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Posted: October 13, 2010 Post subject: My Image Test with Carbon Scatter
I follow Tom with two other images...
This first image have 4030 instance for the grass, tree and flowers
The second image is a variation on the theme with add mountain and tree (13730 instance in total)
Create in 3dsMax2010 64bit, rendering in MentalRay and post in Photoshop
All object are created from scratch and transformed in MRProxy
Time of rendering for all image 00:54 min.
My pc for test:
Operating System: Windows 7 Home Premium 64-bit
Processor : Intel Pentium Dual-Core T4400 (1M Cache, 2.20 GHz, 800 MHz FSB)
Ram: 4Gb (800Mhz)
GraphicCard: GeForce G210M CUDA - 512 MB
Posted: October 15, 2010 Post subject: Rubble and Roots
I'm building game levels in 3DSMax2011 for homework, so I thought I would try out Carbon Scatter for painting piles of rock and rubble, as well as tree roots hanging down from the ceiling. There's also a good bit of rubble on that ceiling, too, it made for a good worn-away look to the brick where the roots broke through.
Please click on the graphic for the full-sized version.
Although the open Beta of CS seems to have ended, I just wanted to post a couple of stills I was able to make in my last class!! I had the intent of going back and re-rendering out the full animation using Carbon Scatter on winter break, in about a week, but hadn't realized that the open beta had already ended. Maybe I'll get the chance another day. Carbon Scatter was a -blast- to use, thank you for having an Open Beta for us to work with!!! Here are a few more game level scenes made using 3DSMax 2011, where the rubble, roots, and stones were painted into the scene using Carbon Scatter.
Click on each image to see full resolution versions!
MODERATIONAL PS: Post to revise : Cut Contends & Make a New Tread out of it : Soon and as time alows maibe ! Cheers !
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Hi there yu all !
Back from the Deads man chest Tiny Lab ...
That is this Editorial studio here....
Well i have to say :
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Nice CARBON Scattered stuff up there ! ...
Love the realist lightning of those trees up above ...
And very Well aplied on that Game Assets enviroment !
Congrats to all !
Easy And Cheesy ...
Its just to DIsplace a Plane
CARBON SCATTER things around ...
And put a OZONE SKY !
Render ...
AND 10 minutes after : BAM!! ...
No Complex lights Rig Tweeking No Waste of time in "Anything" !!
! OZONE does all the "perfect volumetric environmental lightning" rest !
And carbon All the details were that Perfect Lightning hits and rests !
How cool it is THAT ?! ...
Custom Plants / Character / Vue scene / And ll others are from Normal carbon SCatter SOlidgrowth plants library...
Yes / MENTAL RAY / CARBON SCATTER / VUE 9 XSTREAM ! Working here ...
Our Company Sponsors / already have long ago Vue 9 Xtream Since its early beta and we are using their Mac pro 16 cores 16 gigabites ram workstation at our little studio.
SO you might be asking ...
WHAT IS THE USAGE OF CARBON SCATTER !? IF ONE HAVE VUE 9 XSTREAM TO WORK WITH ?
Well believe it or not on that Scene there is a Very custom Fbx imported into max TREE
- Its a 900.000 polys 300 megabites Size unique Fantasy tree specim..
- A single Organic Massive Plant object / Especially Designed to use in Scatter purposes as it revolves in different direction 360 degrees ...
- That one can use Scattering & Rotating it for all kinds of different looks .
With just a single object like this yu can scatter a whoole landscape !...
And still will look fresh and not so much repeating like ...
NOW IMAGINE IMPORTING THAT AND DO AND RENDER A FULL LANDSCAPE ECOSYSTEM IN VUE WITH THAT 1,000,000 polys OBJECT !?
Well yes you can ... but You will pain for it ! In RAM & render time & results expecialy !
Were in Carbon SCatter It is cheesy easy pleasy.
But it would be more if There were a point clouds ! To preview Proxys option display ^^