Compositing & Synchronization    

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VUE is designed to integrate seamlessly into the professional production pipeline. Great emphasis has been placed on creating a flexible and extensive toolset that lets you combine Vue’s natural scenery creation assets with other 3D and 2D applications.

Whether you do character animation or architectural visualization, compositing or post-processing, you’ll quickly discover how easily VUE can fit in!



Speed Up Your Workflow with Camera Mapping

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Camera Mapping

VUE makes it easy to create camera mappings. Render an image, then project this image back through the camera onto a simplified version of your scene.

Camera mapping is ideal, for instance, to create animated matte paintings without having to carry the cost of rendering the animation with full geometry.





Composite any Scene Element with Multi-Pass Rendering

VUE + Nuke Workflow Tutorial.


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Multi-pass Rendering in Action

VUE provides extensive multi-pass rendering options. Virtually every rendering element, every layer, every material and every single object can be assigned a separate pass.

All masks (including the cloud mask and Ecosystem masks) are generated with color and corresponding opacity and are fully anti-aliased. 

When the render is complete, you can immediately view and save each separate element directly from the render preview window, or save them all together as a multi-layer Photoshop file.

Supported multi-pass channels include:

  • Rendering components
  • Post process
  • Atmosphere gain
  • Atmosphere filter
  • Indirect lighting
  • Background
  • Reflections
  • Refractions
  • Ambient
  • Shadows
  • Specular
  • Diffuse
  • Extra components
  • Z depth
  • XY normal
  • XYZ normal
  • UVW coordinates
  • Diffuse lighting
  • Specular lighting
  • Material color
  • Object ID
  • Material ID
  • Global alpha mask
  • Distance to camera plane
  • Screen space velocity
  • World point position
  • Individual masks
  • Layer masks
  • Object masks
  • Material masks
  • Cloud mask
  • Global Ecosystem masks
  • Ambient Occlusion
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Multi-Layer Photoshop Export

For ultimate workflow convenience, multi-pass renders can be exported as a Photoshop PSD file. VUE will automatically create separate Photoshop layers for each rendering component, and create individual channels for the different masks.

Layer/Pass Identification

You can rename each individual render pass. This makes it a lot easier to locate a particular pass in the multitude of passes that can potentially be created.

HDR Multi-Pass Rendering

VUE generates all multi-pass renders in High Dynamic Range, including all object, cloud and layer masks, rendering components, shadows, reflections, atmospheric contributions, etc.

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Multi-pass renders can be exported as EXR 32 bit files with each pass stored in high dynamic range format.

Matte Shadow/Reflection Materials

VUE features the ability to create matte shadow or reflection materials that generate all information required for efficient compositing of shadows and reflections on real-world footage.

World Point Position (or XYZ) Pass

VUE xStream 2016 adds a WPP pass to the extensive list of channels that VUE can generate for added compositing flexibility.

The WPP Pass is a common technique used by compositors in multiple ways (re-lighting scenes directly in Nuke or After Effects, creating quick atmospheric effects such as ground fog, etc.).

Multilayer 32Bit OpenEXR 2.0

OpenEXR is a high dynamic-range image (HDRI) standard developed by Industrial Light & Magic for use in computer imaging applications.

VUE xStream 2016 can now output all render layers in a single multi-layer EXR file. All passes are available in either 32-bit (floating point or unsigned integer) or 16 bit (half format).



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G-Buffer Rendering

Industry standard G-buffer information can be generated and saved in RLA or RPF formats for compositing in dedicated applications such as Combustion, Avid, Flame and After Effects.

For increased compositing flexibility, the global or object-based "render occluded" option renders parts of the scene that are hidden behind opaque objects.

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Supported G-buffer channels include:

  • Z depth
  • Material ID
  • Layer ID
  • UV coordinates
  • Normals
  • Non-clamped colors
  • Sub-pixel coverage
  • Render ID
  • Color
  • Transparency
  • Velocity
  • Sub-pixel weight
  • Sub-pixel mask

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Get in Synch

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Synchronization Plugins

VUE includes a set of synchronization plugins that enable perfect matching of camera motion and focal length, as well as lights, between major 3D applications and VUE. 

The synchronization file generated by the 3D applications can be saved and retrieved later for use in VUE or moved to another system.

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Motion Import in Action

VUE synchronizes with the following 3D applications:

  • Autodesk Maya 6 and later
  • Autodesk 3DS Max 7 and later
  • Maxon Cinema 4D R9.5 and later
  • NewTek LightWave 9 and later
  • Autodesk Softimage (XSI) 5 and later

Camera Tracking Import

VUE imports motion tracking information from MatchMover, Boujou and SynthEyes. Together with camera tracking information, you can also import the motion track points.

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Import / Export Cameras as FBX or CHAN

In addition to the comprehensive list of synchro plugins and Camera Tracking import, Camera motion can now be imported and exported as .FBX as well as Nuke .CHAN files.








Other Integration Features in VUE xStream 2016

  • Generate Ambient Occlusion passes
  • Import and export scenes, objects or camera paths, and import synchronization data as Alembic (ABC) files
  • Option to apply exposure (camera + automatic exposure) to applicable multi-pass layers