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Backburner render different to standalone

 
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Henry Lam
Ozone 5


Joined: June 26, 2011
Posts: 1

PostPosted: June 26, 2011    Post subject: Backburner render different to standalone

Hi,

I've setup a scene which doesn't actually contain anything except a few clouds. When rendering on my local machine it looks fine, but when submitted to a network node, the render looks completely different. Its as if the sunposition has changed.

Has anyone experienced anything similar?
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Elliot Steele
Ozone 6


Joined: May 4, 2012
Posts: 3

PostPosted: May 4, 2012    Post subject:

Did you ever find a solution for his Henry?
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Nicolas Sourd
E-on software staff
Ozone 6


Joined: May 29, 2008
Posts: 143

PostPosted: May 4, 2012    Post subject:

Hi Elliot,

this problem should not happen. Could you please contact the tech support and ask to forward the message directly to developers ? Your scene will be needed to find the cause of the bug.

Best regards.
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Elliot Steele
Ozone 6


Joined: May 4, 2012
Posts: 3

PostPosted: May 4, 2012    Post subject:

Hi Nicholas,

I did that earlier today, it's issue #1336128414.

I thought I had solved the problem (by setting the frame rate in max to 25 fps) but there are still differences between the frames.

Would it have an effect that the main PC with the full licence is running Windows 7 Ultimate 64 bit & the render nodes are running Windows 7 Professional 64 bit?
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Nicolas Sourd
E-on software staff
Ozone 6


Joined: May 29, 2008
Posts: 143

PostPosted: May 4, 2012    Post subject:

No it can't be related to the Windows version. We will investigate this next week.
Best regards.
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Elliot Steele
Ozone 6


Joined: May 4, 2012
Posts: 3

PostPosted: May 4, 2012    Post subject:

Just to duplicate what I posted on the support ticket:

I seem to have narrowed the problem down somewhat.

The rendernodes seem to render the scene with the sun fixed in the same position. The position is dependent on where in the timeline you are when you send the render.

For example:

Send the render off with the timeline slider set on frame 0 = all frames rendered with the sun in the position it is in frame 0.


Send the render off with the timeline slider set on frame 1000 = all frames rendered with the sun in the position it is in frame 1000.
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