RenderUp    

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Create larger, higher quality images

With RenderUp, boost VUE's rendering engine to improve the quality of your images. RenderUp also removes the VUE logo and lifts the render size limitation so you can render larger images, e.g. for print.


The RenderUp module is an optional module for VUE Pioneer. It is part of VUE Esprit 2016, VUE Studio 2016 and VUE Complete 2016.




Improved Image Quality

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Anti-aliasing models


With RenderUp, you get much finer control over the quality of your images

You get access to higher quality rendering presets, as well as the User Settings preset that lets you take full control of the rendering engine (anti-aliasing strength, ray recursion depth, mip-mapping, custom photon options, etc).

This added control over the render engine is essential to produce better images, more quickly.




High Resolution Renders

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If you want to render high-resolution images (for instance to print them), you will quickly run into the render resolution limit of VUE Pioneer.

RenderUp lifts the render resolution limit of VUE Pioneer by letting you render images as large as your system resources allow. Render very high resolution images to create full-page print outs!





Other Features

Remove the VUE Pioneer Logo

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RenderUp will remove the VUE Pioneer logo that appears at the bottom right corner of your renders.

Quick Render

Rendering can be preformed in any viewport (including orthogonal views). Viewport rendering can be set to its own quality level, different from the main render settings. This lets you instantly switch between draft and full quality renders.

Panoramic and Spherical Rendering

RenderUp adds both standard and spherical panoramic rendering with adjustable angle up to 360 degrees. This is especially useful for creating and exporting environment HDR images and backgrounds.


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Edge-Based Anti-Aliasing

RenderUp adds a edge-based anti-aliasing algorithm to complement the previous color-based anti-aliasing scheme. You can fine tune both anti-aliasing schemes using their respective Quality sliders, and you can also activate both of them independently.

Multiple Camera Aspect Ratios

Different framing options

The aspect ratio can now be set on a per camera basis inside a single VUE scene, so you can test multiple framing options of the same scene.

Because all cameras used in an animation must share the same aspect ratio, VUE will offer to automatically switch all cameras used in the animation to the new aspect ratio.





Illumination Caching


This new feature dramatically enhances the speed and quality of rendering of architectural projects.

Instead of computing indirect lighting for each frame, the lighting is calculated once at the beginning, re-used in subsequent frames, and dynamically refined as new parts of the scene are uncovered. This results in a higher quality, more stable indirect lighting solution.



Stereoscopic Rendering

Click on the square icon to open the 360 stereo viewer in Full Screen mode. Render ©VUE Artist Drea Horvath.

Click on the square icon to open 360 viewer in Full Screen mode. Renders ©VUE Artist Vladimir Chopine and Barry Marshall.

To see these images in Stereo, you must view this webpage using your mobile device, and use a cardboad-like viewer.
Download Stereo image samples here.


The RenderUp Module allows you to render your scenes in Stereo for Stills and Animations. Stereoscopic rendering is available for both panoramic (360° and 180°) and non-panoramic renders. Stereo renders are compatible with most of VUE's Render Options, such as multi-pass or High Dynamic Range (HDR) for instance.

Interpupillary Distance is user defined (default: 6.4 cm) as well as final image layout (top/bottom or left/right). For maximum customization, benefit from 3 convergence modes for handling paralax: Parallel, Converged and Off-axis.

Stereo images and videos are automatically recognized by Stereo-compliant platforms (such as Youtube for instance) and can be played on stereo compliant devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.



360° VR Panoramas

Click on the square icon to open 360 viewer in Full Screen mode. ©VUE Artist Rudi Hendrich.


VUE allows you to render 360 degrees panorama, as static images or animations. They are compatible with all of VUE's Render Options, such as multipass or High Dynamic Range (HDR) for instance.

When rendering a VR panorama, VUE offers to automatically and perfectly level the camera to avoid unwanted distortion.

Rendered VR panoramas are automatically recognized by Facebook, YouTube (and other panoramic compliant platforms) as 360° images or videos.

Click on the square icon to open 360 viewer in Full Screen mode. Renders ©VUE Artist Rudi Hendrich and Barry Marshall.



180 Degree VR Panoramas

Rendering in 360° can sometimes take a lot of computing resources. VUE now offers VR180 Panoramic still and animation rendering, which in essence will render a 180° vertical and horizontal FOV of your scene. VR180 will be ideal to save some rendering time, for those instances where you don't need to render what's behind the camera!



Complete Feature List

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  • Advanced control over the indirect lighting engine.
  • Separate map option for background, IBL and global reflection map channels.
  • Rendering Presets: OpenGL, Broadcast, Ultra and User Settings.
  • Render size limited by memory only (removes the VUE Pioneer logo).
  • Option to lock custom aspect ratios when selecting render resolution.
  • Ray-traced depth of field.
  • Fake [blurry] reflections using reflection maps.
  • Exclude ground from Alpha map option.
  • Global and per-material reflection maps.
  • Optional details in render information panel.
  • Spherical panoramic rendering.
  • Rendering in all views (including orthogonal rendering).
  • Render in views can be set to a different quality than normal rendering.
  • Stand alone renderer handles rendering while you work on the scene.
  • Render blow-up option.
  • HyperMipMap material anti-aliasing (including procedural materials).
  • User definable anti-aliasing strategies to optimize speed vs. Smoothness.
  • Advanced render memory management to allow the rendering of very large images.
  • The total amount of RAM allocated to displacement mapping is adjustable.
  • Images can be saved to disk at regular (user definable) intervals during render.
  • Dual destination render option (e.g. display to screen while rendering to disk).
  • User definable geometry anti-aliasing up to 64 rays/pixel.
  • Global control over the level of mip-mapping.
  • Adjustable maximum ray depth and Total Internal Reflections.
  • Shadow only material option.
  • Indirect lighting evaluation mode that reduces pulsation effects.
  • Export high dynamic range images (including skydomes).
  • Export 48 bit color images.
  • Embed alpha information in Tiff and PNG formats.
  • High Dynamic Range 2D Export in HDR format.
  • Multi-processor rendering on up to 12 CPUs on 64 bit operating systems.
  • Edge-based anti-aliasing to complement the previous color-based anti-aliasing scheme
  • Edge-based anti-aliasing can be individually used and fine tuned using its Quality slider
  • “From main View” aspect ratio in render options to render to screen using the same aspect ratio as the main view
  • The aspect ratio can now be set on a per camera basis inside a single VUE scene
  • When changing the aspect ration in an animated scene that contains cameras with various aspect rations, VUE will offer to automatically switch all cameras used in the animation to the new aspect ratio
  • Illumination Caching compute indirect lighting only once for an entire animation
  • Illumination Caching dynamically refines the indirect lighting solution
  • Photometric lighting produces physically plausible HDR outputs
  • Tone mapping options including Photographic Exposure, Linear Exposure, Reinhard and False color profiles
  • Tone Mapping options allow customization of profiles from Post-render and Camera Option dialogs
  • Energy Conservative AntiAliasing
  • Non Photo Realistic (NPR) presets
  • Non Photo Realistic (NPR) full edition - also requires AdvancedGraph
  • Path Tracer available as an offline render preset
  • Path Traced Spectral Cloud layers
  • Path Traced Soft Shadows
  • Path Traced Blurry Reflections/Refractions
  • Path Traced Translucent materials
  • Path Tracer support for 'Don’t cast shadows' and 'Disable Indirect Lighting' material properties
  • Path Traced Normal Mapping
  • Selection of OpenCL devices for Path Tracing: All Available Devices, GPU Devices Only, or CPU Devices Only
  • Automatic de-activation of Tone-Mapping when saving/exporting HDR pictures
  • 360 VR Panorama Render Option
  • Automatic (optional) leveling of Camera when rendering a 360 VR Panorama
  • 360 VR Panorama automatically recognized by 360 compliant social platforms (e.g. Youtube or Facebook 360)
  • Stereoscopic Rendering for stills and animations
  • Stereoscopic Rendering User defined Interpupillary Distance
  • User defined Stereoscopic final image layout (top/bottom or left/right)
  • Stereoscopic Rendering Convergence modes for handling parallax: Parallel, Converged and Off-axis
  • Stereoscopic Rendering automatically recognized by Stereo-compliant platforms (such as Youtube) and can be played on stereo compliant devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.
  • Stereoscopic 360 VR Panoramas
  • 180 VR Panorama Render Option
  • 180 VR Panorama automatically recognized by 180 compliant social platforms (e.g. Youtube or Facebook 360)
  • Stereoscopic 180 VR Panoramas




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This module is only available from the Cornucopia3D store.
Click here to purchase it now for $69 only!