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Home > Products > Vue > Vue 8 Complete 
Vue 8 Complete
What's New?
Nature
Color and Life
Action!
Botanica
DeepAccess
LightTune
Zephyr
AdvancedGraph
KronosFX
RenderUp
HyperVue
EcoSystem
EcoPainter
3DImport
Exporter
Feature List
Requirements & Pricing
Comparative Chart
Trial Versions
Buy Now!


Vue 8 Complete
Full: $599 - Upg: $199












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Vue 8 Complete - Feature List

Following is the complete feature list of Vue 8 Complete. "NEW!" indicates a new feature based on a comparison with Vue 7 Complete.



Lighting

  • Global Illumination.
  • Global Radiosity.
  • Fast in-depth computation of reciprocal object lighting for accurate indoor lighting.
  • Radiosity engine optimized for: Indoor or infinite scenery.
  • Global ambiance.
  • Ambient occlusion with user definable occlusion range.
  • HDRI support.
  • Image based lighting.
  • Background and environment mapping.
  • Sub-Surface Scattering: Absorption.
  • Sub-Surface Scattering: Multiple Internal Scattering.
  • Easy GI single slider Global Illumination render quality setting.
  • Adjustment of Global light intensity.
  • Indirect lighting can be ignored on specific objects.
  • Influence of specific lights can be ignored from the Radiosity solution.
  • Advanced control over the indirect lighting engine.
  • Separate map option for background, IBL and global reflection map channels.
  • Shadow and volumetric light optimization for dramatic increase in rendering speed.
  • Light gels with realistic projection modes.
  • Adjustable light shadow density, negative lights.
  • Enable diffuse and highlight on a per-light basis.
  • Custom light intensity vs. distance profiles.
  • Lights can affect specific objects only.
  • Variable light color based on distance to light.
  • Area light panel for soft, natural lighting.
  • Light emitting objects.
  • One-click conversion of objects into light sources.
  • Fast, fake caustics in the shadows of transparent materials. Caustics realistically depend on the Index of Refraction.
  • Accurate computation of caustics in the shadows of transparent objects.
  • Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect).
  • Per-light adjustment of the quality of soft shadows.
  • Complete lens flare system.
  • Controllable lens flares per light.
  • Lens flare editor.
  • Lens flare reflections editor.
  • Polygonal reflections.
  • Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light.
  • Lens Glare effect simulates internal lens diffusion.
  • Lights can be disabled with a single click.

Atmosphere

  • Atmosphere presets: Over 160.
  • Ultra-realistic spectral atmosphere model.
  • Choice of 4 different types of atmosphere models.
  • Volumetric clouds, lights, materials (visible rays, with optional dust).
  • Spectral Volume Cloud layers for extremely realistic cloudscapes.
  • NEW! Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds).
  • NEW! Realistic cloud shadowing on objects as well as internal shadowing.
  • NEW! Automatic detail refining for very close-up clouds.
  • NEW! Cloud anisotropy setting for advanced control of internal light scattering.
  • Fast indirect lighting in Spectral clouds.
  • NEW! Create spherical cloud layers at the surface of your planets.
  • NEW! Import real-world cloud density data to recreate existing cloudscapes.
  • NEW! Add tornadoes using your favorite paint tool.
  • God rays in clouds.
  • Fly through clouds.
  • Cloud layers near ground simulate fog.
  • Realistic "peaking" of mountains through clouds.
  • Create multiple layers of overlapping clouds.
  • NEW! Efficient model for cross-shadowing of objects on clouds.
  • MetaClouds individual cloud formations.
  • Library of MetaCloud models.
  • Predefined cloud shapes: Over 140.
  • Unlimited cloud layers.
  • Customize the shape of MetaClouds.
  • Stars, rainbows, ice rings.
  • Individual lights can illuminate spectral cloud layers and MetaClouds.

EcoSystems

  • EcoSystem patented technology to easily distribute millions of objects in scenes.
  • Use preset EcoSystem materials to automatically populate your scenes with millions of objects.
  • Create EcoSystems from multiple objects.
  • Create entire forests of trees.
  • Create forests of trees blowing in the wind.
  • Scatter millions of animated objects.
  • Mix EcoSystems with standard materials.
  • Mix several EcoSystems together depending on environment (slope, altitude.
  • Automatic placement of EcoSystem population according to a user defined SmartGraph density function (that can depend on position, altitude, slope.
  • Advanced coloring control to vary the colors of the population over the EcoSystem.
  • Accurate control over the orientation of the EcoSystem population.
  • Accurate control over the size and variation in size of the EcoSystem population.
  • Automatic decay of EcoSystem density near foreign objects.
  • Optional size reduction and color decay at low EcoSystem densities.
  • EcoPainter technology: paint instances directly onto objects.
  • Add, remove and resize EcoSystem instances interactively.
  • Select individual instances or groups of instances and move/rotate/resize them interactively.
  • Paint size, color or density of EcoSystems using a pressure sensitive tablet.
  • Convert EcoSystem instances to real objects for editing, move them back to the EcoSystem later.
  • Paint EcoSystems as individual material layers or on a global basis.
  • Layered EcoSystems to control individual EcoSystem populations.
  • Control "affinity" between EcoSystem layers.
  • Paint EcoSystems from all sides, in any view.
  • Dynamic EcoSystem population technology for potentially unlimited populations.
  • Dynamic EcoSystem density adjustments for improved control of density on slopes.
  • NEW! Multi-processor EcoSystem population.

Vegetation

  • Ultra-realistic SolidGrowth vegetation: 70+ species.
  • Compatible with modified plant species.
  • Easy-to-Use Plant Editor for plant customization.
  • Instantly create variations of existing plants.
  • Plant Editor and Leaf Editor let you modify existing plants or create entirely new plant species.
  • Create and save new plant species as stand-alone files for future use in your scenes.
  • Support for SolidGrowth HD extremely detailed plant species.

Terrains

  • Solid3D real-time terrain modeling.
  • NEW! Sculpt terrains in all directions.
  • NEW! Create overhangs and grottoes.
  • NEW! Sculpt, inflate, free form and smooth brushes.
  • NEW! User definable brush tip profile.
  • NEW! Automatic subdivision of terrain geometry when sculpting.
  • NEW! Adaptive subdivision adds polygons only where needed.
  • NEW! Edit terrains in context (view entire scene in editor).
  • NEW! Option to view terrain clipping planes in editor.
  • NEW! Option to display the terrain with a shiny surface to enhance details.
  • NEW! Constrain painting and effects to clipping zone.
  • NEW! Option to display the terrain in wireframe mode to view polygons.
  • NEW! Create edition "zones" to modify procedural terrains locally.
  • NEW! Create nested "zones" to build massive detail where needed.
  • NEW! Paint material distributions at the surface of terrains.
  • NEW! Import, view and edit distribution maps in the Terrain Editor.
  • NEW! Terrain effects optionally affect material distribution map.
  • Preset terrain styles: 8.
  • NEW! Erosion types: 9.
  • Geological algorithms: 12.
  • Glaciation, alluvium and dissolve erosion effects.
  • High definition data in standard terrains.
  • Procedural terrains with infinite details.
  • NEW! Infinite procedural terrains.
  • NEW! Planetary terrain rendering.
  • NEW! Flat, spherical and planetary procedural terrains.
  • NEW! Switch between flat, spherical and planetary terrains (geometry may be affected).
  • Combine image data with procedural functions using dedicated blending nodes.
  • Ability to switch from one form of terrain to another easily.
  • Skin terrains.
  • Symmetrical terrains.
  • Pressure-sensitive tablet editing of terrains.
  • NEW! Reset 2D and 3D painting independently: With 8.4 update.
  • Customizable brush shape for terrain editing.
  • Control distribution of materials on terrains from within the procedural terrain altitude function.
  • NEW! Control procedural terrain altitudes based on relationships with other objects.
  • NEW! The altitude of procedural terrains can be dynamically affected by other objects.
  • Realistic procedural terrains thanks to dedicated natural effects noise nodes.
  • Infinite and local procedural terrain style presets to easily create each-time-different terrains of the given style.
  • Library of procedural terrain presets with associated materials.
  • Create your own procedural terrain style presets.
  • Efficient displacement mapping of infinitely detailed procedural terrains.
  • Procedural terrain preview in function editor.
  • NEW! Multi-processor procedural terrain construction.
  • NEW! Stratified terrains thanks to the recursive strata filters.

Modeling

  • Primitive and Boolean modeling.
  • 3D Text edition tool.
  • Customizable text beveling, extrusion... and material effects.
  • Import Postscript and Illustrator data into the text editor.
  • Advanced memory management algorithms for handling large polygon meshes.
  • True Metablobs organic modeling from all Vue Boolean primitives.
  • Adjustable Metablob envelopes and contribution.
  • Welding of multiple meshes into a single mesh.
  • Random rock generator.
  • Multiple planets (moon and other planets of the solar system).
  • Create billboards that always face the camera (with a 'force vertical' option).

Rendering

  • Advanced radiosity algorithms that dramatically reduce low frequency blotches.
  • Generate high-quality indoor and outdoor renders.
  • Bucket rendering for lower memory requirements and improved spatial coherence when rendering.
  • Indirect lighting calculation can be easily re-used between "tweak" renders.
  • Option to update the Indirect lighting "on demand" only.
  • One-click displacement mapping.
  • Dynamic render-time displacement to handle extremely large "displaced" polygon counts.
  • Optional dynamic geometry smoothing to avoid sharp polygonal edges.
  • Automatic camera exposure option compensates for the strong variations in illumination between noon and sunset.
  • Natural film response.
  • Post-render exposure control.
  • Use an image or animation as a backdrop for your renders.
  • Rendering Presets: OpenGL, preview, final, broadcast, superior, ultra, user settings.
  • Render size limitation: Limited by memory only.
  • Pictures larger than screen resolution can be rendered to screen.
  • Custom render size.
  • Navigation inside the rendered picture using pan controls.
  • Alpha and Z depth directly computed during the render process.
  • Ray-traced depth of field.
  • Realistic Hybrid 2.5D depth of field.
  • Ray-traced [soft] shadows.
  • Advanced soft shadow computation to produce perfectly smooth soft shadows.
  • Ray-traced [blurry] reflections and refractions.
  • Blurry reflection and refraction settings for each material independently.
  • Fake [blurry] reflections using reflection maps.
  • AccuShadows shadow mapping technology for faster [soft] shadows.
  • Exclude ground from Alpha map option.
  • Objects can be easily hidden from render.
  • NEW! Hide objects from render and disable lights by clicking their icon in World Browser: Optional.
  • Global and per-material reflection maps.
  • Rendering in unlimited color depth.
  • Optional details in render information panel.
  • Panoramic rendering with adjustable rotation angle.
  • Spherical panoramic rendering.
  • NEW! Multi-processor panoramic rendering.
  • Rendering in all views (including orthogonal rendering).
  • Render in views can be set to a different quality than normal rendering.
  • Stand alone renderer handles rendering while you work on the scene.
  • Network rendering of animations.
  • Network rendering of pictures.
  • Rendering across hybrid network of computers (OS X and Windows).
  • Fail-safe HyperVue network rendering.
  • Number of render nodes (RenderCow) licenses included in product: 5.
  • Maximum number of render nodes: Up to 5.
  • SmartCow automatic node detection and activation.
  • Hotplug render nodes to add/remove nodes during render: MacOS X and Windows.
  • NewCow automatic updating of render nodes.
  • Render area can be temporarily disabled.
  • NEW! You can lock the render area to avoid accidental modifications: With 8.4 update.
  • Render blow-up option.
  • Geometry anti-aliasing.
  • User definable geometry anti-aliasing: Up to 64 rays/pixel.
  • HyperMipMap material anti-aliasing (including procedural materials).
  • User definable anti-aliasing strategies to optimize speed vs. Smoothness.
  • Advanced render memory management algorithms to allow the rendering of very large images.
  • Post processing to adjust color, contrast, saturation, gamma.
  • Ability to load/save independent post-processing settings.
  • Ability to resume an interrupted render.
  • Abort rendering on mouse-click in render area: Optional.
  • NEW! The total amount of RAM allocated to displacement mapping is adjustable.
  • NEW! Images can be saved to disk at regular (user definable) intervals during render.
  • NEW! Dual destination render option (e.g. display to screen while rendering to disk).
  • NEW! Render displacement on arbitrarily large terrains: With 8.4 update.
  • NEW! Improved rendering of indirect lighting in preview mode: With 8.4 update.
  • NEW! Automatic adjustment of render buckets to optimize rendering of small images on multi-core systems: With 8.4 update.

Materials

  • NEW! Material presets: Over 550.
  • Level(s) of material Edition: 4.
  • Basic material editor with possibility of importing images as textures and bump maps.
  • Advanced procedural material creation/mixing.
  • Advanced Material Editor.
  • SmartGraph function Editor.
  • Control all material parameters via function graphs.
  • Advanced SmartGraph input nodes: screen position, angle of incidence, distance to camera, distance on ray, depth in object, distance to object below, incident light angle, light direction, light color, reflected direction, etc.
  • Time dependent noises (including animated 'Open Ocean' water node).
  • Math nodes in the Function Editor: 31.
  • Browse material hierarchy inside material editor, with direct access to sub-materials and layers.
  • Layered material system.
  • Add names and comments to SmartGraph nodes.
  • Individual access to identical material zones.
  • Change material settings for several materials simultaneously.
  • Stack layers according to alpha, slope, altitude and orientation.
  • Alpha (non refractive) transparency channel.
  • Color and alpha map editor.
  • Rendering of Poser characters using the Poser shading tree.
  • Perfect blending of lighting and GI with Poser shading tree.
  • Optional texture mip-mapping.
  • Global control over the level of mip-mapping.
  • 16 bit texture support.
  • Materials can be mixed seamlessly.
  • Mixed material can be set to react to environment properties (slope, altitude and orientation.
  • Material mapping modes (World and Object mapping): standard, cylindrical, spherical, parametric .
  • Easy access to all materials in scene.
  • Direct access to all materials inside multi-material objects.
  • Direct access to all texture maps and imported objects.
  • Rotoscoping (Use animations as texture maps).
  • Detailed function output observer.
  • Detailed node previews in function editor.
  • Baking of procedural materials as texture maps.
  • Adjustable maximum ray depth and Total Internal Reflections.
  • Anti-aliasing can be disabled for given materials.
  • Receive shadows material option.
  • Shadow only material option.
  • Backlight option (for one-sided materials only) for realistic backlighting of opaque materials.
  • Mixed/Layered materials displayed as hierarchies in World Browser.
  • Volumetric materials.
  • Volumetric materials with internal volumetric color and shading.
  • Hypertextures.
  • Luminous and Glowing materials.
  • Easy highlighting of sub-materials and layers to visualize the influence of each material in the final render.
  • Ability to map textures only once, controllable independently for each axis.
  • NEW! Control materials based on the properties of other objects.
  • Highly realistic natural material effects thanks to dedicated noise and coloring nodes.
  • Easily control bump or displacement amplitude based on slope.
  • Option to re-evaluate contribution of materials based on displaced surfaces.
  • "Foam" output in Open Ocean node to easily control the distribution of foam on water surfaces.
  • NEW! Separate bump and displacement channels.
  • NEW! Constrained displacement (horizontal, vertical, etc).
  • NEW! Ability to control the direction of displacement through the material graph.
  • NEW! Displacement smoothing to eliminate noisy displacement artifacts.
  • NEW! Normal mapping.
  • NEW! Recursive strata and constrained strata filters for stratified effects.
  • NEW! Direct access to the alpha channel in the Advanced Material editor.
  • NEW! Per material texture anti-aliasing quality boost.
  • NEW! Per material simplification of sub-ray effect calculation.
  • NEW! Planetary mapping node with ability to set location of origin (latitude and longitude).
  • NEW! Material mapping can be absolute, relative to sea, by object or by material: With 8.4 update.
  • NEW! Sea level input node in graphs: With 8.4 update.
  • NEW! External dependency inputs can provide dimensions in real-world units: With 8.4 update.
  • NEW! Multi-materials let you change all the materials of an object in one single operation: With 8.4 update.
  • NEW! Drag-drop and copy-paste multi-materials between objects: With 8.4 update.
  • NEW! Move groups of keypoints in the color map and filter editors: With 8.4 update.
  • NEW! Invert entire color maps or filters: With 8.4 update.
  • NEW! Copy paste keypoints in color maps or filters: With 8.4 update.
  • NEW! Control the hue, saturation and brightness of entire color maps or groups of keypoints: With 8.4 update.

Animation

  • Animation output resolution: Limited to 1920 pixels wide.
  • Camera animation.
  • Animate objects, materials, atmospheres, clouds, waves.
  • Import animated Poser characters.
  • Intuitive Animation wizard for easy animation setup.
  • OpenGL rendering of animations for quick proofing.
  • Dynamic Motion Reaction™ easy secondary movement setup.
  • Option to ignore time spline when computing motion (e.g. to look forward even when moving back).
  • Customizable Dynamic Motion Reaction effects.
  • Easy setup of cloud movement using direction and speed of movement controls.
  • Rigged Mesh support.
  • Animated post-processing effects.
  • Camera switcher lets you switch cameras during render (ideal for storyboarding).
  • Spin and vibration effects.
  • Twinkling stars.
  • Timeline with animation preview.
  • Easily change the duration of an entire animation.
  • NEW! Allow clipping of time slider to animation duration.
  • Animation properties in the Timeline.
  • Spline time control.
  • Field interlacing, non-square pixels, flicker reduction.
  • Enhanced time spline editor.
  • Indirect lighting evaluation mode that reduces pulsation effects.
  • Automatic keyframe creation.
  • Auto-keyframing can be disabled.
  • Copy-pasting of animation keyframes.
  • Keyframes can be created for single properties only.
  • Graph display of animated parameter values in Timeline.
  • Accurate control over tangents and tension of animated parameters curves.
  • High precision animation curve control.
  • Access to individual coordinates in animation graph.
  • Step, linear and smooth interpolation modes.
  • Automatic ease-in/ease-out keyframe option.
  • Animate rotation using quaternions or Euler angles.
  • Fast Hybrid 2.5D™ motion blur.
  • Separate animation channel for camera exposure.
  • Automatic simulation of breeze on plants.
  • Strong wind effects defined on individual plants or groups of plants.
  • Advanced breeze customization with OpenGL preview.
  • Animated wind intensity and direction.
  • Omni and directional ventilators for local modifications of plants.
  • Ventilators can be made to influence EcoSystems.
  • Plant geometry key framing for spectacular animated life cycles.
  • Ability to mark objects as never becoming animated.
  • Object linking and tracking - forward dynamics.
  • "Scene graph" approach allows advanced relationships between objects.
  • Access and control object properties using SmartGraph.
  • NEW! Save and reload entire object graphs in a single file.
  • NEW! Object graphs can express dimensions in real-world units: With 8.4 update.
  • Loose forward dynamics for "real world" linking and tracking.
  • "PID" and "Delay" controllers in SmartGraph for improved realism in object interactions.
  • Time display as: SMPTE.
  • NEW! EcoSystem populations can be made to evolve over time.
  • NEW! Create custom rigged mesh animations.

User Interface

  • Productive, uncluttered interface layout.
  • Re-posing of Poser meshes directly inside Vue.
  • NEW! Direct re-posing of rigged meshes.
  • NEW! Support for mesh morphs.
  • NEW! Select and manipulate bones directly in views.
  • NEW! Manipulate bones numerically using the Skeleton editor.
  • NEW! Support for wired helpers.
  • NEW! Highly optimized mesh skinning for fast refresh during animation scrubbing.
  • Efficient memory management: multiple instances of identical objects are stored only once in memory.
  • Automatic object instantiation.
  • Interactive alignment tool.
  • Accurate alignment and drop operations.
  • Quick color selection tool with customizable color presets.
  • Custom previews can be used to represent saved items.
  • Drag items (e.g. objects, materials...) into your scene from the non-modal browsers.
  • Unified light editor.
  • Place an image in the background of the OpenGL views for reference.
  • Change the size of the animation preview in the Timeline.
  • Merge scenes.
  • Repeat last operation to create an array (extend or subdivide).
  • Alt + move object creates a copy of the object.
  • Gizmo object manipulators (optional).
  • Adjustable gizmo size.
  • NEW! Spherical abstraction gizmos.
  • NEW! Dynamic spherical terrain unwrapping allows easy object placement.
  • Local, global, camera and parent manipulation modes.
  • Multiple object renaming.
  • Fully multi-threaded interface for fast response.
  • One view/4 view layout.
  • Real-time scene preview.
  • World Browser scene management.
  • Organize objects in layers: Unlimited layers.
  • Enhanced World Browser with direct access to materials, texture maps and imported objects for efficient management of complex projects.
  • Display material hierarchies with direct access to sub-materials.
  • Easy replacement of textures throughout the entire scene.
  • Library tab in World Browser shows all objects used several times.
  • Easily modify all instances of a reference object using the Library tab.
  • Scatter-replicate tool.
  • Scatter replicate tool creates variations of plants, terrains, rocks.
  • Replication tool with configurable position/size/orientation offset.
  • Random scattering and replication of objects.
  • Automatic instantiation of scattered/replicated objects.
  • Summary of materials to quickly access all materials in the scene.
  • Resizable material summary.
  • Drop button to easily set objects on the surface of underlying objects.
  • Smart drop rests the dropped object on the surface of the underlying object.
  • Undo-Redo: Multiple undo-redo.
  • Resizable viewports.
  • Dockable Timeline.
  • Trackball-type camera operations and advanced camera management grouped into Camera Control Center.
  • Each camera possesses a target object for easier aiming and setting of focus point.
  • Camera targets can be linked to other objects in the scene (e.g. to automatically keep that object in focus).
  • All cameras can appear on screen.
  • Camera group manager in World Browser.
  • Resizable World Browser and Scene Preview.
  • Sort objects by size, name or type.
  • Lock or hide entire layers.
  • Run Cornucopia3D third party Python scripts.
  • Compatible with Python version: 2.4.
  • Directly access frequently used scripts.
  • Picture printing with user definable DPI resolution.
  • Real units for object sizes.
  • Display measurements as real-world units (metric or Imperial).
  • Coherent display of real-world units.
  • Centered or relative to opposite corner object resizing.
  • Mesh splitting by material.
  • Spotlight view through for accurate aiming (OpenGL only).
  • Full-screen mode.
  • Non-modal object editors.
  • Objects can be locked or hidden individually in OpenGL views.
  • Incorporation of texture maps in scenes.
  • "Only show active layer" preview option.
  • Object replacement by other objects.
  • When replacing plants, use the geometry of the replaced plants to generate the new plants.
  • Automatic detection and creation of new browser collections.
  • NEW! Ability to lock browser collections to avoid accidental modifications: With 8.4 update.
  • Cloud layers can be easily hidden/restored.
  • Linear and angular snapping grids when moving and rotating objects.
  • Content files accessible from all system accounts.
  • Easily change the location of your content folder after installation.
  • Intelligent re-titling of files when saving under new filename.
  • Use preset MetaNodes to easily assemble elaborate SmartGraph graphs.
  • Group parts of SmartGraph graphs as MetaNodes.
  • "Publish" specific MetaNode parameters for easy access from the level above.
  • Build your own MetaNodes library of commonly used graph snippets.
  • Ability to fix the altitude of the camera above the ground.
  • Press "Ctrl" to slow down the controls in the Camera Control Center.
  • Dedicated water editor to easily create and adjust infinite water planes.
  • Go from still to stormy waters with a single slider.
  • Easily add true displacement to the water surface.
  • Customize the look of water surfaces using the MetaWater materials.
  • Support for 3Dconnexion tracking devices (SpaceNavigator, SpaceExplorer, etc).
  • NEW! Automatic renaming of Standalone- and HyperVue-generated frames if overwriting.
  • NEW! Global EcoSystem visible as proxy object in World Browser.
  • NEW! Select and delete Global EcoSystem instances with one click.
  • NEW! Format specific options accessible through a special button in Save file box, and no longer prompted for each time.
  • NEW! Adjustable separator in Timeline to change width of animated items list.
  • NEW! Material preview option which displays materials mapped onto a small terrain object.
  • NEW! Name of atmosphere appears in Atmosphere editor caption.
  • NEW! Name of edited function appears in Function editor caption.
  • NEW! Visual motion browser lets you select rig poses or animations visually: With 8.4 update.
  • NEW! Preview motions/poses before applying them: With 8.4 update.
  • NEW! Typical motions directly accessible from skeleton rig editor: With 8.4 update.
  • NEW! Default views are automatically adjusted according to internal units: With 8.4 update.

Real-Time Preview

  • High-speed OpenGL real-time preview engine.
  • NEW! Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options.
  • NEW! Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs.
  • Completely threaded OpenGL architecture makes the best of multi-core systems.
  • Fully customizable OpenGL previewing options.
  • Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere... with instant and detailed feedback.
  • Dual-resolution OpenGL preview for faster response.
  • NEW! Preview specular highlights in real time.
  • OpenGL preview of EcoSystem instances as billboards, boxes or full geometry.
  • NEW! Preview EcoSystem instances as shaded billboards.
  • User definable radius around the camera in which EcoSystem instances appear at full resolution.
  • NEW! Dynamically populated EcoSystems around the camera can be viewed in viewports.
  • NEW! Dynamic filtering of EcoSystem shaded billboards to improve accuracy and reduce flickering in realtime preview: With 8.4 update.
  • Textured OpenGL preview.
  • OpenGL Preview of Boolean operations.
  • OpenGL Preview of Metablobs.
  • Threaded previewing of procedural terrains with dynamic LOD.
  • Anti-aliased real-time OpenGL preview.
  • Automatic selection of preview color based on procedural material color.
  • Show objects as box, wireframe, shaded or smooth shaded.
  • Axis preview in viewports.
  • OpenGL and rendered plant preview in Plant Editor.
  • NEW! Sky preview with clouds.
  • NEW! Realistic MetaCloud preview.
  • NEW! Realistic sun shadows.
  • NEW! Colored EcoSystem instance preview.
  • NEW! Dynamic plant display optimization.
  • Decimated object preview for faster previewing.
  • Selected objects appear with a red wireframe.
  • Parts of selected objects that use the current material appear highlighted.
  • NEW! Selection wireframe always appears on top of other objects that are in front: Optional.
  • Selected objects are "ghosted" in red.
  • High quality texture and terrain previewing.
  • NEW! Rendered images can be displayed in the background of all viewports.
  • NEW! Planes are visible from all sides in the OpenGL views: With 8.4 update.
  • NEW! Accurate OpenGL display of materials in world coordinates: With 8.4 update.
  • NEW! Status bar can display poly count, free system resources, and used GPU resources: With 8.4 update.
  • NEW! Ability to hide all layers in the World Browser: With 8.4 update.
  • NEW! Ability to copy-paste objects into hidden or locked layers: With 8.4 update.
  • NEW! Manual deletion of empty layers in World Browser: With 8.4 update.
  • NEW! Easily restore default installation folders at install time: With 8.4 update.
  • NEW! Optimized Full Quality Near Camera option for faster high quality previewing: With 8.4 update.
  • NEW! Optimized handling of complex group hierarchies: With 8.4 update.

Import/Export

  • Static Poser scene import.
  • Support for Poser dynamic clothes and hair.
  • Animated Poser scene import.
  • Compatible with Cornucopia3D cost-effective locked content.
  • Cornucopia3D items are identified in the Visual Browsers using a small icon.
  • Cornucopia3D content display options in Visual Browsers: "All", "Best Selection" or "None".
  • Import options dialog to control imported object position and sizing.
  • When loading objects, option to automatically drop them to the ground.
  • 2D Import: BMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, PSD, TGA, TGD, Tiff, Vistapro DEM.
  • Animated 2D import: Sequence of pictures, MOV (Macintosh only), AVI (Windows only).
  • Vector data import: Postscript and Illustrator up to 3.2.
  • Textured model imports as: 3DS, 3DMF, COB, DAE, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD, VRML.
  • Textured and animated Collada file import.
  • NEW! Support for rigged Collada meshes.
  • 2D Export: Tiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM.
  • Export high dynamic range images (including skydomes).
  • Export 48 bit color images.
  • High Dynamic Range 2D Export: HDR.
  • Embed alpha information in Tiff and PNG formats.
  • Object export (with textures).
  • Optimized object and texture map exports.
  • Textured object export as: 3DS, C4D, COB, DXF, LWO, OBJ.
  • Sky exports as sky-boxes or sky-domes.
  • User-definable mesh and texture map resolution for exports.
  • Automatic re-importing of externally modified texture maps and 3D objects.
  • Advanced unwrap algorithms for low-distortion UV mapping.
  • NEW! Advanced vertex merging algorithms allow fast and smooth exporting of terrain meshes: With 8.4 update.

System Resource Management

  • Robust threading architecture.
  • Texture virtualization allows rendering with extremely high resolution texture maps.
  • Geometry virtualization allows rendering of polygon-intensive objects.
  • "Purge Memory" command to cleanup memory and reduce fragmentation.
  • Automatic memory monitoring system attempts to preserve scene integrity after memory allocation failures.
  • Optional compatibility mode minimizes hardware compatibility issues.
  • Automatic software updating (optional).
  • Video-board compatibility checking.
  • Automatic checking of OpenGL driver compatibility.
  • Embedded error-reporting feature to help reduce time-to-fix.
  • NEW! User definable maximum video board memory usage.

Miscellaneous

  • Multi-processor rendering: Respectively 4/8 CPUs on 32/64 bit OS.
  • Hundreds of preset atmospheres, objects, materials.
  • NEW! Terrainscapes preset terrain material library.
  • License valid for commercial use.
  • Inline help: PDF Manual.
  • NEW! Documentation: 600 page manual.
  • NEW! Media: 1 Application CD + 1 Extras DVD.


Compare Versions of Vue
Compare Vue 8 Complete with:

    Vue 7 Pioneer
Vue 7 Esprit
Vue 7 Pro Studio
Vue 7 Complete
Vue 8 Pioneer
     Vue 8 Frontier
Vue 8 Esprit
Vue 8 Studio
Vue 8 Infinite
 





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