You cannot use it as a "terrain" but if it's a modeled landscape from another app, you can place it in the scene, populate ecosystems on it, put landscape materials on it.
You can pretty much do everything....
You just can't re-model it or alter it with the built in terrain editor.
Actually Eric he can import as obj and use it but there is a few steps involved. It also will not hold the exact shaping as you would think it should(hope they improve this feature someday). In the layers, right click the obj and under replace as are a few terrain selections that work quite well. This is how I did the detailed mtn we are using in Tembo right now. I got the basic shaping from the modeling dept from maya as an obj, then replaced that mesh with a terrain doing as I said above, now i had to go and sculpt a bit to get what i needed but I also got the detail Vue gives we have all come to love over crappy polygon modeling apps.
Reaplces it with a choice of what you want, you can choose a normal primitive or a terrain or symetrical terrain. No you don't get exactly the shape you had originally but some patience and sculpt work and you get a terrain you can use.
Joined: June 30, 2007 Posts: 1008
Location: San Diego
Posted: May 15, 2012 Post subject:
Not sure what the use of replacing an OBJ terrain with a Vue terrain is, since the Vue terrain is random and is nothing like the original imported OBJ terrain. _________________ http://www.youtube.com/user/shawndriscollcg
I don't think you understand what it is im saying. If you use the replace with terrain symmetrical feature you get a very close representation of your obj, not perfect at all but you can then sculpt it back the way you like. There are a few different version of the terrain replacement tools. Once you've done that and are happy with the shaping you can now utilize the terrain tools on your what was once an obj. I just did this with a shot im working on with a very famous specific mountain that was modeled in very low res in Maya and exported as a obj. We had a very specific camera move but needed more detail in the mesh for texturing purposes and look. We needed top get into the terrain tools to do this but since it was an obj, that didn't work, so we replaced with a symetrical terrain and now are able to modify as need be,.
Well if it was left to me and all I had was a terrain obj but wanted to convert to a terrain that I could edit, I'd probably do this:
Lay down the terrain and take an overhead, straight down, low angle (ie, not a wide angle camera shot, but rather put the camera far away with a narrow field of view) shot of it.
Save out the depth map. This will provide you with a grey scale, low to high, dark to light, image of the top down view of the terrain.
Convert the depth map in the terrain editor.
I did this back in Vue 5 or 6. Problem I ran into back then is there is no "top" camera view that's perfectly flat. close. But not perfect.