Posted: November 9, 2010 Post subject: carbon scatter becomes prettymuch unusable
Hey there
So I've set up a pretty basic scene which I wanna populate with trees. The trees I'm using are iCube trees which I've turned into vray proxies.
I set then up in carbonscatter and try to paint but the program basically just completely grinds to a halt, I'll depress the mouse to paint and basically just sit there and wait for it to paint something, after a couple of minutes I may have some proxied objects which have been painted somewhere on the scene or I may have nothing. Is it because I'm using too complex vrayproxied objects?
Nicolas Sourd
E-on software staff Carbon Scatter 2
Joined: May 29, 2008 Posts: 143
Posted: November 9, 2010 Post subject:
Hi,
the speed of painting is affected only by the complexity of the geometries present in the scene, not by the complexity of proxies.
I suppose the slowness happens when you paint with the brush on heavy objects. If it's the case, you should use the command "edit material" on them before painting, which will increase the speed (before a better fix is found!).
Nicolas Sourd
E-on software staff Carbon Scatter 2
Joined: May 29, 2008 Posts: 143
Posted: November 9, 2010 Post subject:
if it's a simple flat surface, then it should be fast. Are you sure there is not an heavy object near the area on which you are painting ? In certain cases, the tests of intersection can be very slow.