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Matt Riveccie
E-on software staff
Carbon Scatter


Joined: March 21, 2007
Posts: 265

PostPosted: October 6, 2010    Post subject: Gallery

Win Your Copy of Carbon Scatter!

This thread is dedicated to posting the images you create with the Carbon Scatter Open Beta.
If we like one of your images and use it in our communication, you'll receive a full copy of Carbon Scatter when it ships!

By posting your work you indicate your acceptance of the terms and conditions set forth in the Submission Agreement.
In short, you warrant that your work is original and does not infringe any intellectual property rights, and you grant e-on software the right to publish your picture (and only your picture). Please read this agreement carefully before submitting your work.

Happy Rendering!
Best regards.
Matt
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Tom Zamorin



Joined: October 7, 2010
Posts: 1

PostPosted: October 7, 2010    Post subject: Carbon_speedTest_01

Hello everybody!
Let's start to fill gallery))


render use ram =1,8 Gb

my pc: DualCore E6600 2,4GHz@3450GHz, RAM: 6Gb (800Mhz@860Mhz)

Best regards,
Tom (aka tomyoda)
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Michele Marcelli



Joined: April 13, 2010
Posts: 9

PostPosted: October 13, 2010    Post subject: My Image Test with Carbon Scatter

I follow Tom with two other images...

This first image have 4030 instance for the grass, tree and flowers



The second image is a variation on the theme with add mountain and tree (13730 instance in total)



Create in 3dsMax2010 64bit, rendering in MentalRay and post in Photoshop
All object are created from scratch and transformed in MRProxy
Time of rendering for all image 00:54 min.

My pc for test:

Operating System: Windows 7 Home Premium 64-bit
Processor : Intel Pentium Dual-Core T4400 (1M Cache, 2.20 GHz, 800 MHz FSB)
Ram: 4Gb (800Mhz)
GraphicCard: GeForce G210M CUDA - 512 MB

Best regards,
Marcelli Michele (aka Michele71)
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Lim Tiem Yeo



Joined: October 15, 2010
Posts: 1

PostPosted: October 15, 2010    Post subject: Carbon Scatter first test



Create in 3dsMax2009 32bit,
rendering in MentalRay,
post in Photoshop

pc using:
Intel Pentium D 3.2GHz,
Windows XP 32-bit,
3GB ram,
GeForce 7900 GT 256MB



regards,
tiemyeo


Last edited by Lim Tiem Yeo on October 19, 2010; edited 1 time in total
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Mary Williams



Joined: May 7, 2008
Posts: 4

PostPosted: October 15, 2010    Post subject: Rubble and Roots

I'm building game levels in 3DSMax2011 for homework, so I thought I would try out Carbon Scatter for painting piles of rock and rubble, as well as tree roots hanging down from the ceiling. Very Happy There's also a good bit of rubble on that ceiling, too, it made for a good worn-away look to the brick where the roots broke through.

Please click on the graphic for the full-sized version.
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RPGSI STudios



Joined: October 29, 2010
Posts: 9

PostPosted: October 29, 2010    Post subject: :: CARBON SOULS ::



::::::::::::::::::



Ho! The amazing 11.300.257 SCattered Primitives ...


::::::::::::::::::

As resource For Developers Advanced Testings and debug purposes yu can download the In Wip 1.43GB Full CARBON SCATTERed scene:

http://www.mediafire.com/file/a564incxnyinwjq/SOULSSCATTER_2010-10-29_19-44-12_03.part1.rar
http://www.mediafire.com/file/kxxb3p510c4up89/SOULSSCATTER_2010-10-29_19-44-12_03.part2.rar


Also here the Full 2000px Resolution Beauty Pass Rendition for product promo purposes.

http://www.deviantart.com/download/184330865/____soulsscatter_____by_soulsshine-d31qult.png

*ENJOY*


:::::::::::::::::::::::



Thank yu so much for this Opportunity / E-On Software.
You people rock to real worlds Size Completely.
Big Cheers.


RPGSI STUDIO ADMIN
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Mary Williams



Joined: May 7, 2008
Posts: 4

PostPosted: December 11, 2010    Post subject:

Although the open Beta of CS seems to have ended, I just wanted to post a couple of stills I was able to make in my last class!! I had the intent of going back and re-rendering out the full animation using Carbon Scatter on winter break, in about a week, but hadn't realized that the open beta had already ended. Maybe I'll get the chance another day. Carbon Scatter was a -blast- to use, thank you for having an Open Beta for us to work with!!! Here are a few more game level scenes made using 3DSMax 2011, where the rubble, roots, and stones were painted into the scene using Carbon Scatter.

Click on each image to see full resolution versions!



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RPGSI STudios



Joined: October 29, 2010
Posts: 9

PostPosted: December 19, 2010    Post subject:

MODERATIONAL PS: Post to revise : Cut Contends & Make a New Tread out of it : Soon and as time alows maibe ! Cheers !
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Hi there yu all !
Back from the Deads man chest Tiny Lab ...
That is this Editorial studio here....

Well i have to say :
:::::::::::::::::::::::::::::::::::::::::::::::
Nice CARBON Scattered stuff up there ! ...
Love the realist lightning of those trees up above ...
And very Well aplied on that Game Assets enviroment !
Congrats to all !

....

RPGSI STD AD

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

And seams that we need MORE SO:
HERE WE GO !!!

First SCENE Ever with CARBONSCATTER & OZONE Integrated !!! In history !!



Just look at that Environment Lightning beauty ...
Extremely fast and even better quality than in vue ^^

Full size in all its cheesy glory:
http://carbonsouls.soulsshine.org/images/10-12-19_18.00/SOULSSHINE.ORG__CARBONSOULS_2010-12-19_06-40-01-GRASSOME31_04_01_00_00_00_01f.png

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

WORKFLOW HERE ?!

Easy And Cheesy ...
Its just to DIsplace a Plane
CARBON SCATTER things around ...
And put a OZONE SKY !
Render ...
AND 10 minutes after : BAM!! ...
No Complex lights Rig Tweeking No Waste of time in "Anything" !!
! OZONE does all the "perfect volumetric environmental lightning" rest !
And carbon All the details were that Perfect Lightning hits and rests !
How cool it is THAT ?! ...

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

PREVIEW: Its up there .

And For developers companion Buggy complaining scene ... is below!

http://www.mediafire.com/file/ffc6h4vuhd28a8a/CARBONSOULS.SOULSSHINE.ORG_2010-12-19_06-40-01-MessyGRASSOME_31_04_01_00_00_00_01f.rar

*ENJOY*

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Up above Image Rendered with Mental Ray of course ... 10-15 minuts !

::::

OK One more done ... and more to come MAibe if time alows ...
But ...I have something here in mind : And let me output a bit about it :

Now JUST imagine CARBONSCATER+OZONE Combo ...

With more Render engines Plugins & compatibility ..
WIthin VRay / or FinalRender / or Thea / Modo / MAxwell ...

That would be a REAL Dream cometrue ..
AND INDUSTRY GAME CHANGER ALSO ! ...

CARBON & OZONE WOuld be a game changer ...

Expecialy if SOON yu E-ON guys integrate it with CEBAS FINAL RENDER ...

Yu can see here : www.cebasstation.com
Wich is quite the most fast and more robust stable high range used renderer for movies ...


Would not be a wonderful idea to bundle carbon scatter & ozone 5 ?
Expecialy for us to BEta test it !!
!


::::

Would be sooo cool...


- Its a very good idea and !!WE DONT MIND HERE AT ALL!!
We must state that seriously ..
Just saying ...

:::::::::::::::::::::::::::::

Merry Cristmasss and hohoho ! CHEERS !




RPGSI STUDIO ADMIN





Carbon Scatter & Ozone !
::::::::::::::::::::::::::::::::::::::::::::::::

Razz


Last edited by RPGSI STudios on March 8, 2011; edited 3 times in total
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RPGSI STudios



Joined: October 29, 2010
Posts: 9

PostPosted: March 8, 2011    Post subject: RESTARTS !



http://th02.deviantart.net/fs71/PRE/i/2011/067/8/f/soulsscatters_fallen_by_soulsshine-d3b6qac.jpg

::::::::::::::::::::::::::

Yo there !!

So here we go again ...

So Lets Start with the Latest !

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::



Yup Mental Ray !....
Mental ray is LOVELY STABLE to work with Carbon Scatter ....
( no crashes no whatever )

And reaaly the best shot for proper Shadowing & lightning effects ...

If you join "Global Illumination / Final gathering / Importons "

There is no best way to render carbon SCatter Whatever Amount of Proxys ... with just 1 or couple hours .

:::::::::::::::::::::::::::



^^

Thanks for being here !
good luck everyone for the new Carbon Beta Beat




Cheers !





Ruben Ismael
RPGSI STUDIO
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RPGSI STudios



Joined: October 29, 2010
Posts: 9

PostPosted: March 9, 2011    Post subject:



HI THERE !

Ps: Forgot to Add That scene Source files ! As i always do ...


http://www.mediafire.com/file/gaj1e80ap1e5e28/11-02-26_13.00_soulsscatter_1500by_soulsshine.deviantart.com.rar



300 mbts / With all assets.

Custom Plants / Character / Vue scene / And ll others are from Normal carbon SCatter SOlidgrowth plants library...


Yes / MENTAL RAY / CARBON SCATTER / VUE 9 XSTREAM ! Working here ...

Our Company Sponsors / already have long ago Vue 9 Xtream Since its early beta and we are using their Mac pro 16 cores 16 gigabites ram workstation at our little studio.

SO you might be asking ...

WHAT IS THE USAGE OF CARBON SCATTER !? IF ONE HAVE VUE 9 XSTREAM TO WORK WITH ?

Well believe it or not on that Scene there is a Very custom Fbx imported into max TREE

- Its a 900.000 polys 300 megabites Size unique Fantasy tree specim..
- A single Organic Massive Plant object / Especially Designed to use in Scatter purposes as it revolves in different direction 360 degrees ...
- That one can use Scattering & Rotating it for all kinds of different looks .



With just a single object like this yu can scatter a whoole landscape !...
And still will look fresh and not so much repeating like ...

NOW IMAGINE IMPORTING THAT AND DO AND RENDER A FULL LANDSCAPE ECOSYSTEM IN VUE WITH THAT 1,000,000 polys OBJECT !?

Well yes you can ... but You will pain for it ! In RAM & render time & results expecialy !

Were in Carbon SCatter It is cheesy easy pleasy.

But it would be more if There were a point clouds ! To preview Proxys option display ^^

READ MORE -`> At our Project "Tread" blog here.
http://www.e-onsoftware.com/support/forum2/viewtopic.php?p=26818#26818




-----


WELL CHEEERIO EVERYONE !!
HAVE Fun there ...

---

We see us around here on this "tread" blog and whenever a new Carbon Scatter & OZONE beta Comes ...

We are here to test more things out !



SEE US AROUND !



Ruben Ismael
RPGSI STUDIO ADMIN


_______________________________________________
A taste of Carbonized things to come ...


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