VUE's render engines incorporates all of today’s high-end features, yet stands out in its ability to handle huge poly counts quickly and efficiently.
Unique technologies allow for a tight integration with the atmosphere engine and for optimized rendering of EcoSystems and procedural terrains. VUE's render engine outputs top-quality images and animations with superb overall performance.
Hybrid GPU/CPU Interactive Path Tracer
GPU rendering comes to VUE with the new Path Tracer renderer. This renderer naturally and automatically simulates real-life lighting, and automatically calculates many effects that have to be specifically set with other methods, such as depth of field, caustics, ambient occlusion, and indirect lighting.
Path tracing in VUE Infinite 2016 is available as an interactive rendering quality in the viewports, as well as an offline rendering engine .
Several VUE features are NOT supported when rendering with the path tracer. Check online documentation for more information.
Advanced Rendering Features and Controls
VUE's rendering technology is fully instrumented, providing precise artistic control while maintaining a production-oriented approach for ease of use and flexibility.
Anti-Aliasing and Depth of Field
Anti-aliasing control offers 5 different anti-aliasing strategies (crisp, sharp, smooth, blurred and automatic), optional mip-mapping, and precision sliders for both object and texture anti aliasing.
VUE can use the additionnal processing power provided by your GPU to accelerate the anti-aliasing of thin polygon meshes.
VUE's anti-aliasing strategies optimize the distribution of samples resulting in significantly smoother edges and much higher quality images.
Depth of field is fully user controllable and provides smooth, progressive results.
An edge-based anti-aliasing algorithm was added to complement color-based anti-aliasing scheme. You can fine tune both anti-aliasing schemes using their respective Quality sliders, and you can also activate both of them independently.
Flicker-Free Plant Rendering Technology
One of the most challenging aspects of rendering natural scenery is the notorious flickering associated with distant vegetation.
VUE's ability to create scenery containing millions of plants means that for every pixel of every frame, the render engine must handle a large number of overlapping polygons, requiring high anti-aliasing settings in order to get rid of animation flickering.
SolidGrowth 4 technology lets you render even the most densely populated, animated scenes with a minimum amount of flickering using techniques such as texture filtering and proprietary anti-flickering algorithms.
Rendering Effects and Image Adjustments
VUE features a variety of rendering effects and image adjustments to tailor final output to your liking.
Natural film response adds a cinematic film-like quality to the final image.
Auto exposure automatically adjusts and balances under-lit and over-exposed areas based on the amount of light in the scene.
Image adjustments such as gamma, saturation, gain, and hue shifting allow you to fine-tune the final output without ever leaving VUE.
Global Gamma Control
Internally, VUE uses a linear workflow (gamma=1), but other elements in your pipeline may not use this (cameras and monitors typically use a gamma of 2.2).
The ability to fully control the gamma in VUE ensures perfect coherence all along your pipeline and will result in much higher fidelity of color and light in your final images.
You can define default input and output gamma settings as well as the gamma used for displaying textures and colors.
VUE also features a quick calibration tool to let you easily adjust the display gamma to best match your monitor.
VUE Infinite 2016 lets you select different tone mapping filters to specify how raw HDR colors are transformed into the final picture. These filters typically simulate the response of the human eye or chemical photographic film:
- The Photographic Exposure filter provides the typical response of photographic film, and gives you control over the response curve (such as Shadows, Mid-tones or Highlights).
- The Linear Exposure filter is the simplest of all: no contrast transformation is performed, the tone curve is flat, and the user can control the steepness of the response.
- The two Reinhard Exposure filters provide control over contrast enhancement, as well as Brightness, Chromatic and Light adaptation.
- The False Colors filter can be used to visualize the HDR range of intensities of the rendered picture.
- The VUE Exposure filter is the legacy response curve, with or without natural film response.
Flexible Rendering Options
The render control panel offers precise control over every single render parameter, giving you the flexibility you need to complete rendering on schedule without sacrificing quality.
Choose between distributed ray traced or hybrid 2.5D motion blur, fine tune the level of traced reflections, super-sampling, soft shadows, blurred reflections, depth of field, caustics, etc.
Rendering can be performed in any viewport (including orthogonal views). Viewport rendering can be set to its own quality level, different from the main render settings. This lets you instantly switch between draft and production render qualities.
Click on the square icon to open the 360 stereo viewer in Full Screen mode. Render ©VUE Artist Drea Horvath.
To see these images in Stereo, you must view this webpage using your mobile device, and use a cardboad-like viewer.
VUE Infinite 2016 allows you to render your scenes in Stereo for Stills and Animations. Stereoscopic rendering is available for both panoramic (360° and 180°) and non-panoramic renders. Stereo renders are compatible with most of VUE's Render Options, such as multi-pass or High Dynamic Range (HDR) for instance.
Interpupillary Distance is user defined (default: 6.4 cm) as well as final image layout (top/bottom or left/right). For maximum customization, VUE Infinite 2016 offers 3 convergence modes for handling paralax: Parallel, Converged and Off-axis.
Stereo images and videos are automatically recognized by Stereo-compliant platforms (such as Youtube for instance) and can be played on stereo compliant devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc..
360° VR Panoramas
Click on the square icon to open 360 viewer in Full Screen mode. ©VUE Artist Rudi Hendrich.
VUE Infinite 2016 allows you to render 360 degrees panorama, as static images or animations. They are compatible with all of VUE's Render Options, such as multipass or High Dynamic Range (HDR) for instance.
When rendering a VR panorama, VUE Infinite 2016 offers to automatically and perfectly level the camera to avoid unwanted distortion.
Rendered VR panoramas are automatically recognized by Facebook, YouTube (and other panoramic compliant platforms) as 360° images or videos.
180 Degree VR Panoramas
Rendering in 360° can sometimes take a lot of computing resources. VUE Infinite 2016 now offers VR180 Panoramic still and animation rendering, which in essence will render a 180° vertical and horizontal FOV of your scene. VR180 will be ideal to save some rendering time, for those instances where you don't need to render what's behind the camera!
Because real-life camera lenses are built from optical glass elements (or other refractive materials), it is virtually impossible to create lenses that don't introduce some form of distortion.
For added realism, VUE is able to replicate real-life lens distortions such as barreling and pin cushioning.
Fast Stand-Alone Renderer
The VUE stand-alone renderer saves you a considerable amount of time by rendering images in the background while you continue working on the scene. This is a perfect solution for any single-computer work situation. Since the stand-alone renderer doesn't need to carry the overhead of a visual interface, it is able to dedicate more memory to the rendering.
Batch Rendering Interface
Render jobs can be easily batched from within VUE using the Batch Rendering interface.
Easy-To-Use Network Rendering
HyperVue™ and RenderCows
VUE provides distributed rendering over hybrid (PC/Mac) networks. Dispatching and managing render jobs is done via the HyperVUE manager, which controls the RenderCow™ nodes.
Render nodes are automatically updated remotely, if required. In addition, e-on’s SmartCow™ technology lets you turn render nodes on and off while jobs are running.
VUE Infinite 2016 ships with 5 RenderCows. You can add more RenderCows if required by purchasing additional RenderCow packs from our online store.
Interactive Network Rendering
Interactive Network Rendering
Interactive Network Rendering makes network rendering totally transparent!
When using this mode, rendering in VUE starts normally, without any delay. Then, while VUE is rendering, the Interactive Network Rendering controller silently contacts all the render nodes on your network and puts them to work on your scene. This happens in the background while your main computer continues rendering. As the other computers on your network start pitching in, the rendering accelerates, but you never have to suffer any waiting or slowdown!
Integrate with External Renderfarms
If you need to integrate VUE into a renderfarm that runs several different applications, you can take advantage of the optional stand-alone RenderNode*.
The RenderNode is a command-line renderer designed to become part of larger renderfarm management tools such as, for instance, BackBurner.
*The e-on license server is required to manage Rendernode licenses.
>> Please click here for more information on network rendering with Vue
Other Rendering Features
- Non-Photorealistic Rendering engine analyzes renders like an artist to create stylized artwork
- Energy Conservative AntiAliasing smooths renders while preserving bright details
- Horizontal and vertical film offsets
- Faster preparation and rendering of infinite, spherical & planetary terrains
- Faster preparation and rendering of EcoSystems
- Additional command line parameters for RenderNodes: -output_suffix and -auto_tile_suffix + handle files over 4GB in size
* Mostly notable on Windows systems with a recent CPU