Internal Rendering
VUE ships with a CPU-based biased Ray Tracer and an OpenCL-based unbiased Path Tracer which utilizes both CPU & GPU. VUE also supports local network rendering through its own Render Cow system.
Render stereoscopic 3D and 360° panoramic images Web, AR and VR. VUE operates in full linear space so that renders can be saved as 32 bit EXRs or HDRs.
Additionally, a NPR (Non-Photorealistic Rendering) engine turns both raytraced and pathtraced images into hand-drawn artworks of watercolor, oil paintings or constructional pencil drawings. The NPR engine uses scene information such as depth passes and normals for applying different stroke types to the image.
VUE supports Multipass (AOV) and G-Buffer generation for all included render engines. Multipasses can be rendered to a pre-composited PSD file.