Import & Export    

Click to follow link

VUE provides maximum exchange compatibility with other applications, using an extensive set of import/export filters for both 3D and 2D content.

VUE also lets you export any native element such as trees, terrains, skies, and even complete scenes, to other 3D applications, using dedicated polygon reduction and UV unwrapping tools.

Importing and Exporting From VUE xStream 2016

VUE xStream 2016 now lets you export almost every single assets of your scenes: Plants, Rocks, Terrains, EcoSystem populations and even full scenes, in a wide variety of file formats, such as FBX, Alembic, 3ds, Collada and more.

As every software imports assets differently, VUE xStream 2016 includes many custom tailored export presets depending on where you're exporting to, e.g to 3ds Max, Maya, Unity, Cinema4D and more. Of course you can also fine tune your exports settings to your specific needs.

EcoSystem and Full Scene Export

EcoSystem populations can now be exported as FBX and Alembic. You can set VUE to export all texture maps to a sepearate folder, to re-texture your assets in your host application with ease.

Exported scenes in Alembic or FBX include all EcoSystem populations, FBX also allows exporting the sky as a cube map.

Export Preview

VUE xStream 2016 allows you to preview your exports (in OpenGL) to check how your geometry/materials will look like in your target application, without leaving the VUE interface. A precious time saver!

You can preview only selected assets or the full scene at once.

Click to follow link

EcoSystem rendered in Octane for Cinema4D

xStream Convert Tool - Render With Any Renderer

With the Conversion tool in VUE xStream 2016, VUE scenes can be rendered with any non-natively supported renderer such as RenderMan, Arnold, Octane, VRayRT, etc.

VUE xStream 2016 enables you to convert your entire scenes to native assets. This process bakes the entire scene and converts all EcoSystem instances to the appropriate native format. You can then freely share your scenes, and render them with any renderer, without requiring VUE xStream 2016 to be installed.

This is particularly useful when you don't render with any of the natively supported renderers, or want to use an outsourced renderfarm that does not currently support VUE xStream 2016.

Any VUE asset that was converted can be reverted to its VUE original form at any time.

* Warning: wind animation from PlantFactory species is not transferred and converting very large populations may bring your host application to its knees!

Click to follow link

EcoSystem rendered in Octane for Cinema4D

Intelligent Import Filters

Click to follow link

Import 3D content from almost any program. VUE's advanced import filters will retain accurate texturing and mapping information so that your models can be readily used (supports multiple UV layers (up to 4 layers)).

You can choose to automatically simplify the geometry of imported meshes to quickly setup scenes involving complex models, then instantly switch back to full mesh resolution for final rendering.

Click to follow link

2D content can be imported in a variety of formats, including High Dynamic Range (HDR) images.

Auto-Sense Dynamic Import Update

Imported objects and materials can be dynamically updated. If you modify an object in another application, VUE will automatically update that object in the scene.

Click to follow link

Max Animated Mesh Import

VUE contains special import plugins for 3ds Max that convert static and animated objects created in this program into native VUE objects, and creates motion files that can be applied to other characters.

Vector Data Import

Postscript, encapsulated postscript and Adobe Illustrator data can be imported to be used as base shapes in the 3D text editor.

Collada File Import

VUE supports the open-standard Collada file format and is able to import Collada objects with full texturing information as well as rigging and animation.

Click to follow link

MDD file format

VUE fully supports importing of MDD format. The MDD file format packs together an exact copy of the geometry of an animated object for each frame of the animation. This is ideal for importing animated geometry, as it preserves the exact geometry of the source application accross the entire animation.

FBX Geometry Import

Filmbox (usually called FBX) is an interchange format for entire scenes, used to provide interoperability between digital content creation applications.

VUE xStream 2016 will import FBX scenes with textured geometries and cameras in both ASCII or binary FBX formats*.

* Other elements (such as lights, rigs, morphs) included in the FBX spec are not supported at this time.

Click to follow link

Extensive Object and Scene Export

VUE lets you export content to other 3D applications in a wide variety of industry standard file formats such as FBX, Alembic, Collada, Autodesk 3DS, Wavefront OBJ, LightWave LWO, Cinema 4D C4D, and AutoCAD DXF.

Export rocks, terrains, plants, skies, EcoSystem populations and even full scenes. Complex geometries are automatically unwrapped with minimum distortion and exported complete with all UV mapping and texturing information. You can adjust the level of detail of for both geometry and texture maps.

Skies can be exported as skydomes or skycubes. Exported skies can include illumination data in HDR image format.

Basic object animation information (motion, scale and orientation) can be exported as 3DS or LightWave MOT/LWS.

Custom import/export filters can also be created with Python scripting.

Still Images and Animation Export

Rendered images can be saved in all major graphic formats, including HDR and 48 bit color images. In addition to all standard video formats, animations can be exported in After Effects file format for a smooth transition to the compositing phase.

Click to follow link

Click to follow link

Atmosphere exported as a cubic map

Click to follow link

3D Import Filters

ABC: Alembic (Supports Ogawa and HDF5)

FBX: FilmBox.

3DS: 3D Studio™ object file format, Conversion of Max animated objects to VUE format (using the included plugins)

3DMF: 3D Metafile object file format.

COB: TrueSpace™ object file format.

DAE: Collada animated object file format.

DTED, SDTS/DDF, GeoTIFF, DEM: Terrains are placed according to information in the file (ideal for importing multi-part DEMs).

DXF: AutoCad™ object file format.

LWO, LWO2: LightWave™ object file format.

MDD: MDD file format (for importing animated geometry).

OBJ: Wavefront™ object file format (with automatic MTL library conversion).

PZ3, PZZ: Smith Micro™ Poser® static/animated scene import.

RAW: Raw geometry file format.

TGA: 16 bit RG encoded Targa altitude map.

WML: VRML object file format.

Click to follow link

Click to follow link

3D Export Filters

ABC: Alembic (Supports Ogawa and HDF5)

FBX: FilmBox.

DAE: Collada animated object file format.

3DS: 3D Studio™ object file format.

C4D: Cinema 4D™ object file format.

COB: TrueSpace™ object file format.

DXF: AutoCad™ object file format.

LWO, MOT, LWS: LightWave™ file formats.

OBJ: Wavefront™ object file format.

Click to follow link

2D Import/Export Filters

PTXWalt Disney Animation's Ptex standard

EXR: 32 bit floating point EXR image format

BMP: standard Windows bitmap, uncompressed.

PICT: standard Macintosh picture file format.

JPG: Jpeg compressed picture file format.

TGA: Targa picture file format.

TIFF: Tagged Image File Format.

GIF: Compuserve GIF color mapped bitmap.

BUM: Poser bump map.

DEM: USGS/SDTS Digital Elevation Model.

IFF: Image File Format.

PCX: PCX picture file format.

PNG: Portable Network Graphics file format.

PSD: Photoshop Image File Format (Multi-layer PSD when used for multi-pass renders).

QTVR: QuickTime VR panorama. (Mac only)

RLA: Run Length encoded version file format (stores partial G-Buffer information).

RPF: Rich Pixel Format file format (stores all G-Buffer information).

HDR: High Dynamic Range image format.

OpenEXR: ILM's high dynamic range format.

EPX: Piranesi EPix file format.

VIM: VUE image file format.

VUE skies can be exported as HDR sky-spheres or sky-cubes for use in other applications.

Click to follow link

Click to follow link

Vector data import

PS: Postscript.

EPS: Encapsulated Postscript.

AI: Adobe Illustrator 3.2

Animation Export Filters

MOV: QuickTime movie format. (Note: Not supported by Windows 64 bit Editions)

AVI: Audio Video Interleaved animation format.

MA: Camera animation export (e.g. to After Effects).

Mpeg1: moving picture expert group, Ver.1 animation format.

Mpeg2: moving picture expert group, Ver.2 animation format.

Independent Frame animation in all supported picture file formats.

Click to follow link

Animated Texture Map Import Filters

MOV: QuickTime movie format (Macintosh only).

AVI: Audio Video Interleaved animation format (Windows only).

Camera Tracking Import / Export

Click to follow link

VUE imports motion tracking information from MatchMover, Boujou and SynthEyes. Together with camera tracking information, you can also import the motion track points.

Import / Export Cameras as FBX or CHAN

In addition to the comprehensive list of synchro plugins and Camera Tracking import, Camera motion can now be imported and exported as .FBX as well as Nuke .CHAN files.

Other Import and Export Features

  • Set specific export quality for all assets in your scene independantly or globally, including EcoSystem populations
  • Export textured assets as FBX
  • Export textured assets as Collada
  • Choose to export all texture maps when exporting to Alembic
  • Import all objects included in an Alembic File, including instantiated objects
  • VUE will automatically detect and apply a global scale factor when importing scenes or assets coming from other software
  • Export your meshes' original maps with their UVs
  • Easily exchange geometry with ZBrush using GoZ (terrains as quads, other meshes as triangles)
  • Import and export scenes, objects or camera paths, and import synchronization data as Alembic (ABC) files
  • Export materials using Walt Disney Animation's Ptex standard
  • Import geo-located terrains as DTED, SDTS/DDF, and GeoTIFF (on top of DEM files)
  • Export Rocks and baked HyperBlobs to any standard 3D file format
  • Export VUE scenes to LumenRT
Click to follow link