3D Environment Competition 2017

E-on software, in association with Nvidia, Wacom, HP, Pixologic, ArtStation, CGChannel, CGSociety, Cornucopia3D, Geekatplay, AsileFX, QuadSpinner, Routledge, Gnomon School, Bournemouth University and Ecole George Melies is honored to invite you to participate in the "3D Environment Competition 2017".

With judges that are leading experts in the major fields of the 3D entertainment industry, and with over $30,000 worth in prizes, this competition represents a unique chance to get noticed, and win an extensive set of 3D tools and resources at the same time!

Competition Overview

Create an image of any kind of environment!

Images can be in any style and genre, realistic or imaginary, as long as the natural environment is visually predominant. You can use imported objects and figures, but keep in mind that the judges will focus primarily on the quality of the 3D landscape.

Main and Academic Categories

For the first time, the competition will have 2 distinct categories, with specific prizes for both.

The main category is opened to every Artist (professionals and hobbyists), and the second category will be dedicated to Students.

To keep things simple, all entrants will submit their entry to the same gallery, however, Students must add an Academic watermark to their submission to be considered for the e-on Academic category.

Learn more from the Competition rules page.

Authorized Software Packages

You may use your application of choice, in combination with any of the e-on software products. This includes any version of VUE (Esprit, Studio, Complete, Infinite or xStream), including the free Personal Learning Edition and the free VUE Pioneer.

You may also use PlantFactory, Carbon Scatter, CloudFactory, and LumenRT or their respective PLEs and trial versions!

The 3D Environment competition is open to everyone, hobbyists and professionals alike. The judging will be based solely on the quality, originality and artistic merit of the images, not on the software used to create them.

In the first stage of the competition, e-on's Picture of the Day contest team will select 10 finalists from all submissions in each category. The finalists' images will be displayed on the e-on website, with links to their personal website/gallery. In the second stage, our judges will pick the winners out of the finalists.


  • Submission period: June 1 - September 30, 2017.
  • Finalists announced: October 13, 2017.
  • Winners announced: October 31, 2017

Competition rules and submission guides>>


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The "3D Environment Competition 2017" judges are all Industry Legends in the world of 3D graphics, from the Motion Picture, Game, to Media and Broadcast industries:

More about the judges>>


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With over $30,000 worth in prizes from e-on software, Nvidia, Wacom, HP, Pixologic, Cornucopia3D, Geekatplay, AsileFX, QuadSpinner, Routledge, this is a competition you don't want to miss!

See the full prize list here!

Main Category:

  • The winner will receive over $17,000 worth in prizes
  • The First runner up will receive over $8,000 worth in prizes
  • The Second runner up will receive over $4,000 worth in prizes

E-on Academic Category:

  • The winning team will receive up to $4,000 worth in prizes per team member

More about the prizes and sponsors>>

Submit Your Entry

Submission starts June 1st and ends September 30, 2017. Cornucopia3D will be handling the submission procedure. When you click on the submission button, you will be redirected to the Cornucopia3D website to upload your artwork.

You will have to be logged-in on Cornucopia3D to upload your image.
If you already have an account at e-onsoftware, simply log in with your e-on identity and password.
If you don't have an account at e-onsoftware, you will have to create one here, and then log-in at Cornucopia3D with the same info.

Contest images must be uploaded to the 3D Environment Competition 2017 gallery only. Please take your time when uploading; images uploaded to the incorrect gallery will be automatically disqualified from consideration.

All submissions will be concealed until October 13, 2017.

Competition Rules and Submission Guides

Participation Agreement

By uploading your visual and animation, you acknowledged the e-on 3D CG Environment Competition participation agreement - before September 30, 2017 in order for your project to be considered.

Participants warrant that they have received all necessary approvals and authorizations to accept the terms of the participation agreement with respect to the project entry.

Rules and Conditions:

Please read the rules and submission guidelines carefully before entering the competition. Submissions that do not follow these rules will be disqualified.

  • Competition runs 1st June, 2017 through 30 September, 2017.
  • All Prizes Winners (approximate retail value (ARV) of prizes are $17,000 (Main winner) $8,000 (first winner) $4,000 (second winner), $4,000 (education winner).
  • The Judges will be selecting the winners, with their own criteria of quality, innovative use of software advancements and other technology to reach the best 3D CG environment picture.
  • To be eligible for the drawing, you must:
    a. Be 18 years or older.
    b. Register to Cornucopia 3D for the 2017 Competition Gallery (Here)
  • Only one submission per participant and for education, a students' Group is allowed (maximum 5 students/group).
  • To compete for the Educational Prize, you need to insert the e-on academic logo in your artwork. See Below!
  • You may use your application of choice, in combination with any of the e-on software products. This includes any version of VUE (Esprit, Studio, Complete, Infinite or xStream), including the free Personal Learning Edition and the free VUE Pioneer.
    You may also use PlantFactory, Carbon Scatter, Ozone, and LumenRT or their respective PLEs and trial versions!
  • Images should be no larger than 2560KB. You can post images with watermarks. We will not take the watermarks into account when selecting finalists. You also may use 360 degrees (maximum 4096 by 2048 pixels). Pls. specify all software used.
  • The submitted image can be in any style, realistic or imaginary.
  • The submitted image must be original artwork and should not infringe on any intellectual property rights.
  • The submitted movie/artwork must not have been published before, and cannot be published until the winners are announced. The use of imported objects is allowed. However, keep in mind that the judges will focus primarily on the quality of the environment integration.
  • Please refrain from posting any images containing nudity and/or violence.
  • Slight postwork* is allowed but please keep in mind to focus your scene on the environment (you may be asked to provide the scene file).
  • The use, in full or in part, of any of the sample scenes from the VUE extras disk is not allowed.
  • By submitting your image you indicate your acceptance of the terms and conditions set forth in the Submission Agreement. In short, you warrant that your work is original and does not infringe any intellectual property rights, and you grant e-on software, Bentley and all sponsors the right to publish and promote your artwork, video publicly.
  • E-on software Channel Partners, e-on software colleagues and family, members of the press, are not eligible.
  • Contestants will be judged based on completion of the eligibility requirements as posted above.
  • Prizes Winners will be notified via the email address provided upon Cornucopia 3D log in registration.
  • There is no prize substitution or cash equivalent.
  • Any trademarks, service marks, product names or named features are assumed to be the property of their respective owners.
  • Prizes Winners may be subject to tax, where applicable
  • Prizes Winners will be required to sign a release and affidavit of eligibility.
  • Void where prohibited.
  • By entering the Competition, participants will be deemed to have read e-on's Privacy Policy and Terms of Use.
  • The decision of the e-on staff and judges is final, and not open to debate.

* This typically includes minor color adjustments, adding your copyright, company or personal logo and adding frames or filmstrips. You may use the VUE Camera post processing filters at will. Heavy photo manipulation or digital compositions won't be accepted.

Academic Watermark

In order to enter the Academic category, you will need to add one of the below watermarks to your competition entry:

Right Click and Save link as

Right Click and Save link as

Or download the above watermark in Adobe Illustrator format here.

What does my submission need to include?

The submission consists of two steps:

About the Judges

Paul Huston - Senior Digital Matte Artist - Industrial Light & Magic

Paul Huston joined Industrial Light & Magic for the first "Star Wars" film doing work as a story board artist and modelmaker. Since then he has worked at ILM as a modelmaker, cameraman and visual effects art director. He has worked extensively with the ILM matte department throughout his career and has played an integral role in the transition from traditional matte to digital matte painting.

As a senior digital matte artist, he supervises the work of other matte artists. Huston has earned two Emmy Nominations and an Emmy Award for Highest Achievement in Visual Effects as a digital matte artist for "The Young Indiana Jones Chronicles"; and in 1993 won an Association of Independent Commercial Producers/Museum of Modern Art (AICP/MOMA) Production Design Award for his work on British Petroleum's "Elevator".

In addition to all the "Star Wars" and "Indiana Jones" movies, Paul's Art can be seen is such movies as "Captain America: The Winter Soldier", "Noah", "Pacific Rim", "Star Trek Into Darkness", "The Avengers", "The Great Gatsby", "Star Treck", "Ironman", the 3 last "Pirates of the Caribbean", "War of the Worlds", "Harry Potter and the Prisoner of Azkaban", "Gangs of New York", "Jurassic Park" and many, many more...

In 2003 he received the Visual Effects Society - Best Matte Painting in a Theatrical Motion Picture Award for his work on StarWars Episode II : Attack of the Clones.

  What Paul says about our products  

I'm very happy to have discovered VUE. It has proven to be a very valuable tool in my environment creation work process. There isn't currently any other single package that provides a comparable wide range of features and ease of use.
I highly recommend it to my fellow artists!


Scott Brisbane - Lead Matte Painter - Weta Digital

Scott Brisbane graduated from USC's School of Cinema-TV with a Bach. in Cinematography. He then studied matte painting at the Academy of Art University in San Francisco and was hired shortly there after as a Digital Matte Artist at Matte World Digital.

While at MWD, Scott created concepts and final matte paintings for numerous projects including "The Alamo", "The Last Samurai", "Catwoman", and the Imax film "Greece: Secrets of the Past".

Scott joined Dreamworks Animation in 2005. His credits as a matte painter there include "Over the Hedge", "Flushed Away", and "Shrek the Third". He was then promoted to Lead Matte Painter on "Kung Fu Panda", supervising a team of 15 artists. This was the first film at the studio in which VUE was used extensively to create the environments for over 700 shots in the film.

In 2008, Scott has served as the Matte Painting Supervisor at Dreamworks Animation for the studios first stereoscopic movie, "Monsters vs. Aliens". This film allowed the matte department the opportunity to push the boundaries of digital environments in 3D. Under Scott's supervision, the team of 10 artists delivered hundreds of shots with environments ranging from foreground San Francisco buildings and distant city views to dimensional aerial cloudscapes.

Just after completing work on "Monsters vs. Aliens", Scott left Dreamworks animation to work at Rhythm and Hues Studios on "Land of the Lost", "The Wolfman" and "The Cabin in the Woods".

In July 2009, Scott left the USA to move to New Zealand. He joined the Matte Painting Department at Weta Digital where he acted as Senior Matte Painter on James Cameron's "Avatar" and for which his team won a VES Award for "Outstanding Matte Paintings in a Feature Motion Picture".

Scott came back to Dreamworks Animation end of 2009, where he has supervized the matte painting department on "The Croods", "How to Train Your Dragon 2", "Kung Fu Panda 3".

In April of 2015, Scott flew back to New Zealand, to join Weta Digital again, where he has worked on blockbuster movies such as "The BFG", "Batman v Superman: Dawn of Justice" and "War for the Planet of the Apes".

You can read an exclusive interview with Scott, we did a few years back in our Spotlight section.

  What Scott says about our products  

VUE is one of the most artist friendly tools I've ever used. It has become an essential package in my workflow for environment creation. In fact, as more and more stereo films enter production, I see VUE becoming an extremely helpful tool in creating those imagined worlds dimensionally.


Eran Dinur - VFX Supervisor - Brainstorm Digital

Eran's career in visual effects started with a fascination for creating 3D natural scenery. Through his early works he became well known as a VUE expert and innovator. He then joined ILM Singapore where he created visual effects for films such as "Iron Man", "Star Trek", "Transformers: Revenge of the Fallen", "Indiana Jones and the Kingdom of the Crystal Skull", and "Terminator Salvation".

After moving to New York, Eran worked at Framestore NY on "Salt" and "Clash of the Titans", and then Joined Brainstorm Digital, where he has been senior VFX supervisor since 2011. In this capacity Eran won a Primetime Emmy Award ("Outstanding Special Visual Effects in a Supporting role", Boardwalk Empire), and two Visual Effects Society Awards ("Outstanding Compositing" and "Outstanding Modeling in a Broadcast Program", Boardwalk Empire).

Eran has been leading the Brainstorm team on numerous film and TV projects, including "The Wolf of Wall Street", "Boardwalk Empire", "Cafe Society", "The Lost City of Z", "Triple Nine", "The Men Who Built America", "Sons of Liberty", "Delivery Man", "The Heat", and "The Immigrant".

Eran is passionate about teaching, learning and sharing knowledge. He is an adjunct professor at the School of Visual Arts, has created several online courses at fxphd, and presented at various international conferences such as Siggraph, NAB, Fesmak and Mundos Digitales.

In April 2017, Eran released "The Filmmaker's Guide to Visual Effects - The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers" which offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television.

  What Eran says about our products  

VUE has always been an inspirational program. You tweak a few parameters, move a few sliders - and suddenly, a surprising shape of terrain, a certain atmospheric quality, or a particular formation of plants launches your creativity into a new artistic adventure.

On the other hand, each new version of VUE comes with more precision tools that enhance its controlled use in demanding project-driven environments.

It is this, the fact that it combines the unexpected with the practical, that makes VUE, in my opinion, such a unique and exciting piece of software.


Olivier Pron - Supervising Art Director, Head of Art Department - Method Studios

Olivier recently journeyed from Method London to lead the Los Angeles team and further develop and expand Method's creative services as Supervising Art Director and Head of the Art Department.

Olivier specialize in pre-production work and focuses his expertise on digital matte painting, environment and conceptual work for feature film and commercial projects.

With credits on high-profile visual effects films, including the "Harry Potter" series, "Avengers: Infinity War," "Iron Man 3" and "Cloud Atlas." Award winning artist, Olivier was honored for his work on "Guardians of the Galaxy" at the Art Directors Guild 19th Annual Excellence in Production Design Awards in 2015.

Olivier joined Method London at the studio's inception in 2010, where he was one of four artists who developed the studio's presence in the London visual effects market.

Prior to joining Method, he held senior level positions at MPC and Framestore in London and BUF Compagnie in France. Early on in his career, Olivier worked in photography with Maurice Coriat and helped set up exhibitions for Henri-Cartier Bresson

  What Olivier says about our products  
  VUE and PlantFactory are helping us be more creative and productive across the entire workflow for our productions, regardless the tools we currently use.  

Jean-Denis Coindre - Lead Digital Matte-Painting - Universal Pictures - Illumination Mac Guff

Jean Denis Coindre is Lead Digital Matte Painting at Universal Pictures - Illumination Mac Guff since 2011. Before that he has worked in other facilities such as MPC, Duran Duboi, Cube Creative, One More to name a few.

His portfolio includes Animation movies such as "The Secret Life of Pets", "Minions", the three "Despicable Me", "The Lorax" and more, and he has also worked on feature films such as "Sherlock-Holmes 2 : A Game of Shadows", "Asterix at the Olympic Games", or "Micmacs".

Jean-Denis studied 2D and 3D in various design schools, including Supinfocom, one of the French's top graphic schools. His passion for technology lead him to create Artwork-VFX, his own training center for image professionals in Bordeaux (France).

You can read an exclusive interview with Jean-Denis, we did a few years back in our Spotlight section.

  What Jean-Denis says about our products  

No other software can create natural environments in full 3D as quickly and fluidly as VUE does! It's a very versatile and impressive piece of software. It would be totally insane to even try doing what VUE does in any other tool such as 3ds Max or Maya!


Justin Gladis - Matte Painting Lead - Blue Sky Studios

Justin strongly believes that small teams can make very big contributions. Since joining Blue Sky in 2008, he has worked on their entire portoflio of films and shorts with The Peanuts Movie and Ice Age: Collision Course being particular favorites.

Leveraging off of a generalist background, Justin is able to contribute 3d environments & assets, environment matte paintings, volumetric clouds, look-dev, and compositing.

Beyond his role as an individual artist, he leads teams of matte painters, lighter/compositors, and generalists in his current position as a Lead at Blue Sky Studios.

Justin is very interested in blurring the borders of 2D and 3D design to solve creative problems.

Reading weird fiction, photography, doodling, HBO, traveling, and consuming copious amounts of espresso all contribute heavily to his happiness and sanity.

  What Justin says about our products  
  VUE has become a vital cog in the matte painting toolkit for a wide variety of tasks, from getting a nice procedural base texture to paint-over to rendering volumetric clouds for flying sequences and even as a modeling tool for set extensions. Recently, I've used it as a renderer to explore different atmospheric options for a development project, it really is a very versatile package.  

Ethan Ayer - Matte Painter - Respawn Entertainment

With a background in painting and years of experience working in the fine art world, Ethan now works as a Matte Painter and Vista Artist in the Games Industry. He has recently contributed to such AAA titles as Titanfall 2 and The Order: 1886.

Ethan previously worked at VFX studios for films and commercials including Method Studios, Hammerhead Productions, the Moving Picture Company (MPC), the Mill, Look Effects, Ingenuity Engine, Stargate Studios to name a few, and also remotely for various independent film projects.

Ethan is capable of setting up 3D projections , texturing, modeling, terrain, and creating game assets.

His commercial enterprise is balanced by his passion for hiking into the Sierras at any given opportunity with his camera. He often returns from his trips with great reference photos to inspire his professional work.

  What Ethan says about our products  
  VUE is great at populating instances on terrain, especially populating vegetation through EcoSystems. It is very convenient to set up a scene where you have total control of the lighting over a heavily vegetated landscape as opposed to finding the right photo reference. VUE is also pretty compatible with Autodesk Maya, which is my primary 3D software package for modeling and scene layout.  

Alex Alvarez - Founder/President of Gnomon School of Visual Effects, Games + Animation

Alex is the Founder and President of the Gnomon School of Visual Effects, Games + Animation, as well as the Gnomon Workshop and the Gnomon Gallery. After attending the Art Center College of Design and the University of Pennsylvania, Alex worked as an Applications Engineer for Alias|Wavefront.

Alex has since dedicated the last 20 years to educating students and professional artists around the world. He has been published in industry magazines, websites, and books, in addition to teaching classes at several major trade conferences as well as on the Gnomon campus.

Alex continues to work on personal and professional projects, including creating over 30 instructional DVDs. He has also worked on blockbuster films such as "Avatar", "Star Trek", "Green Lantern", "Super 8", and "Prometheus" as a creature development artist.

Sofronis Efstathiou - BFX Competition & Festival Director - Bournemouth University

Before becoming Principal Lecturer at the National Centre for Computer Animation, Sofronis worked in the Film and Games industry on projects such as "Happy Feet", "300" and "Fable 2", training artists and production staff on projects that would go on to win an Oscar, a BAFTA and a Games BAFTA.

Currently, Sofronis is the BFX Festival Director, attracting presentations and masterclasses from some of the best VFX, animation and Games studios found in the world today: bfxfestival.com.

Franck Petitta - Founder and CEO - Ecole Georges Méliès

After a training as companion stonemason and a degree course in the Fine Arts of Paris (sculpture and stone cutting), Frank PETITTA founded Ecole Georges Méliès in 1999, within the Castle (Chateau) of Georges Méliès, where this father of the cinematographic art finished his life.

In 2008, Frank PETITTA led an European project (FEDER) which allowed construction of a new 3000m2 building, which opened in September 2014.

Thanks to his experience, in 2014 he started the Athanor, a place of exchange dedicated to the cultural and creative industries. Athanor brings together 3 complementary axis: the Villa Méliès (artists in residence), Incub ' Méliès (Business incubator) and Lab ' Méliès (innovative pedagogical laboratory).

Ecole Georges Méliès counts more than 250 students mean to become real Artisans of Image.

  What Franck says about our products  

E-on software's VUE and PlantFactory enable us to teach our students new skills in environment and vegetation design, and the software is easier to use and less expensive than other software solutions. Students and professors have already found VUE and PlantFactory to be highly useful tools in their projects and education. Both packages allow all our Image Craftsmen the ability to realize more ambitious projects than never before!


Jim Thacker - Editor - CG Channel

Jim Thacker is editor of CG industry news site CG Channel, and a contributing editor to the blogs for leading online art community ArtStation and Gnomon - School of Visual Effects, Games and Animation. He was previously editor of 3D World magazine for seven years.

He has acted as development editor for titles published by Focal Press and Design Studio Press, and worked with 3DTotal on its Digital Art Masters series of tutorial-based art books.

He has lectured on the subject of 3D and visual effects at venues ranging from the UK's National Portrait Gallery to the Norwegian Film Institute.

  What Jim says about our products  

I'm always impressed with the quality of work being created with the e-on software's products, and the talent of its user community.


Manny Fragelus - Founder and Program Director of CGMA and CGworkshops, CG Society

Manny Fragelus is founder and program director of CGMA and CGworkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions" for CGSociety's CGS-tv.

This series give participants the opportunity to interact directly with some of the best artists in the industry. Ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM.

Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.

Daniel Wade - Product Manager - Artstation.com

Daniel Wade is the Product Marketing Manager at ArtStation.com leading ArtStation Challenges, ArtStation Jobs and industry outreach for the media & entertainment artist community.

Prior to that he was the Publisher of Ballistic Publishing for eight years producing the EXPOSÉ, d'artiste, EXOTIQUE and Art of the Game series of art books. He also evangelized the first generation of digital artists as Editor of Design Graphics magazine.

  What Daniel says about our products  
  We published many outstanding VUE-created submissions for the EXPOSÉ and the d'artiste Matte Painting series at Ballistic Publishing  

Carrie Mok - Editor - 3D Artist Magazine

Carrie is Editor of 3D Artist magazine, one of the top publications in the world for CG tutorials, behind-the-scenes access on the tools and technology behind the biggest movies and games, and industry insight.

She has been working on the magazine since 2015, interviewing key industry figures in VFX from ILM, MPC, The Mill, Double Negative and more, and bringing the spotlight to the inspiring art and techniques of professional artists.

Prizes and Sponsors

With over $30,000 worth in prizes from e-on software, Nvidia, Wacom, HP, Pixologic, Cornucopia3D, Geekatplay, AsileFX, QuadSpinner, and Routledge, this competition represents a unique chance to win an extensive set of 3D tools and resources!

Main Category Winner:
Worth over $17,000:
  • VUE xStream + 1 year maintenance
  • PlantFactory Producer + 1 year maintenance
  • NVIDIA Quadro M6000 – 24GB
  • HP Zbook Studio G4 Laptop
  • Wacom Cintiq 27 QHD Touch
  • Pixologic ZBrush 4R7
  • $500 voucher on Geekatplay.com
  • Quadspinner GeoGlyph 2 Professional
  • $400 voucher on AsileFX.com
  • Eran Dinur's The Filmmaker's Guide to Visual Effects Book
  • 1 year subscription to 3DArtist magazine
  • $100 voucher on Cornucopia3D content
  • 1 year Cornucopia3D C-Club Membership

Main Category First runner up:
Worth over $8,000:
  • VUE xStream
  • PlantFactory Producer
  • NVIDIA Quadro P5000
  • Wacom Cintiq Pro 16'
  • Pixologic ZBrushCore
  • $250 voucher on Geekatplay.com
  • Quadspinner GeoGlyph 2 Indie
  • $200 voucher on AsileFX.com
  • Eran Dinur's The Filmmaker's Guide to Visual Effects Book
  • 1 year subscription to 3DArtist magazine
  • $75 voucher on Cornucopia3D content
  • 1 year Cornucopia3D C-Club Membership

Main Category Second runner up:
Worth over $4,000:
  • VUE xStream or PlantFactory Producer
  • Wacom Cintiq Pro 13'
  • NVIDIA Quadro P4000
  • $100 voucher on Geekatplay.com
  • Quadspinner GeoGlyph 2 Indie
  • $100 voucher on AsileFX.com
  • Eran Dinur's The Filmmaker's Guide to Visual Effects Book
  • 1 year subscription to 3DArtist magazine
  • $50 voucher on Cornucopia3D content
  • 1 year Cornucopia3D C-Club Membership

E-on Academic Category Winner:
Worth over $4,000 per team member:
  • VUE xStream
  • PlantFactory Producer
  • Wacom Intuos Pro M
  • NVIDIA Iray licence
  • $500 voucher on Geekatplay.com*
  • Quadspinner GeoGlyph 2 Indie
  • $100 voucher on AsileFX.com
  • Eran Dinur's The Filmmaker's Guide to Visual Effects Book
  • 1 year subscription to 3DArtist magazine
  • $100 voucher on Cornucopia3D content
  • 1 year Cornucopia3D C-Club Membership

* to share


Each of the finalists will receive a $25 voucher at Cornucopia3D, as well as 1 Tutorial Pack of their choice from the GeekAtPlay store.

E-on Software

E-on software is the leading developer of solutions for the creation, animation, rendering and integration of natural 3D environments (VUE, PlantFactory, CloudFactory Ozone and Carbon Scatter). E-on software products are used worldwide by the film, television, architecture, game, science, educational and entertainment industries.

E-on software products were used in feature films such as "Dr Strange," "Kubo and the 2 Strings," "Jupiter Ascending," "Minions," "Guardians of the Galaxy," "The Croods," "Dragons 1&2," "Hunger Games," "Hugo," "Tintin," "Super 8," "Thor," "Avatar," "Clash of the Titans," "Sucker Punch," "Despicable Me 1&2," "The Wolf Man," "2012," "Lovely Bones," "GI Joe – The Rise of the Cobra," "Land of the Lost," "Terminator 4, "The Curious Case of Benjamin Button," "Indiana Jones 4," "Monster Vs Aliens," "Australia," "The Spiderwick Chronicles," "KungFu Panda," "Pirates of the Caribbean 2" and TV series such as "Spartacus," "Smallville," "Battlestar Gallactica," "Caprica," "Stargate Atlantis," "Stargate Continuum," "The Vampire Diaries" and more.

Read more on these stories in e-on software's Spotlights section: www.e-onsoftware.com/spotlight.

VUE xStream - The Integrated Solution

VUE xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.

Access all the power of the world's leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application's standard manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between VUE and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.

>> More information on VUE xStream!

PlantFactory Producer - The Solution for Production Studios

Author fully animated 3D plants in concert with your production workflow.

With expanded collaboration and compo­siting capabilities, advanced artistic control and dependable productivity, PlantFactory Producer is the perfect solution for demanding production studios.

>> More information on PlantFactory!

For more information about e-on software, visit www.e-onsoftware.com.


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NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 9,000 people worldwide.

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NVIDIA Quadro M6000 – 24 GB

Get real interactive expression with NVIDIA Quadro—the world's most powerful workstation graphics. The NVIDIA Quadro M6000 24GB, accelerated by NVIDIA's Maxwell™ GPU architecture, lets you conquer your most challenging visualization workloads with ease and enjoy interactive physically based rendering of your work. 24GB of GDDR5 GPU memory with ultra-fast bandwidth allows you to create and render large, complex models and compute massive datasets. Plus, there's the all-new display engine that drives up to four 4K resolution displays natively with DisplayPort 1.2 support for ultra-high resolutions like 4096 x 2160 at 60 Hz with 30-bit color. Synchronize multiple displays across systems with the Quadro Sync board and accelerate data transfer with external I/O boards through GPU Direct™ for Video and dual copy engines.

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NVIDIA Quadro P5000

The NVIDIA Quadro P5000 combines the latest GPU, memory and display technologies, resulting in outstanding performance and breakthrough capabilities. Professionals across a range of industries can now create their most complex designs, solve the most challenging visualization problems and experience their creations within the most detailed, lifelike and immersive VR environments. Additionally, you can create massive digital signage solutions by connecting multiple P5000s via Quadro Sync II.

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NVIDIA Quadro P4000

The new NVIDIA VR Ready Quadro P4000 combines a 1792 CUDA Core Pascal GPU, large 8GB GDDR5 memory and advanced display technologies to deliver the performance and features that are required by demanding professional applications. The ability to create an expansive visual workspace of up to four 5K displays (5120 x 2880 at 60Hz) with HDR color support lets you view your creations in stunning detail. The P4000 is specially designed with the performance necessary to drive immersive VR environments. Additionally, you can create massive digital signage solutions by connecting multiple P4000s via Quadro Sync II.

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NVIDIA® Iray® is a highly interactive and intuitive physically based rendering technology that generates photorealistic imagery by simulating the physical behavior of light and materials. Unlike traditional production renderers, Iray delivers results reflecting real-world behaviors. Designers don't need expert knowledge of computer graphics techniques to quickly achieve photorealistic results.

Iray progressively refines its image until completion, providing consistent results from interactive editing to final frame. It's a highly predictive approach that marries with the scalable, world-class performance across NVIDIA GPUs to give constant feedback and rapid results. This slashes the time needed to perfect scenes and deliver images rivaling photographs.

For more information, visit the Company's Web site at www.nvidia.com


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HP has been a leading innovator in the Media & Entertainment industry for over 75 years – from its very first product through to recently being honored by the Academy of Motion Picture Arts and Sciences for its HP DreamColor Display technology.

HP Z Workstations have become the world's leading high-performance, ultra-reliable workstations – earning the trust of even the most demanding film and broadcast customers. To further meet modern demands such as 8K editing and grading, high frame rates, HDR, VR & AR, HP Z Workstations offer a range of products that are certified and tested with leading software in the Media & Entertainment industry.

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ZBook Studio G4

Built for creative visionaries, the HP ZBook Studio offers desktop workstation power, in a sleek, light, stunning mobile design.

Learn more from www8.hp.com/us/en/workstations/overview.html.

For more information, visit the Company's Web site at www.hp.com


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Founded in 1983, Wacom is a global company based in Japan with subsidiaries and affiliate offices around the world to support marketing and distribution in over 150 countries. It is the world's leading manufacturer of pen tablets, interactive pen displays, and digital interface solutions. The advanced technology of Wacom's intuitive input devices has been used to create some of the most exciting digital art, films, special effects, fashion and designs around the world and provides business and home users with their leading interface technology to express their personality. The company also offers its products as OEM solutions to leading manufacturers serving incremental markets. Wacom's interface technology, called Wacom Feel IT technologies, is also offered as an integrated solution to strategic partners. Most tablet device and PC manufacturers count on the advanced features and reliability to deliver a superior user interface experience.

Wacom Intuos Pro

Redefining the professional standard in creative pen tablets.

Built with high quality materials and designed to make the most of the amazing Wacom Pro Pen 2, Wacom Intuos Pro is our finest creative pen tablet to date. Connect Wacom Intuos Pro to your Mac or Windows PC with USB or built-in Bluetooth, install drivers, and you're ready to start work directly in the software of your choice. With the Wacom Pro Pen 2, you can sketch with 8192 levels of pressure sensitivity (in supported software) on the tablet surface and see your creations brilliantly come to life on screen. Start creating your next stand-out project.

Wacom Cintiq Pro 13"

Create directly on screen with our most natural pen experience ever.

Wacom Cintiq Pro 13 is the most advanced creative pen display, in the smallest form factor. It's built for professional artists and designers who want to feel a direct, pen-on-screen connection to their work. Packed with our latest innovations and featuring the incredibly accurate Wacom Pro Pen 2, Wacom Cintiq Pro 13 may be compact, but it's not compromised.

Wacom Cintiq Pro 16"

Create directly on screen with our most natural pen experience ever.

Wacom Cintiq Pro 16 offers the latest Wacom Pro Pen 2 and screen technology – and more space to connect to your work. Whether you work on Mac or PC, Wacom Cintiq Pro is our most advanced creative pen display, built for professional artists and designers.

Cintiq 27QHD Creative Pen&Touch Display

Tools might transform, but artistry remains. The Cintiq 27QHD creative pen & touch display sets a new standard in color and resolution.

The most natural forms of creative expression meet an advanced interface design that re-imagines the creative workflow so you don't have to adapt to the tool—the tool adapts to you. Work with hands-on fluidity as you create with a pressure-sensitive pen and multi-touch gestures directly on an expansive edge-less glass display.

For more information about Wacom, please visit www.wacom.com


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Founded in 1997, Pixologic Incorporated develops and markets innovative software tools for the film and video, games, graphic design and illustration markets.

ZBrush is a graphic application aimed at simplifying the science behind generating computer graphics.

ZBrush appeals to a wide audience by providing empowering tools that give users intuitive and visual control over the digital images they create. By providing a unique synthesis of 2D and 3D capabilities in a single stand-alone tool, ZBrush collapses economic and ease-of-use barriers to creating stunning images.

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ZBrush 4R7 + Upgrade to 4R8

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows.

Built within an elegant interface, ZBrush offers the world's most advanced tools for today's digital artists.

With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

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ZBrushCore®, a streamlined version of ZBrush, has been designed for all artists and enthusiasts of both traditional and digital art. At its heart, ZBrushCore functions the same as ZBrush. Every skill and technique learned and applied in ZBrushCore will carry over seamlessly to ZBrush.

ZBrushCore is designed for users who are new to 3D as well as illustrators, students and 3D printing enthusiasts.

Learn more about ZBrushCore: http://zbrushcore.com/

For more information about Pixologic, please visit www.pixologic.com


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QuadSpinner changes the boundaries of possibility in environment design. The intuitive tools and technologies we develop provide artists and studios major leaps in expediency and realism. The company started in 2008 after spending time in Costa Rica, part of what became our first field expedition. Fascinated by the layered landscapes, we began to create believable nature products for 3D artists. That quickly led to producing video trainings and to the release of Dax Pandhi's best-seller Realism in VUE. We have trained thousands of artists worldwide.

In parallel, we set out to fill an industry void for artist-friendly software. We developed Helios, an atmosphere plug-in for VUE; and then focused on terrains, launching GeoGlyph, a plug-in for World Machine. GeoGlyph is used by AAA and indie studios around the world to create iconic environments in games, movies, advertising, as well as architectural visualizations.

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GeoGlyph 2 - Shape the World

GeoGlyph 2 introduces the first professional grade IDE for digital environments and a brand a new terrain synthesis engine for World Machine.

This major upgrade catapults innovation across 4 core areas: erosion, geological effects, color production, and the UI.

GeoGlyph's color tools can learn color patterns from a photograph, then allows you to pre- and post-process color gradients generated from the image.

>> More information!

For more information about Quadspinner, visit www.quadspinner.com.

Geekatplay Studio

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For over 25 years, Geekatplay Studio have involved in both film and computer assisted design and art. As the two fields have merged, their craft has been refined and enhanced, greatly increasing Geekatplay's ability to deliver a the high quality, cutting edge products that have made them so popular.

The formula for a successful media project demands creativity. GeekAtPlay brings the creativity with skill and talent to match. Whatever your project needs, let GeekAtPlay show you how they can make your business a huge success.

Following are just a few of the services they offer: 3D Environments, Film Production, Motion Graphics, Compositing, 3D Modeling, 3D Animation, Training and Tutorial Creation, Special Effects, Concept Art, Illustration, Matte Painting, Scene Lighting, Rendering, Voice Over, Script Writing, Story Boarding, Podcast Production, etc... If you don't see your need in the list, just ask.

With team members locally and from around the globe, they can scale production to match any budget and need.

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Training Videos

GeekAtPlay Studio offers $500/$250/$100 vouchers to the 3D Environment Competition winners, applicable to its entire training titles store.

For more information about GeekatPlay Studio, visit www.geekatplay.com.

Routledge - The Filmmaker's Guide to Visual Effects

The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers.

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The Filmmaker's Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker's perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production.

For more information about The Filmmaker's Guide to Visual Effects, visit www.erandinur.com/book.


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Founded in 2005 by Nicholas Pellegrino, asileFX offers hundreds of hours of software training, thousands of seamless textures, and a wide selection of 3D assets for VUE.

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Training Videos

AsileFX offers $400/$250/$100 vouchers to the 3D Environment Competition winners, applicable to its entire training titles store.

For more information about AsileFX, visit www.asilefx.com.


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Cornucopia3D is an online community dedicated to CG art and the e-on software products. At Cornucopia3D, users will find all sorts of resources to improve their experience with 3D and all e-on software applications (VUE, Plant Factory, LumenRT, Carbon Scatter and Ozone).

This community was born with a simple but important goal in mind: to provide the most comfortable, helpful, up-to-date and enjoyable online community for all 3D users.

With the above intentions in mind, we wish for Cornucopia3D to become a meeting point where experienced users can share, newbies can learn, and everybody can enjoy their stay.

C-Club Membership

Whether you're creating extensive digital landscapes or tiny gardens, room interiors or flights of science-fiction fantasy, you love VUE... and you love the quality of content you can find at Cornucopia3D.

Our philosophy is to give you great value for money, and now you can get even more with our Cornucopia3D Membership Program! By becoming a Cornucopia3D Member, you will have access to great discounts and special content; special prices on training materials and books; offers on modules and other add-ons for VUE, and an exclusive member forum and a gallery for your work!

For more information about the C-Club, please visit: www.cornucopia3d.com/cclub.

Cornucopia3D is also offering all finalists a $25 voucher on C3D Content.

For more information about Cornucopia 3D, visit www.cornucopia3d.com.


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ArtStation is the showcase platform for games, film, media & entertainment artists. It enables artists to showcase their portfolios in a slick way, discover & stay inspired, and connect with new opportunities.

ArtStation continues to build its artist-focused platform with the recent release of ArtStation Pro subscriptions which supercharge ArtStation accounts enabling custom domain names, password-protected pages, Pro website themes, larger Marmoset 3D Viewer uploads, improved artist visibility and more!

For more information about ArtStation, visit www.artstation.com/pro.

CG Channel

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CG Channel is an online destination for entertainment artists, covering markets including visual effects, animation, game development and illustration. Our mission is to inform, inspire and empower our readers. For over a decade, CG Channel has served the entertainment production industry with news, features and community services.

For more information about CG Channel, visit www.CGChannel.com.

CG Society

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The CGSociety is the leading online provider of information on everything to do with digital art, computer graphics, animation and digital visual effects. Updating news on a daily basis, our global editorial team is committed to keeping you informed about every aspect of our rapidly changing digital world.

For more information about CG Society, please visit: www.cgsociety.org.

3DArtist magazine

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3D Artist is an authoritative and well-respected source of inspiration for those working or aspiring to be working in the CGI industry. Every product in the 3D Artist portfolio features guides for awe-inspiring images, interviews and career advice from industry insiders and behind-the-scenes access on major 3D projects. 3D Artist covers all software and disciplines.

Brand values

  • Unrivalled industry coverage – the 3D user's bible
  • Pristine consumer advice for cutting-edge products
  • Expert guides created by leading 3D artists
  • Powerful, hyperactive community

3DArtist magazine offers all three winners a one year subscription.

For more information about 3DArtist magazine, visit www.3dartistonline.com.


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Called "the MIT of visual effects" by Fast Company magazine, we offer an unrivaled experience for our students and boast a 2016 employment rate of 100% and 93% for our vocational programs.

For over fifteen years, Gnomon has educated many of the world's best digital artists. Gnomon offers a variety of educational options to help students reach their goals in the entertainment industry, with full-time two- and three-year programs, specialized courses for high school students and over 100 individual courses for professional enrichment.

For more information about Gnomon, visit www.Gnomon.edu.

Bournemouth University

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Bournemouth University (BU) has come a long way in a short amount of time and they currently have more than 17,000 students of which 1,500 are international students from around 130 countries.

They have a strong professional orientation with a focus on academic excellence and graduate employability. By way of illustration, they are recognised as the only Centre for Excellence in Media Practice in the UK and graduates from the National Centre for Computer Animation have worked in Hollywood on such films as Lord of the Rings, Gladiator, Star Wars, Madagascar and King Kong.

Bournemouth University has an excellent reputation among students, their parents and staff in colleges and schools. They have strengthened this reputation and have considered what Bournemouth University should be like in the future. As a result, they are building on their strengths, while developing new professionally relevant areas, investing more than £100 million in staff and facilities, and reorganising to maintain our focus on academic excellence.

For more information about Bournemouth University, visit www1.bournemouth.ac.uk.

Ecole George Méliès

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Ecole Georges Méliès was founded in 1999 by Frank Petitta. Located in Orly, near Paris, it offers a five-year Master's Degree program in animation in traditional and digital movies.

The focus of the school is on the creativity process and the technical skills to support students' creativity.

The school partners with innovative studios and invests in incubators to provide innovative talent for the industry. Every year more than 85 percent of graduates are successfully placed in movie and gaming studios around the world. A wide range of alumni have collaborated in the creation of movies such as The Minions, Moana, Frozen, and Kung Fu Panda.

For more information, visit: www.ecolegeorgesmelies.com