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Home > Support > Forum2 











Hills
by ASLA Students »





Agenda 4
by Mike Yenco »





Facing the Horizon
by Mattia Sullini »




User Forums

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Ecosystem memory

 
   User Forums Index -> Vue Infinite/xStream
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Jason Robinson
Vue 5 Infinite


Joined: March 25, 2007
Posts: 4

PostPosted: April 25, 2007    Post subject: Ecosystem memory

I'm wondering..... If you paint an ecosystem (local material not global system) and you replace the mesh on which it was created, is there a way to get your ecosystem back. For instance, I painted a parking lot with cars (instead of figuring out a proper density function), when I reexported the parking lot mesh out of Viz, the program asked me to update, I did, and lost the 1800 cars or so that I placed, with no way to get them back except to waste the time to do it over.
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Mark Caldwell
Vue 11.5 Infinite


Joined: March 20, 2007
Posts: 114

PostPosted: April 26, 2007    Post subject:

One possible way to stop this might be use to the scripts I've written to save an EcoSystem's data to a CSV file and load it from a CSV file:

http://www.impworks.co.uk/vue/ecotocsv.php

However if the changes you've made to the mesh have altered the height of an area under an instance this won't alter its height for you so your cars might end up floating in the air or burried in the tarmac.
_________________
Cheers Mark

http://impworks.blogspot.com/ | http://www.impworks.co.uk/ |
http://vuenews.blogspot.com
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Eric Holbrook
Vue 8 Infinite


Joined: March 20, 2007
Posts: 2673

PostPosted: April 26, 2007    Post subject:

what happens if you answer "no" to the update question?
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darin clifton
Vue 7 xStream


Joined: April 5, 2007
Posts: 28

PostPosted: April 26, 2007    Post subject:

Quote:
what happens if you answer "no" to the update question?


The object changes made in viz will not be updated in Vue. Of course if you re import then it would.

Mabey you can load the new object on top of the old object and apply a completely transparent material to the underlying material ?
This would work in max, but in vue....who knows. Razz

Regards,
Mike
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Eric Holbrook
Vue 8 Infinite


Joined: March 20, 2007
Posts: 2673

PostPosted: April 29, 2007    Post subject:

>>Mabey you can load the new object on top of the old object and apply a completely transparent material to the underlying material ?
This would work in max, but in vue....who knows. Razz<<

I think that might be your answer. Keep the old object with the ecosystem, but then perhaps apply or tell the underlying/old object material to be either transparent or not render. I think there's an option to hide the material but keep the shadow, or turn off the shadow, or both. Or as you said, simply make it 100% transparent.

Then put the new object in the exact same position.
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Jason Robinson
Vue 5 Infinite


Joined: March 25, 2007
Posts: 4

PostPosted: May 1, 2007    Post subject:

Thanks for the ideas. I had not looked at the forum for a few days so I created a cheat. What I did was create an object that I will never use or see. I apply the ecosystem material to that. So as long as I never delete it, then I always have my ecosystem. That was the cheat, but I like the idea of a Python script like Marc set me up with.
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