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Home > Products > Vue > Vue 8 Complete 
Vue 8 Complete
What's New?
Nature
Color and Life
Action!
Botanica
DeepAccess
LightTune
Zephyr
AdvancedGraph
KronosFX
RenderUp
HyperVue
EcoSystem
EcoPainter
3DImport
Exporter
Feature List
Requirements & Pricing
Comparative Chart
Trial Versions
Buy Now!


Vue 8 Complete
Full: $599 - Upg: $199












Whiskytree uses Vue to destroy L.A. in Terminator Salvation »





ILM creates Vue digital jungles for Indiana Jones 4 »





Anima Res gives a Vue world to Ubisoft's The Settlers »





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Vue 8 Complete - EcoSystem


EcoSystem Technology – Redefining Natural Scenery Creation!

Massive Polygon Count Handling

There is almost no such word as “too much” when populating your scene.

EcoSystems are designed to handle millions of objects, billions of polygons, yet keep Vue’s performance and display running smoothly.

Beyond Simple Duplicates

The EcoSystem works hand in hand with e-on’s acclaimed SolidGrowth™ technology.

Select a single plant type and the EcoSystem will populate your scene with numerous variations of that plant, every single one one will be unique!


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Unlimited Number of Items

Of course, an EcoSystem can contain more than one plant type.

Add an unlimited number of plant species, rocks and other objects to the population list, and control each item’s relative presence and size within the EcoSystem.

Automated Smart Scattering

The EcoSystem does not merely scatter the objects randomly across the surface, but actually decides where to place them according to the relief of the terrain.

So just like in nature, more trees will grow on flat areas than on steep slopes, and no objects will be placed where they are likely to “fall down”.

In addition, Vue will automatically recognize foreign objects, and reduce the presence of EcoSystem items around them.


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Using other Types of Objects

The EcoSystem is by no means limited to plants and stones. In fact, every type of object, including imported meshes, can be used. You can create sprawling cities, huge crowds, giant ship armadas... the possibilities are limitless!

Density Control

Controlling millions of Ecosystem instances altogether can be tough, especially if you need to work only on specific parts.

To ease up your control over EcoSystems, use group or individual layers, and create layers affinities to get the perfect homogeneity.

Dynamic EcoSystem Population

The Dynamic Population Technology featured in Vue 8 lets you create dense EcoSystems that extend way beyond the horizon, without concern over the number of instances!

This revolutionary technology is capable of handling the near-infinite number of instances required to populate terrains in the far distance. To maximize efficiency, it will also dynamically populate areas of your scene, only as they become visible to the camera.



The EcoSystem Material – A Breakthrough Concept

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The EcoSystem behaves just like a regular material!

You can save it as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects.

It also means that, just like mixed materials, you can mix two or more EcoSystems, with environment influences such as altitude, slope and orientation!

Unprecedented Control

The fact that the EcoSystem is treated like a material means that you can take advantage of Vue’s powerful function editor to control almost every aspect.

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For example, use a fractal noise generator to control the distribution of EcoSystem objects, or use a bitmap to limit distribution to specific areas. You can add color variations to the EcoSystem for even greater detail and realism.







Layered EcoSystem Materials

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EcoSystems behave just like regular materials. You can save them as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects.

The fact that the EcoSystem is treated like a material means that you can take advantage of Vue’s powerful function editor to control almost every aspect. For example, use a fractal noise generator to control the distribution of EcoSystem objects, or use a bitmap to limit distribution to specific areas. You can add color variations to the EcoSystem for even greater detail and realism.

It also means that, just like mixed or layered materials, you can mix or layer two or more EcoSystems, with environment influences such as altitude, slope and orientation!

A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls.

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This means you can effectively mix different EcoSystems together, and still have complete independent control over each part of the EcoSystem. In addition, each layer can have its own independent reaction to altitude, slope and orientation.

Layered EcoSystem materials give you precise control over the EcoSystem’s characteristics, and let you use functions or bitmaps to define any parameter, from density and size to color variations.

In addition, all the tools available in the EcoSystem painter and the instance selector can be used to interactively paint and modify layers inside an EcoSystem material.

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Affinity and Repulsion

Layers in an EcoSystem material can also influence one another. By using the affinity and repulsion parameters, it’s possible to define a relationship between two layers. For instance, using affinity, trees in the first layer can affect the distribution of grass in the second layer, so that the grass grows only around the trees.






Complete Feature List

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  • EcoSystem patented technology to easily distribute millions of objects in scenes
  • Create EcoSystems from multiple objects
  • Scatter millions of animated objects
  • Mix EcoSystems with standard materials
  • Mix several EcoSystems together depending on environment (slope, altitude, orientation)
  • Automatic placement of EcoSystem population according to a user defined SmartGraph density function (that can depend on position, altitude, slope)
  • Advanced coloring control to vary the colors of the population over the EcoSystem
  • Accurate control over the orientation of the EcoSystem population
  • Accurate control over the size and variation in size of the EcoSystem population
  • Accurate control over the layers of the EcoSystem population and layers affinity
  • Automatic decay of EcoSystem density near foreign objects
  • Optional size reduction and color decay at low EcoSystem densities
  • Full quality display of EcoSystem instances near camera, adjustable radius.
  • Dynamic EcoSystem density adjustments on slopes
  • Dynamic EcoSystem unlimited population
  • User definable radius around the camera in which EcoSystem instances appear at full resolution
  • Layered EcoSystems to control individual EcoSystem populations





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Interactive EcoSystem painting is not included in this module. If you wish to paint your EcoSystems using your mouse or pressure-sensitive tablet, please consider getting the EcoPainter module - read more here.




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This module is only available from the Cornucopia3D store.
Click here to purchase it now for $99 only!







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