  • Export your meshes' original maps with their UVs
  • Easily exchange geometry with ZBrush using GoZ (terrains as quads, other meshes as triangles)
  • Import and export scenes, objects or camera paths, and import synchronization data as Alembic (ABC) files
  • Import geo-located terrains as DTED, SDTS/DDF, and GeoTIFF (on top of DEM files)
  • Export Rocks and baked HyperBlobs to any standard 3D file format
  • Export VUE scenes to LumenRT
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