3D Environment Competition 2017
E-on software, in association with Nvidia, Wacom, HP, Pixologic, ArtStation, CGChannel, CGSociety, Cornucopia3D, Geekatplay, AsileFX, QuadSpinner, Routledge, Gnomon School, Bournemouth University and Ecole George Melies is honored to invite you to participate in the "3D Environment Competition 2017".
With judges that are leading experts in the major fields of the 3D entertainment industry, and with over $30,000 worth in prizes, this competition represents a unique chance to get noticed, and win an extensive set of 3D tools and resources at the same time!
Create an image of any kind of environment!
Images can be in any style and genre, realistic or imaginary, as long as the natural environment is visually predominant. You can use imported objects and figures, but keep in mind that the judges will focus primarily on the quality of the 3D landscape.
Main and Academic Categories
For the first time, the competition will have 2 distinct categories, with specific prizes for both.
The main category is opened to every Artist (professionals and hobbyists), and the second category will be dedicated to Students.
To keep things simple, all entrants will submit their entry to the same gallery, however, Students must add an Academic watermark to their submission to be considered for the e-on Academic category.
Learn more from the Competition rules page.
Authorized Software Packages
You may use your application of choice, in combination with any of the e-on software products. This includes any version of VUE (Esprit, Studio, Complete, Infinite or xStream), including the free Personal Learning Edition and the free VUE Pioneer.
The 3D Environment competition is open to everyone, hobbyists and professionals alike. The judging will be based solely on the quality, originality and artistic merit of the images, not on the software used to create them.
In the first stage of the competition, e-on's Picture of the Day contest team will select 10 finalists from all submissions in each category. The finalists' images will be displayed on the e-on website, with links to their personal website/gallery. In the second stage, our judges will pick the winners out of the finalists.
The "3D Environment Competition 2017" judges are all Industry Legends in the world of 3D graphics, from the Motion Picture, Game, to Media and Broadcast industries:
With over $30,000 worth in prizes from e-on software, Nvidia, Wacom, HP, Pixologic, Cornucopia3D, Geekatplay, AsileFX, QuadSpinner, Routledge, this is a competition you don't want to miss!
E-on Academic Category:
Submit Your Entry
Submission starts June 1st and ends September 30, 2017. Cornucopia3D will be handling the submission procedure. When you click on the submission button, you will be redirected to the Cornucopia3D website to upload your artwork.
You will have to be logged-in on Cornucopia3D to upload your image.
Contest images must be uploaded to the 3D Environment Competition 2017 gallery only. Please take your time when uploading; images uploaded to the incorrect gallery will be automatically disqualified from consideration.
All submissions will be concealed until October 13, 2017.
Competition Rules and Submission Guides
By uploading your visual and animation, you acknowledged the e-on 3D CG Environment Competition participation agreement - before September 30, 2017 in order for your project to be considered.
Participants warrant that they have received all necessary approvals and authorizations to accept the terms of the participation agreement with respect to the project entry.
Rules and Conditions:
Please read the rules and submission guidelines carefully before entering the competition. Submissions that do not follow these rules will be disqualified.
* This typically includes minor color adjustments, adding your copyright, company or personal logo and adding frames or filmstrips. You may use the VUE Camera post processing filters at will. Heavy photo manipulation or digital compositions won't be accepted.
In order to enter the Academic category, you will need to add one of the below watermarks to your competition entry:
Or download the above watermark in Adobe Illustrator format here.
What does my submission need to include?
The submission consists of two steps:
About the Judges
Paul Huston - Senior Digital Matte Artist - Industrial Light & Magic
Paul Huston joined Industrial Light & Magic for the first "Star Wars" film doing work as a story board artist and modelmaker. Since then he has worked at ILM as a modelmaker, cameraman and visual effects art director. He has worked extensively with the ILM matte department throughout his career and has played an integral role in the transition from traditional matte to digital matte painting.
As a senior digital matte artist, he supervises the work of other matte artists. Huston has earned two Emmy Nominations and an Emmy Award for Highest Achievement in Visual Effects as a digital matte artist for "The Young Indiana Jones Chronicles"; and in 1993 won an Association of Independent Commercial Producers/Museum of Modern Art (AICP/MOMA) Production Design Award for his work on British Petroleum's "Elevator".
In addition to all the "Star Wars" and "Indiana Jones" movies, Paul's Art can be seen is such movies as "Captain America: The Winter Soldier", "Noah", "Pacific Rim", "Star Trek Into Darkness", "The Avengers", "The Great Gatsby", "Star Treck", "Ironman", the 3 last "Pirates of the Caribbean", "War of the Worlds", "Harry Potter and the Prisoner of Azkaban", "Gangs of New York", "Jurassic Park" and many, many more...
In 2003 he received the Visual Effects Society - Best Matte Painting in a Theatrical Motion Picture Award for his work on StarWars Episode II : Attack of the Clones.
Scott Brisbane - Lead Matte Painter - Weta Digital
Scott Brisbane graduated from USC's School of Cinema-TV with a Bach. in Cinematography. He then studied matte painting at the Academy of Art University in San Francisco and was hired shortly there after as a Digital Matte Artist at Matte World Digital.
While at MWD, Scott created concepts and final matte paintings for numerous projects including "The Alamo", "The Last Samurai", "Catwoman", and the Imax film "Greece: Secrets of the Past".
Scott joined Dreamworks Animation in 2005. His credits as a matte painter there include "Over the Hedge", "Flushed Away", and "Shrek the Third". He was then promoted to Lead Matte Painter on "Kung Fu Panda", supervising a team of 15 artists. This was the first film at the studio in which VUE was used extensively to create the environments for over 700 shots in the film.
In 2008, Scott has served as the Matte Painting Supervisor at Dreamworks Animation for the studios first stereoscopic movie, "Monsters vs. Aliens". This film allowed the matte department the opportunity to push the boundaries of digital environments in 3D. Under Scott's supervision, the team of 10 artists delivered hundreds of shots with environments ranging from foreground San Francisco buildings and distant city views to dimensional aerial cloudscapes.
Just after completing work on "Monsters vs. Aliens", Scott left Dreamworks animation to work at Rhythm and Hues Studios on "Land of the Lost", "The Wolfman" and "The Cabin in the Woods".
In July 2009, Scott left the USA to move to New Zealand. He joined the Matte Painting Department at Weta Digital where he acted as Senior Matte Painter on James Cameron's "Avatar" and for which his team won a VES Award for "Outstanding Matte Paintings in a Feature Motion Picture".
Scott came back to Dreamworks Animation end of 2009, where he has supervized the matte painting department on "The Croods", "How to Train Your Dragon 2", "Kung Fu Panda 3".
In April of 2015, Scott flew back to New Zealand, to join Weta Digital again, where he has worked on blockbuster movies such as "The BFG", "Batman v Superman: Dawn of Justice" and "War for the Planet of the Apes".
You can read an exclusive interview with Scott, we did a few years back in our Spotlight section.
Eran Dinur - VFX Supervisor - Brainstorm Digital
Eran's career in visual effects started with a fascination for creating 3D natural scenery. Through his early works he became well known as a VUE expert and innovator. He then joined ILM Singapore where he created visual effects for films such as "Iron Man", "Star Trek", "Transformers: Revenge of the Fallen", "Indiana Jones and the Kingdom of the Crystal Skull", and "Terminator Salvation".
After moving to New York, Eran worked at Framestore NY on "Salt" and "Clash of the Titans", and then Joined Brainstorm Digital, where he has been senior VFX supervisor since 2011. In this capacity Eran won a Primetime Emmy Award ("Outstanding Special Visual Effects in a Supporting role", Boardwalk Empire), and two Visual Effects Society Awards ("Outstanding Compositing" and "Outstanding Modeling in a Broadcast Program", Boardwalk Empire).
Eran has been leading the Brainstorm team on numerous film and TV projects, including "The Wolf of Wall Street", "Boardwalk Empire", "Cafe Society", "The Lost City of Z", "Triple Nine", "The Men Who Built America", "Sons of Liberty", "Delivery Man", "The Heat", and "The Immigrant".
Eran is passionate about teaching, learning and sharing knowledge. He is an adjunct professor at the School of Visual Arts, has created several online courses at fxphd, and presented at various international conferences such as Siggraph, NAB, Fesmak and Mundos Digitales.
In April 2017, Eran released "The Filmmaker's Guide to Visual Effects - The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers" which offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television.
Olivier Pron - Supervising Art Director, Head of Art Department - Method Studios
Olivier recently journeyed from Method London to lead the Los Angeles team and further develop and expand Method's creative services as Supervising Art Director and Head of the Art Department.
Olivier specialize in pre-production work and focuses his expertise on digital matte painting, environment and conceptual work for feature film and commercial projects.
With credits on high-profile visual effects films, including the "Harry Potter" series, "Avengers: Infinity War," "Iron Man 3" and "Cloud Atlas." Award winning artist, Olivier was honored for his work on "Guardians of the Galaxy" at the Art Directors Guild 19th Annual Excellence in Production Design Awards in 2015.
Olivier joined Method London at the studio's inception in 2010, where he was one of four artists who developed the studio's presence in the London visual effects market.
Prior to joining Method, he held senior level positions at MPC and Framestore in London and BUF Compagnie in France. Early on in his career, Olivier worked in photography with Maurice Coriat and helped set up exhibitions for Henri-Cartier Bresson
Jean-Denis Coindre - Lead Digital Matte-Painting - Universal Pictures - Illumination Mac Guff
Jean Denis Coindre is Lead Digital Matte Painting at Universal Pictures - Illumination Mac Guff since 2011. Before that he has worked in other facilities such as MPC, Duran Duboi, Cube Creative, One More to name a few.
His portfolio includes Animation movies such as "The Secret Life of Pets", "Minions", the three "Despicable Me", "The Lorax" and more, and he has also worked on feature films such as "Sherlock-Holmes 2 : A Game of Shadows", "Asterix at the Olympic Games", or "Micmacs".
Jean-Denis studied 2D and 3D in various design schools, including Supinfocom, one of the French's top graphic schools. His passion for technology lead him to create Artwork-VFX, his own training center for image professionals in Bordeaux (France).
You can read an exclusive interview with Jean-Denis, we did a few years back in our Spotlight section.
Justin Gladis - Matte Painting Lead - Blue Sky Studios
Justin strongly believes that small teams can make very big contributions. Since joining Blue Sky in 2008, he has worked on their entire portoflio of films and shorts with The Peanuts Movie and Ice Age: Collision Course being particular favorites.
Leveraging off of a generalist background, Justin is able to contribute 3d environments & assets, environment matte paintings, volumetric clouds, look-dev, and compositing.
Beyond his role as an individual artist, he leads teams of matte painters, lighter/compositors, and generalists in his current position as a Lead at Blue Sky Studios.
Justin is very interested in blurring the borders of 2D and 3D design to solve creative problems.
Reading weird fiction, photography, doodling, HBO, traveling, and consuming copious amounts of espresso all contribute heavily to his happiness and sanity.
Ethan Ayer - Matte Painter - Respawn Entertainment
With a background in painting and years of experience working in the fine art world, Ethan now works as a Matte Painter and Vista Artist in the Games Industry. He has recently contributed to such AAA titles as Titanfall 2 and The Order: 1886.
Ethan previously worked at VFX studios for films and commercials including Method Studios, Hammerhead Productions, the Moving Picture Company (MPC), the Mill, Look Effects, Ingenuity Engine, Stargate Studios to name a few, and also remotely for various independent film projects.
Ethan is capable of setting up 3D projections , texturing, modeling, terrain, and creating game assets.
His commercial enterprise is balanced by his passion for hiking into the Sierras at any given opportunity with his camera. He often returns from his trips with great reference photos to inspire his professional work.
Alex Alvarez - Founder/President of Gnomon School of Visual Effects, Games + Animation
Alex is the Founder and President of the Gnomon School of Visual Effects, Games + Animation, as well as the Gnomon Workshop and the Gnomon Gallery. After attending the Art Center College of Design and the University of Pennsylvania, Alex worked as an Applications Engineer for Alias|Wavefront.
Alex has since dedicated the last 20 years to educating students and professional artists around the world. He has been published in industry magazines, websites, and books, in addition to teaching classes at several major trade conferences as well as on the Gnomon campus.
Alex continues to work on personal and professional projects, including creating over 30 instructional DVDs. He has also worked on blockbuster films such as "Avatar", "Star Trek", "Green Lantern", "Super 8", and "Prometheus" as a creature development artist.
Sofronis Efstathiou - BFX Competition & Festival Director - Bournemouth University
Before becoming Principal Lecturer at the National Centre for Computer Animation, Sofronis worked in the Film and Games industry on projects such as "Happy Feet", "300" and "Fable 2", training artists and production staff on projects that would go on to win an Oscar, a BAFTA and a Games BAFTA.
Currently, Sofronis is the BFX Festival Director, attracting presentations and masterclasses from some of the best VFX, animation and Games studios found in the world today: bfxfestival.com.
Franck Petitta - Founder and CEO - Ecole Georges Méliès
After a training as companion stonemason and a degree course in the Fine Arts of Paris (sculpture and stone cutting), Frank PETITTA founded Ecole Georges Méliès in 1999, within the Castle (Chateau) of Georges Méliès, where this father of the cinematographic art finished his life.
In 2008, Frank PETITTA led an European project (FEDER) which allowed construction of a new 3000m2 building, which opened in September 2014.
Thanks to his experience, in 2014 he started the Athanor, a place of exchange dedicated to the cultural and creative industries. Athanor brings together 3 complementary axis: the Villa Méliès (artists in residence), Incub ' Méliès (Business incubator) and Lab ' Méliès (innovative pedagogical laboratory).
Ecole Georges Méliès counts more than 250 students mean to become real Artisans of Image.
Jim Thacker - Editor - CG Channel
Jim Thacker is editor of CG industry news site CG Channel, and a contributing editor to the blogs for leading online art community ArtStation and Gnomon - School of Visual Effects, Games and Animation. He was previously editor of 3D World magazine for seven years.
He has acted as development editor for titles published by Focal Press and Design Studio Press, and worked with 3DTotal on its Digital Art Masters series of tutorial-based art books.
He has lectured on the subject of 3D and visual effects at venues ranging from the UK's National Portrait Gallery to the Norwegian Film Institute.
Manny Fragelus - Founder and Program Director of CGMA and CGworkshops, CG Society
Manny Fragelus is founder and program director of CGMA and CGworkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions" for CGSociety's CGS-tv.
This series give participants the opportunity to interact directly with some of the best artists in the industry. Ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM.
Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.
Daniel Wade - Product Manager - Artstation.com
Daniel Wade is the Product Marketing Manager at ArtStation.com leading ArtStation Challenges, ArtStation Jobs and industry outreach for the media & entertainment artist community.
Prior to that he was the Publisher of Ballistic Publishing for eight years producing the EXPOSÉ, d'artiste, EXOTIQUE and Art of the Game series of art books. He also evangelized the first generation of digital artists as Editor of Design Graphics magazine.
Carrie Mok - Editor - 3D Artist Magazine
Carrie is Editor of 3D Artist magazine, one of the top publications in the world for CG tutorials, behind-the-scenes access on the tools and technology behind the biggest movies and games, and industry insight.
She has been working on the magazine since 2015, interviewing key industry figures in VFX from ILM, MPC, The Mill, Double Negative and more, and bringing the spotlight to the inspiring art and techniques of professional artists.
Prizes and Sponsors
With over $30,000 worth in prizes from e-on software, Nvidia, Wacom, HP, Pixologic, Cornucopia3D, Geekatplay, AsileFX, QuadSpinner, and Routledge, this competition represents a unique chance to win an extensive set of 3D tools and resources!
Main Category Winner:
Main Category First runner up:
Main Category Second runner up:
E-on Academic Category Winner:
* to share
Each of the finalists will receive a $25 voucher at Cornucopia3D, as well as 1 Tutorial Pack of their choice from the GeekAtPlay store.
E-on software is the leading developer of solutions for the creation, animation, rendering and integration of natural 3D environments (VUE, PlantFactory, CloudFactory Ozone and Carbon Scatter). E-on software products are used worldwide by the film, television, architecture, game, science, educational and entertainment industries.
E-on software products were used in feature films such as "Dr Strange," "Kubo and the 2 Strings," "Jupiter Ascending," "Minions," "Guardians of the Galaxy," "The Croods," "Dragons 1&2," "Hunger Games," "Hugo," "Tintin," "Super 8," "Thor," "Avatar," "Clash of the Titans," "Sucker Punch," "Despicable Me 1&2," "The Wolf Man," "2012," "Lovely Bones," "GI Joe – The Rise of the Cobra," "Land of the Lost," "Terminator 4, "The Curious Case of Benjamin Button," "Indiana Jones 4," "Monster Vs Aliens," "Australia," "The Spiderwick Chronicles," "KungFu Panda," "Pirates of the Caribbean 2" and TV series such as "Spartacus," "Smallville," "Battlestar Gallactica," "Caprica," "Stargate Atlantis," "Stargate Continuum," "The Vampire Diaries" and more.
Read more on these stories in e-on software's Spotlights section: www.e-onsoftware.com/spotlight.
For more information about e-on software, visit www.e-onsoftware.com.
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 9,000 people worldwide.
For more information, visit the Company's Web site at www.nvidia.com
HP has been a leading innovator in the Media & Entertainment industry for over 75 years – from its very first product through to recently being honored by the Academy of Motion Picture Arts and Sciences for its HP DreamColor Display technology.
HP Z Workstations have become the world's leading high-performance, ultra-reliable workstations – earning the trust of even the most demanding film and broadcast customers. To further meet modern demands such as 8K editing and grading, high frame rates, HDR, VR & AR, HP Z Workstations offer a range of products that are certified and tested with leading software in the Media & Entertainment industry.
For more information, visit the Company's Web site at www.hp.com
Founded in 1983, Wacom is a global company based in Japan with subsidiaries and affiliate offices around the world to support marketing and distribution in over 150 countries. It is the world's leading manufacturer of pen tablets, interactive pen displays, and digital interface solutions. The advanced technology of Wacom's intuitive input devices has been used to create some of the most exciting digital art, films, special effects, fashion and designs around the world and provides business and home users with their leading interface technology to express their personality. The company also offers its products as OEM solutions to leading manufacturers serving incremental markets. Wacom's interface technology, called Wacom Feel IT technologies, is also offered as an integrated solution to strategic partners. Most tablet device and PC manufacturers count on the advanced features and reliability to deliver a superior user interface experience.
For more information about Wacom, please visit www.wacom.com
Founded in 1997, Pixologic Incorporated develops and markets innovative software tools for the film and video, games, graphic design and illustration markets.
ZBrush is a graphic application aimed at simplifying the science behind generating computer graphics.
ZBrush appeals to a wide audience by providing empowering tools that give users intuitive and visual control over the digital images they create. By providing a unique synthesis of 2D and 3D capabilities in a single stand-alone tool, ZBrush collapses economic and ease-of-use barriers to creating stunning images.
For more information about Pixologic, please visit www.pixologic.com
QuadSpinner changes the boundaries of possibility in environment design. The intuitive tools and technologies we develop provide artists and studios major leaps in expediency and realism. The company started in 2008 after spending time in Costa Rica, part of what became our first field expedition. Fascinated by the layered landscapes, we began to create believable nature products for 3D artists. That quickly led to producing video trainings and to the release of Dax Pandhi's best-seller Realism in VUE. We have trained thousands of artists worldwide.
In parallel, we set out to fill an industry void for artist-friendly software. We developed Helios, an atmosphere plug-in for VUE; and then focused on terrains, launching GeoGlyph, a plug-in for World Machine. GeoGlyph is used by AAA and indie studios around the world to create iconic environments in games, movies, advertising, as well as architectural visualizations.
For more information about Quadspinner, visit www.quadspinner.com.
For over 25 years, Geekatplay Studio have involved in both film and computer assisted design and art. As the two fields have merged, their craft has been refined and enhanced, greatly increasing Geekatplay's ability to deliver a the high quality, cutting edge products that have made them so popular.
The formula for a successful media project demands creativity. GeekAtPlay brings the creativity with skill and talent to match. Whatever your project needs, let GeekAtPlay show you how they can make your business a huge success.
Following are just a few of the services they offer: 3D Environments, Film Production, Motion Graphics, Compositing, 3D Modeling, 3D Animation, Training and Tutorial Creation, Special Effects, Concept Art, Illustration, Matte Painting, Scene Lighting, Rendering, Voice Over, Script Writing, Story Boarding, Podcast Production, etc... If you don't see your need in the list, just ask.
With team members locally and from around the globe, they can scale production to match any budget and need.
For more information about GeekatPlay Studio, visit www.geekatplay.com.
Routledge - The Filmmaker's Guide to Visual Effects
The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers.
For more information about The Filmmaker's Guide to Visual Effects, visit www.erandinur.com/book.
Founded in 2005 by Nicholas Pellegrino, asileFX offers hundreds of hours of software training, thousands of seamless textures, and a wide selection of 3D assets for VUE.
For more information about AsileFX, visit www.asilefx.com.
Cornucopia3D is an online community dedicated to CG art and the e-on software products. At Cornucopia3D, users will find all sorts of resources to improve their experience with 3D and all e-on software applications (VUE, Plant Factory, LumenRT, Carbon Scatter and Ozone).
This community was born with a simple but important goal in mind: to provide the most comfortable, helpful, up-to-date and enjoyable online community for all 3D users.
With the above intentions in mind, we wish for Cornucopia3D to become a meeting point where experienced users can share, newbies can learn, and everybody can enjoy their stay.
Cornucopia3D is also offering all finalists a $25 voucher on C3D Content.
For more information about Cornucopia 3D, visit www.cornucopia3d.com.
ArtStation is the showcase platform for games, film, media & entertainment artists. It enables artists to showcase their portfolios in a slick way, discover & stay inspired, and connect with new opportunities.
ArtStation continues to build its artist-focused platform with the recent release of ArtStation Pro subscriptions which supercharge ArtStation accounts enabling custom domain names, password-protected pages, Pro website themes, larger Marmoset 3D Viewer uploads, improved artist visibility and more!
For more information about ArtStation, visit www.artstation.com/pro.
CG Channel is an online destination for entertainment artists, covering markets including visual effects, animation, game development and illustration. Our mission is to inform, inspire and empower our readers. For over a decade, CG Channel has served the entertainment production industry with news, features and community services.
For more information about CG Channel, visit www.CGChannel.com.
The CGSociety is the leading online provider of information on everything to do with digital art, computer graphics, animation and digital visual effects. Updating news on a daily basis, our global editorial team is committed to keeping you informed about every aspect of our rapidly changing digital world.
For more information about CG Society, please visit: www.cgsociety.org.
3D Artist is an authoritative and well-respected source of inspiration for those working or aspiring to be working in the CGI industry. Every product in the 3D Artist portfolio features guides for awe-inspiring images, interviews and career advice from industry insiders and behind-the-scenes access on major 3D projects. 3D Artist covers all software and disciplines.
3DArtist magazine offers all three winners a one year subscription.
For more information about 3DArtist magazine, visit www.3dartistonline.com.
Called "the MIT of visual effects" by Fast Company magazine, we offer an unrivaled experience for our students and boast a 2016 employment rate of 100% and 93% for our vocational programs.
For over fifteen years, Gnomon has educated many of the world's best digital artists. Gnomon offers a variety of educational options to help students reach their goals in the entertainment industry, with full-time two- and three-year programs, specialized courses for high school students and over 100 individual courses for professional enrichment.
For more information about Gnomon, visit www.Gnomon.edu.
Bournemouth University (BU) has come a long way in a short amount of time and they currently have more than 17,000 students of which 1,500 are international students from around 130 countries.
They have a strong professional orientation with a focus on academic excellence and graduate employability. By way of illustration, they are recognised as the only Centre for Excellence in Media Practice in the UK and graduates from the National Centre for Computer Animation have worked in Hollywood on such films as Lord of the Rings, Gladiator, Star Wars, Madagascar and King Kong.
Bournemouth University has an excellent reputation among students, their parents and staff in colleges and schools. They have strengthened this reputation and have considered what Bournemouth University should be like in the future. As a result, they are building on their strengths, while developing new professionally relevant areas, investing more than £100 million in staff and facilities, and reorganising to maintain our focus on academic excellence.
For more information about Bournemouth University, visit www1.bournemouth.ac.uk.
Ecole George Méliès
Ecole Georges Méliès was founded in 1999 by Frank Petitta. Located in Orly, near Paris, it offers a five-year Master's Degree program in animation in traditional and digital movies.
The focus of the school is on the creativity process and the technical skills to support students' creativity.
The school partners with innovative studios and invests in incubators to provide innovative talent for the industry. Every year more than 85 percent of graduates are successfully placed in movie and gaming studios around the world. A wide range of alumni have collaborated in the creation of movies such as The Minions, Moana, Frozen, and Kung Fu Panda.
For more information, visit: www.ecolegeorgesmelies.com