Vue 8.5 xStream - Rendering
When run in stand-alone mode, Vue 8 xStream performs exactly like Vue 8 Infinite. The features described in this page are identical to Vue 8 Infinite.
Based on a solid ray-tracing foundation, Vue’s render engine incorporates all of today’s high-end features, yet stands out in its ability to handle huge poly counts quickly and efficiently.
Unique technologies allow for a tight integration with the atmosphere engine and for optimized rendering of EcoSystems and procedural terrains. Vue’s render engine outputs top-quality images and animations with superb overall performance.
Advanced Rendering Features and Controls
Vue’s rendering technology is fully instrumented, providing precise artistic control while maintaining a production-oriented approach for ease of use and flexibility.
Anti-Aliasing and Depth of Field
Anti-aliasing control offers 5 different anti-aliasing strategies (crisp, sharp, smooth, blurred and automatic), optional mip-mapping, and precision sliders for both object and texture anti aliasing.
Vue’s anti-aliasing strategies optimize the distribution of samples resulting in significantly smoother edges and much higher quality images.
Depth of field is fully user controllable and provides smooth, progressive results.
Flicker-Free Plant Rendering Technology
One of the most challenging aspects of rendering natural scenery is the notorious flickering associated with distant vegetation.
Vue’s ability to create scenery containing millions of plants means that for every pixel of every frame, the render engine must handle a large number of overlapping polygons, requiring high anti-aliasing settings in order to get rid of animation flickering.
SolidGrowth 4 technology lets you render even the most densely populated, animated scenes with a minimum amount of flickering using techniques such as texture filtering and proprietary anti-flickering algorithms.
Rendering Effects and Image Adjustments
Vue features a variety of rendering effects and image adjustments to tailor final output to your liking.
Natural film response adds a cinematic film-like quality to the final image.
Auto exposure automatically adjusts and balances under-lit and over-exposed areas based on the amount of light in the scene.
Image adjustments such as gamma, saturation, gain, and hue shifting allow you to fine-tune the final output without ever leaving Vue.
Global Gamma Control
Internally, Vue uses a linear workflow (gamma=1), but other elements in your pipeline may not use this (cameras and monitors typically use a gamma of 2.2).
The ability to fully control the gamma in Vue ensures perfect coherence all along your pipeline and will result in much higher fidelity of color and light in your final images.
You can define default input and output gamma settings as well as the gamma used for displaying textures and colors.
Vue also features a quick calibration tool to let you easily adjust the display gamma to best match your monitor.
Flexible Rendering Options
The render control panel offers precise control over every single render parameter, giving you the flexibility you need to complete rendering on schedule without sacrificing quality.
Choose between distributed ray traced or hybrid 2.5D motion blur, fine tune the level of traced reflections, super-sampling, soft shadows, blurred reflections, depth of field, caustics, etc.
Rendering can be performed in any viewport (including orthogonal views). Viewport rendering can be set to its own quality level, different from the main render settings. This lets you instantly switch between draft and production render qualities.
Panoramic and Spherical Rendering
Vue offers both standard and spherical panoramic rendering with an adjustable angle up to 360 degrees.
This is especially useful for creating and exporting environment HDR images and backgrounds.
Because real-life camera lenses are built from optical glass elements (or other refractive materials), it is virtually impossible to create lenses that don't introduce some form of distortion.
For added realism, Vue is able to replicate real-life lens distortions such as barreling and pin cushioning.
MentalRay and V-RayCompatibility
Vue 8 xStream is fully compatible with MentalRay's specific technologies, such as Sun&Sky, Photometric Lights, Distributed Bucket Rendering, etc.
Vue 8 xStream is fully compatible with V-Ray's specific Sun and Sky technologies.
Vue 8 xStream will automatically adjust it's settings to match the effects of these features, whenever they are used in 3ds Max, Maya or Softimage.
Vue 8 xStream lets you easily disable the rendering of the Vue sky and/or atmospheric effects (e.g. when using MentalRay or V-Ray Sun&Sky). You can even disable the rendering of Vue content altogether, for instance when performing tests on the host-application-part of the scene.
The interaction of Vue atmospheric effects with other volumetric plug-ins running in the host application is greatly improved.
Matching Scene Scales
Vue 8 xStream automatically matches it's unit system so that the sizing of Vue elements matches that of the host application. This ensures that a one foot-large cube in Vue also measures exactly one foot in the host application.
It is also possible to customize the scaling ratio between Vue and the host application.
You can adjust Vue and native lights independently using one of 3 options: automatic, ignore light in Vue and manual (the Vue light and its native counterpart are edited independently).
The shadow density is automatically matched to that of the host application (Max, Maya, Softimage, and Cinema 4D only).
If needed, it is also possible to manually control (via a dedicated setting) the brightness of Vue's radiosity to better match that of the host application.
The render settings of the host application can be automatically adjusted to match the Vue settings. As a result, render times in the host application are consistent with those achieved in Vue standalone.
Fast Stand-Alone Renderer
The Vue stand-alone renderer saves you a considerable amount of time by rendering images in the background while you continue working on the scene. This is a perfect solution for any single-computer work situation. Since the stand-alone renderer doesn't need to carry the overhead of a visual interface, it is able to dedicate more memory to the rendering.
Batch Rendering Interface
Render jobs can be easily batched from within Vue using the Batch Rendering interface.
Easy-To-Use Network Rendering
HyperVue™ and RenderCows
Vue provides distributed rendering over hybrid (PC/Mac) networks. Dispatching and managing render jobs is done via the HyperVue manager, which controls the RenderCow™ nodes.
Render nodes are automatically updated remotely, if required. In addition, e-on’s SmartCow™ technology lets you turn render nodes on and off while jobs are running.
Vue ships with 5 RenderCows. You can add more RenderCows if required by purchasing additional RenderCow packs from our online store.
Integrate with External Renderfarms
If you need to integrate Vue into a renderfarm that runs several different applications, you can take advantage of the optional stand-alone RenderNode.
The RenderNode is a command-line renderer designed to become part of larger renderfarm management tools such as, for instance, BackBurner.
>> Please click here for more information on network rendering with Vue