Vue 8 Complete - DeepAccess |

Enhanced World Browser
Vue 8’s world browser becomes a powerful control center with DeepAccess. The new enhanced browser is divided into four main tabs:
Objects Tab
DeepAccess adds the option to sort objects by name, by type, by size or by layer. It also lets you add an unlimited number of layers. Layers can be activated, locked or hidden.
Materials Tab
The materials tab offers a convenient way to view and modify all of the scene’s materials, with direct access to all sub-materials and material-hierarchies. Materials are arranged by categories (standard, plant materials, imported maps etc).
You can also “highlight” any material (replace it with a bright color of your choice) to easily view the effects of complex materials in the scene.
Links Tab
All imported objects and texture maps are listed here, with the ability to define, for each element, whether it is synchronized and/or incorporated (see below).
Library Tab
The new library tab greatly facilitates the management and modification of object instances. All copies of the same object appear as a single library object; any modification applied to a library object will affect all instances of that object. This arrangement also increases memory efficiency: duplicates are stored in memory only once.
You can also modify individual instances of the same library item, in which case the "connection" between the instance and the library object will be broken automatically.
Synchronizing and Incorporating Items
Synchronizing Objects and Maps
Imported objects and texture maps can be synchronized, so that they will be automatically reloaded if they were modified externally.
For example, if you use an imported Poser character in your scene and you later modify it in Poser, it will be automatically updated in Vue. No more re-importing objects, no more re-assigning textures!
Incorporating Texture Maps
All texture maps can be incorporated (saved in the scene file). This ensures that you’ll never need to look around for missing maps and textures!
Object Replacement and Hiding System
Object Replacement System
Animators and visualization artists often replace the polygon-heavy objects in their scene with lightweight proxies, and bring them back for final rendering.
DeepAccess lets you replace any object with a simple click, with keep proportions or fit object options. At any time you can replace the proxies with the real objects again.
Object Hiding System
To optimize the visualization of a full 3D scene, DeepAccess also lets you hide any object with a single click. these objects will not appear on your render until you reverse the option.
Camera Control Center
Camera Manager
Any number of cameras can be added to the scene. The camera manager lets you view, select, and rename all cameras. Camera switching can also be keyframed.
Complete Feature List
- Enhanced world browser with direct access to materials, texture maps and imported objects for efficient management of complex projects
- Objects sorted by size, name or type
- Unlimited number of layers that can be locked or hidden independently
- List of all materials in scene
- Mixed materials displayed as hierarchies
- Direct access to all texture maps and imported objects
- Easily manage and modify duplicated instances
- Incorporation of texture maps in the scene file
- Automatic reloading of externally modified objects and texture maps
- Easy replacement of textures throughout the entire scene.
- Object replacement with keep proportions or fit object options
- Organize objects in unlimited layers
- Direct access to all texture maps and imported objects
- Mixed/Layered materials displayed as hierarchies in World Browser
- Library tab in World Browser shows all objects used several times
- Easily modify all instances of a reference object using the Library tab
- All cameras can appear on screen
- Camera group manager in World Browser
- Resizable World Browser and Scene Preview
- Cloud layers can be easily hidden/restored
- Support for 3Dconnexion tracking devices (SpaceNavigator, SpaceExplorer, etc)
- Objects can be easily hidden from render
- Lights can be disabled with a single click
- Full-screen mode
- Multiple undo-redo operations on 64 bit operating systems
This module is only available from the Cornucopia3D store. |

DeepAccess












